// 存在激战期的内存数据 import { GVGTeamType } from "../../db/GVGTeam"; import { GVGTeamMem } from "../../domain/battleField/gvgBattle"; // 积分点占领情况,groupId_serverType_cityId -> GVGBattleData const gvgBattleMap: Map = new Map(); class GVGBattleData { public groupId: number; // 战区 public serverType: number; // 单服还是跨服 private teams: Map = new Map(); // 队伍, teamCode => team private rolePoints: Map = new Map(); // roleId => pointId[],用于更新玩家的积分 private roleToTeam: Map = new Map(); // roleId => teamCode private areaToTeams: Map> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据 constructor(groupId: number, serverType: number) { this.groupId = groupId; this.serverType = serverType; } public leaveCity(roleId: string) { let teamCodes = this.roleToTeam.get(roleId)||[]; for(let teamCode of teamCodes) { let team = this.teams.get(teamCode); if(team) team.setCity(0, 0); } this.rolePoints.delete(roleId); } public enterCity(teams: GVGTeamType[]) { for(let team of teams) { if(!this.teams.has(team.teamCode)) { this.teams.set(team.teamCode, new GVGTeamMem(team)) } let originTeam = this.teams.get(team.teamCode); let fromAreaId = originTeam.areaId; originTeam.setCity(team.cityId, team.areaId); if(team.pointId > 0) { if(!this.rolePoints.has(team.roleId)) this.rolePoints.set(team.roleId, []); this.rolePoints.get(team.roleId).push(team.pointId); } let teamCodesOfRole = this.roleToTeam.get(team.roleId)||[]; if(teamCodesOfRole.indexOf(team.teamCode) == -1) teamCodesOfRole.push(team.teamCode); this.roleToTeam.set(team.roleId, teamCodesOfRole); this.setAreaMap(team.teamCode, fromAreaId, team.areaId); } } private setAreaMap(teamCode: string, fromAreaId: number, toAreaId: number) { if(fromAreaId == toAreaId) return; let fromAreaSet = this.areaToTeams.get(fromAreaId); if(fromAreaSet && fromAreaSet.has(teamCode)) fromAreaSet.delete(teamCode); if(!this.areaToTeams.has(toAreaId)) { this.areaToTeams.set(toAreaId, new Set()); } if(!this.areaToTeams.get(toAreaId).has(teamCode)) { this.areaToTeams.get(toAreaId).add(teamCode); } } public move(teamCode: string, areaId: number, startMoveTime: number, stopMoveTime: number) { let team = this.teams.get(teamCode); if(!team) return; let fromAreaId = team.areaId; team.moveToArea(areaId, startMoveTime, stopMoveTime); this.setAreaMap(teamCode, fromAreaId, areaId); } public setTime(teamCode: string, teamUpdate: GVGTeamType) { let team = this.teams.get(teamCode); if(!team) return; team.attackTime = teamUpdate.attackTime; team.defenseTime = teamUpdate.defenseTime; } // 队伍入驻积分点 public teamSettle(teamCode: string, pointId: number) { let team = this.teams.get(teamCode); if(!team) return; team.pointId = pointId; } } export function getGVGBattleData(groupId: number, serverType: number) { let key = `${groupId}_${serverType}`; if(!gvgBattleMap.has(key)) { gvgBattleMap.set(key, new GVGBattleData(groupId, serverType)); } return gvgBattleMap.get(key); }