import { UpdateChannelParam } from '../domain/backEndField/params'; import { Controller } from 'egg'; export default class GameController extends Controller { public async getRegions() { const { ctx } = this; ctx.body = await ctx.service.game.getRegions(); return } public async createRegion() { const { ctx } = this; const { values } = ctx.request.body; ctx.body = await ctx.service.game.createRegion(values); return } public async getRegionStategy() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.getRegionStategy(id); return } public async getWhiteList() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.getWhiteList(id); return } public async updateWhiteList() { const { ctx } = this; const { id, code, type, content } = ctx.request.body; ctx.body = await ctx.service.game.updateWhiteList(id, code, type, content); return } public async deleteWhiteList() { const { ctx } = this; const { id, code } = ctx.request.body; ctx.body = await ctx.service.game.deleteWhiteList(id, code); return } public async getServers() { const { ctx } = this; ctx.body = await ctx.service.game.getServers(); return } // getPackages public async getPackages() { const { ctx } = this; const { regionId, pid, gid, pkgName } = ctx.request.body; ctx.body = await ctx.service.game.getPackages({ regionId, pid, gid, pkgName }); return; } // createNewPackage public async createNewPackage() { const { ctx } = this; const { regionId, pkgName, pkgDesc, pid, gid, isOpen, hideServers } = ctx.request.body; ctx.body = await ctx.service.game.createNewPackage(regionId, pid, gid, pkgName, pkgDesc, isOpen, hideServers); return; } // editPackage public async editPackage() { const { ctx } = this; const { regionId, pkgName, pkgDesc, pid, gid, isOpen, loadingPage, loginPage, hideServers } = ctx.request.body; ctx.body = await ctx.service.game.editPackage(regionId, pid, gid, pkgName, pkgDesc, isOpen, loadingPage, loginPage, hideServers); return; } public async getChannelInfo() { const { ctx } = this; ctx.body = await ctx.service.game.getChannelInfo(); return } public async updateChannel() { const { ctx } = this; const obj = ctx.request.body; let param = new UpdateChannelParam(obj?.values||{}); ctx.body = await ctx.service.game.updateChannel(param); return } public async getOnlineUsersByServer() { const { ctx } = this; ctx.body = await ctx.service.game.getOnlineUsersByServer(); return } public async stopServerRegister() { const { ctx } = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.stopServerRegister(id); return } public async switchServerStatus() { const { ctx } = this; const { id, status } = ctx.request.body; ctx.body = await ctx.service.game.switchServerStatus(id, status); return } public async switchServerReview() { const { ctx } = this; const { id, isReview } = ctx.request.body; ctx.body = await ctx.service.game.switchServerReview(id, isReview); return } public async getOrderlist() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getOrderlist(page, pageSize, sortField, sortOrder, form); return } public async getNoticeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getNoticeList(page, pageSize, sortField, sortOrder, form); return } public async updateNotice() { const {ctx} = this; const { id, values } = ctx.request.body; ctx.body = await ctx.service.game.updateNotice(id, values); return } public async delNotice() { const {ctx} = this; const { id } = ctx.request.body; ctx.body = await ctx.service.game.delNotice(id); return } public async getMarqueeList() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getMarqueeList(page, pageSize, sortField, sortOrder, form); return } public async updateMarquee() { const { ctx } = this; const { code, values } = ctx.request.body; ctx.body = await ctx.service.game.updateMarquee(code, values); return } public async getSurveylist() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getSurveylist(page, pageSize, sortField, sortOrder, form); return } public async getAccuse() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getAccuse(page, pageSize, sortField, sortOrder, form); return } public async getDicHero() { const { ctx } = this; ctx.body = await ctx.service.game.getDicHero(); return } public async getDicGoods() { const { ctx } = this; ctx.body = await ctx.service.game.getDicGoods(); return } public async getDicRMB() { const { ctx } = this; ctx.body = await ctx.service.game.getDicRmb(); console.log('******', ctx.body) return } public async getDicActivityType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicActivityType(); return } public async getDicTaskType() { const { ctx } = this; ctx.body = await ctx.service.game.getDicTaskType(); return } public async getServerName() { const { ctx } = this; ctx.body = await ctx.service.game.getServerName(); return } public async getPvpConfig() { const { ctx } = this; const { page, pageSize, sortField, sortOrder } = ctx.request.body; ctx.body = await ctx.service.game.getPvpConfig(page, pageSize, sortField, sortOrder); return } public async getHiddenData() { const { ctx } = this; const { page, pageSize, sortField, sortOrder, form } = ctx.request.body; ctx.body = await ctx.service.game.getHiddenData(page, pageSize, sortField, sortOrder, form); return } public async getExistHiddenData() { const { ctx } = this; const { type } = ctx.request.body; ctx.body = await ctx.service.game.getExistHiddenData(type); return } public async getGVGServerGroup() { const { ctx } = this; ctx.body = await ctx.service.game.getGVGServerGroup(); return } public async getGVGConfig() { const { ctx } = this; ctx.body = await ctx.service.game.getGVGConfig(); return } public async getLinks() { const { ctx } = this; const { types } = ctx.request.body; ctx.body = await ctx.service.game.getLinks(types); return } public async updateWXLink() { const { ctx } = this; const { serverId, link, qrCodeLink } = ctx.request.body; ctx.body = await ctx.service.game.updateWXLink(serverId, link, qrCodeLink); return } public async updateOtherLink() { const { ctx } = this; const { wxPublicAccountQrCode, bbsLink, bbsAndroidLink, customerLink } = ctx.request.body; ctx.body = await ctx.service.game.updateOtherLink(wxPublicAccountQrCode, bbsLink, bbsAndroidLink, customerLink); return } }