import { ACTIVITY_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityNewHeroGiftModel, ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift'; import { NewHeroGiftData } from '../../domain/activityField/newHeroGiftField'; import { ServerlistModel } from '../../db/Serverlist'; import { RoleModel } from '../../db/Role'; import { getActivitiesByType, getActivityById } from './activityService'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; /** * 获取活动数据 * * @param {number} serverId 区Id * @param {number} type 活动类型 ACTIVITY_TYPE * @param {string} roleId 角色Id * */ export async function getNewHeroGiftsActivity(serverId: number, roleId: string) { let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.DAILY_RMB_GIFTS); if (activityArray.length == 0) { return null; } let activityData = activityArray[0]; let playerData = await getPlayerNewHeroGiftsData(activityData.activityId, serverId, roleId); return playerData } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerNewHeroGiftsData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new NewHeroGiftData(activityData, createTime, serverTime); let playerRecord: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findData(serverId, activityId, roleId); playerData.setPlayerRecords(playerRecord); return playerData; } /** * 任务活动完成后会获得点数 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) { let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint); return result.totalPoint; }