import { Application, BackendSession, HandlerService, } from 'pinus'; import { genCode, resResult } from '../../../pubUtils/util'; import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService'; import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec'; import { RewardInter } from '../../../pubUtils/interface'; import { stringToRewardParam } from '../../../services/activity/giftPackageService'; import { addItems } from '../../../services/role/rewardService'; import { getZeroPoint } from '../../../pubUtils/timeUtil'; export default function (app: Application) { new HandlerService(app, {}); return new ChongYangHandler(app); } export class ChongYangHandler { constructor(private app: Application) { } async getData(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) { const { activityId, dayIndex } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerChongYangData(activityId, serverId, roleId); if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING); let scene = playerData.sceneMap.get(dayIndex); if (!scene) return resResult(STATUS.ACTIVITY_MISSING); // 检测挑战次数 if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM); // 检测解锁 if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK); const gameCode = genCode(10); await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex, isSkip: false }); return resResult(STATUS.SUCCESS, { activityId, gameCode }); } async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) { const { activityId, gameCode, isSuccess, dayIndex } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let playerData = await getPlayerChongYangData(activityId, serverId, roleId); if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING); let scene = playerData.sceneMap.get(dayIndex); if (!scene) return resResult(STATUS.ACTIVITY_MISSING); // 检测挑战次数 if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM); // 检测解锁 if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK); let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode); if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_USE); let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), scene.rewards); if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); playerData = await getPlayerChongYangData(activityId, serverId, roleId); scene = playerData.sceneMap.get(dayIndex); let goods: RewardInter[] = []; if (isSuccess) { goods = await addItems(roleId, roleName, sid, stringToRewardParam(scene.rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD) } return resResult(STATUS.SUCCESS, { activityId, playCnt: scene.playCnt, maxPlayCnt: scene.maxPlayCnt, gameCode, goods }); } async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) { const { activityId, dayIndex, count } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); const serverId = session.get('serverId'); let playerData = await getPlayerChongYangData(activityId, serverId, roleId); if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING); let scene = playerData.sceneMap.get(dayIndex); if (!scene) return resResult(STATUS.ACTIVITY_MISSING); // 检测购买次数 if (scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER); // 检测解锁 if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK); // 保存数据 let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { dayIndex, buyCnt: count }, scene.isPushBuyRecord); if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); playerData = await getPlayerChongYangData(activityId, serverId, roleId); scene = playerData.sceneMap.get(dayIndex); return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, }); } async gameSweep(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) { const { activityId, dayIndex, count } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let playerData = await getPlayerChongYangData(activityId, serverId, roleId); if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING); let scene = playerData.sceneMap.get(dayIndex); if (!scene) return resResult(STATUS.ACTIVITY_MISSING); // 检测挑战次数 if (scene.playCnt + count > scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM); // 检测解锁 if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK); // 检测通关 let isHasPass = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess && !cur.isSkip && (getZeroPoint()*1000 <= cur.time.getTime())); if (!isHasPass) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMESWEEP_LOCK); let rewards: RewardInter[] = []; for (let i = 0; i < count; i++) { await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: scene.rewards, isSuccess: true, dayIndex, isSkip: true }); rewards.push(...stringToRewardParam(scene.rewards)); } let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.CHONGYANG_REWARD) playerData = await getPlayerChongYangData(activityId, serverId, roleId); scene = playerData.sceneMap.get(dayIndex); return resResult(STATUS.SUCCESS, { activityId, playCnt: scene.playCnt, maxPlayCnt: scene.maxPlayCnt, goods }); } }