import { scheduleJob, Job, scheduledJobs, } from 'node-schedule'; import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'; import { nowSeconds, getTimeFun, getSeconds } from '../pubUtils/timeUtil'; import { getTodayGuildActivity, gameData } from '../pubUtils/data'; import { pvpSeasonEnd } from './pvpService'; import { getAllOnlineRoles, getAllServers, delGuildActivityRank, getServerCreateTime } from './redisService'; import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, COUNTER, AUCTION_TIME, GM_MAIL_TYPE, SERVER_TIMER, ACTIVITY_TYPE, PUSH_ROUTE, STATUS, LADDER_STATUS, LADDER_SERVER_GAP_TIME } from '../consts'; import { pinus } from 'pinus'; import { settleGuildWeekly } from './guildService'; import { SendMailFun, sendMailsByGmMail, } from './mailService'; import { sendEndMsgToAllServer, autoDeclare, sendGuildActivityStatus, setPreDayActiveData, incCurGuildActivityIndex } from './guildActivity/guildActivityService'; import { sendUngotDividendJob, startGuildAuction, startWorldAuction, stopAuction } from './auctionService'; import { DicGuildActivity } from '../pubUtils/dictionary/DicGuildActivity'; import { dispatch } from '../pubUtils/dispatcher'; import { createNewServer, initMarquee, setServerMainten } from './gmService'; import moment = require('moment'); import { CounterModel } from '../db/Counter'; import { reportOneOnline } from './authenticateService'; import { LADDER, PVP } from '../pubUtils/dicParam'; import { fetch37Words } from './sdkService'; import { GMMailModel, GMMailType } from '../db/GMMail'; import { Maintenance, ServerlistModel, ServerlistType } from '../db/Serverlist'; import { getWorldChannelSid } from './chatService'; import { createMarqueeMsg, pushMarqueeMsg } from './sysChatService'; import { RegionModel, RegionType } from '../db/Region'; import { CreateServerParam } from '../domain/backEndField/params'; import { infologger } from '../util/logger'; import { MailModel, MailType } from '../db/Mail'; import { GroupMailModel, GroupMailType } from '../db/GroupMail'; import { ServerMailModel, ServerMailType } from '../db/ServerMail'; import { ActivityModel, ActivityModelType } from '../db/Activity'; import { TimeLimitRankData } from '../domain/activityField/timeLimitRankField'; import { sendRankMail, takeSnapshot } from './activity/timeLimitRankService'; import { getActivitiesByType } from './activity/activityService'; import { ActivityGroupModel } from '../db/ActivityGroup'; import { sendMessageToServer } from './pushService'; import { resResult } from '../pubUtils/util'; import { checkPopUpConditionWhenGuildActivityEnd } from './activity/popUpShopService'; import { pushRefreshTime } from './connectorService'; import { sendUnReceivedActivityDailyCoin } from './activity/dailyCoinService'; import { ladderTimeout, ladderTimeWillout, sendLadderDailyReward } from './ladderService'; import { LadderMatchRecModel } from '../db/LadderMatchRec'; import { LadderMatchModel } from '../db/LadderMatch'; const PER_SECOND = 1 * 1000; const PER_DAY = 24 * 60 * 60; const PER_HOUR = 1 * 60 * 60; const PER_MINUTE = 1 * 60; var seasonMakeRewardTimJobId: Job; var seasonRefreshTimeJobId: Job; let guildWeeklyJobId: Job; let guildActStartJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除 /** * 初始定时器 */ export async function init() { console.log('******* init systimer *******') // pvp赛季 await setPvpSeason(true); // 周功勋结算任务 guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly); // 每5分钟汇报在线玩家在线情况 scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule); // 每天拉取37词库 scheduleJob('fetchWord', '0 0 4 * * ?', fetch37Words); // 每天邮件 checkCircleMail(); // 每小时查询邮件推送 checkMailByHour(); // 军团活动排行榜 guildActivitySchedule(); // 拍卖行刷新:拍卖阶段刷新,分红发放 auctionSchedule(); // 每天5点推送刷新时间消息 // 顺便每天0点计算前一天活跃玩家中位数战力 scheduleJob('everyDayRefresh', `0 0 ${REFRESH_TIME} * * ?`, everydayRefresh); // 跑马灯 await initMarquee(); // 自动开服 await initAutoCreateServer(); // 限时排行榜 await initTimeLimitRank(); // 名将擂台每日奖励 await ladderDailyReward(); } // 每日刷新 export async function everydayRefresh() { let servers = await ServerlistModel.findByEnv(pinus.app.get('env')); pushRefreshTime(); setPreDayActiveData(servers); sendUngotDividendJob(); sendUnReceivedActivityDailyCoin(servers); pinus.app.rpc.guild.guildActivityRemote.clearActivityObj.broadcast(); } // —————————————— PVP 及赛季相关 —————————————— // function getSeasonContinueDay(seasonNum: number) { const pvpSeasonDuring = PVP.PVP_SEASON_DAYS.split('|').map(cur => { let arr = cur.split('&'); let seasonNum = parseInt(arr[0]); let day = parseInt(arr[1]); if(isNaN(seasonNum) || isNaN(day)) return null; return { seasonNum, day } }).filter(cur => !!cur); let maxDay = 0; for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) { if(seasonNum == dicSeasonNum) return day; if(maxDay < day) maxDay = day; } return maxDay; } async function setPvpSeasonJob() { await setPvpSeason(false); } async function setPvpSeason(isFirst: boolean, isForce?: boolean, minute?: number) { console.log(`******** setPvpSeason1: isForce-${isForce}, minute-${minute}`) let during = minute? minute * PER_MINUTE: null; // 下一次重置赛季天数 let oldPvpConfig = await PVPConfigModel.findCurPVPConfig(); let pvpConfig = oldPvpConfig; console.log(`******** setPvpSeason2: during-${during}, seasonEndTime-${pvpConfig?.seasonEndTime}, now-${nowSeconds()}`) if(!pvpConfig || pvpConfig.seasonEndTime - PER_MINUTE <= nowSeconds() || isForce) { if(pvpConfig && !pvpConfig.hasSettleReward) { await pvpSeasonEnd(pvpConfig.seasonNum); } let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0; let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0; console.log(`******** setPvpSeason3: lastSeasonNum-${lastSeasonNum}, lastSeasonEndTime-${lastSeasonEndTime}`) let newSeasonStartTime = lastSeasonEndTime; if(!during) during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY; let rewardTime = PVP.PVP_SEASON_REWARD_TIME_BEFORE * PER_MINUTE; if(nowSeconds() - newSeasonStartTime > during) { newSeasonStartTime = getTimeFun().getDayZeroPoint(0); } console.log(`******** setPvpSeason4: newSeasonStartTime-${newSeasonStartTime}, during-${during}`) if(isForce) { // debug使用,如果seasonEndTime是未来的,强行结束掉,新赛季从现在开始 newSeasonStartTime = nowSeconds(); } else { // 不是用debug的情况,如果(因为debug)newSeasonStartTime不是每天0点结算,那么改成lastSeasonEndTime之后的0点开始 let d = new Date(newSeasonStartTime * 1000); if(d.getHours() != 0) { d.setHours(0, 0, 0, 0); newSeasonStartTime = getSeconds(d); } } console.log(`******** setPvpSeason5: isForce-${isForce}, newSeasonStartTime-${newSeasonStartTime}`) let newSeasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM); pvpConfig = await PVPConfigModel.createPVPConfig(newSeasonNum, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during); } await setPvpSeasonMakeRewardJob(pvpConfig); await setNextSeasonJob(pvpConfig); setPvpSeasonNum(pvpConfig, isFirst); return pvpConfig; } function setPvpSeasonNum(pvpConfig: PVPConfigType, isFirst = false) { if(pvpConfig) { pinus.app.set('pvpSeasonNum', pvpConfig.seasonNum); pinus.app.set('pvpSeasonEndTime', pvpConfig.seasonEndTime); if(!isFirst) { pinus.app.rpc.battle.battleRemote.setPvpSeasonNum.broadcast(pvpConfig); pinus.app.rpc.role.roleRemote.setPvpSeasonNum.broadcast(pvpConfig); pinus.app.rpc.connector.connectorRemote.setPvpSeasonNum.broadcast(pvpConfig); } } } async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) { if (!!seasonMakeRewardTimJobId) { seasonMakeRewardTimJobId.cancel(); } if(!pvpConfig) return; if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励 await pvpSeasonEnd(pvpConfig.seasonNum); } else { seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime * 1000, async () => { console.log('************ seasonMakeRewardTimJobId *********'); await pvpSeasonEnd(pvpConfig.seasonNum); }); } } async function setNextSeasonJob(pvpConfig: PVPConfigType) { if (!!seasonRefreshTimeJobId) { seasonRefreshTimeJobId.cancel(); } //定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错 seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (pvpConfig.seasonEndTime) * 1000, setPvpSeasonJob); } /** * debug接口 * @param hour */ export async function resetPvpSeasonTime(minute: number) { return await setPvpSeason(false, true, minute); } export async function reportOnlineSchedule() { let allRoles = await getAllOnlineRoles(); infologger.info('reportOnlineSchedule all roles count: ', allRoles.length); console.log('reportOnlineSchedule all roles count: ', allRoles.length) for (let { roleId, userCode, sid } of allRoles) { let result = reportOneOnline(roleId, userCode, sid, false); if (!result) continue; } } // —————————————— PVP 及赛季相关 end —————————————— // // —————————————— 军团活动 —————————————— // /** * 军团活动,每晚8点开启 */ export async function guildActivitySchedule() { /***********guildActivitySchedule***********/ if (guildActStartJobId) { guildActStartJobId.cancel(); } let dicGuildActivity = getTodayGuildActivity(); // console.log(dicGuildActivity) guildActStartJobId = scheduleJob('guildActivityStart', `${dicGuildActivity.startSeconds} ${dicGuildActivity.startMinute} ${dicGuildActivity.startTime} * * ?`, guildActivityStartSchedule); } // 军团晚间活动,每天8点开始 async function guildActivityStartSchedule() { await guildActivityStart(); } export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) { console.log('*******开始军团晚间活动****') if (!dicGuildActivity) dicGuildActivity = getTodayGuildActivity(); if (!dicGuildActivity) return; console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000) let servers = await getAllServers(); // 玩家serverId列表 console.log('****** guildActSecondsJobId', guildActSecondsJobId) if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } let aid = dicGuildActivity.id; await incCurGuildActivityIndex(aid); await pinus.app.rpc.guild.guildActivityRemote.guildActivityStart.broadcast(aid); if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, gateActivityEnd); } else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', cityActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, cityActivityEnd); } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { // 开始活动 let guildServers = pinus.app.getServersByType('guild'); for (let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers, 'guild'); await pinus.app.rpc.guild.guildActivityRemote.raceActivityStart.toServer(sid.id, serverId); } guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/2 * * * * *', raceActivitySeconds); // 结束时间 guildActEndJobId = scheduleJob('guildActivityEnd', Date.now() + dicGuildActivity.duringTime * 1000, raceActivityEnd); } for (let serverId of servers) { await sendGuildActivityStatus(serverId); } return true; } // 蛮夷入侵 // 结束军团活动 export async function gateActivityEnd() { console.log('*****gateActivityEnd'); await sendEndMsgToAllServer(); await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } checkPopUpConditionWhenGuildActivityEnd(); } // 每10秒下发一次的任务 export async function gateActivitySeconds() { console.log('*****gateActivitySeconds') await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); } // 诸侯混战 // 结束军团活动 export async function cityActivityEnd() { console.log('*****cityActivityEnd'); await sendEndMsgToAllServer(); await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); // 发完之后再做下周自动宣战 await autoDeclare(); if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } checkPopUpConditionWhenGuildActivityEnd(); } // 每10秒下发一次的任务 export async function cityActivitySeconds() { console.log('*****cityActivitySeconds') await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); } // 粮草先行 // 结束军团活动 export async function raceActivityEnd() { console.log('*****raceActivityEnd'); await sendEndMsgToAllServer(); await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.broadcast(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY); if (guildActSecondsJobId) { guildActSecondsJobId.cancel(); guildActSecondsJobId = undefined; } if (guildActEndJobId) { guildActEndJobId.cancel(); guildActEndJobId = undefined; } checkPopUpConditionWhenGuildActivityEnd(); } // 每10秒下发一次的任务 export async function raceActivitySeconds() { console.log('*****raveActivitySeconds') let servers = await getAllServers(); // 玩家serverId列表 let guildServers = pinus.app.getServersByType('guild'); for (let serverId of servers) { let sid = dispatch(serverId.toString(), guildServers, 'guild'); await pinus.app.rpc.guild.guildActivityRemote.calWoodenHorseAndSend.toServer(sid.id, serverId); } } // —————————————— 军团活动 end —————————————— // // —————————————— 拍卖行 —————————————— // let startGuildAuctionJobId: Job; let startWorldAuctionJobId: Job; let stopAuctionJobId: Job; export async function auctionSchedule() { clearAuctionSchedule(); let guildOpen = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN); let worldOpen = gameData.auctionTime.get(AUCTION_TIME.WORLD_OPEN); let worldClose = gameData.auctionTime.get(AUCTION_TIME.WORLD_CLOSE); // console.log('***** auctionSchedule', guildOpen.hour, guildOpen.minute, guildOpen.seconds); // console.log('***** auctionSchedule', worldOpen.hour, worldOpen.minute, worldOpen.seconds); // console.log('***** auctionSchedule', worldClose.hour, worldClose.minute, worldClose.seconds); startGuildAuctionJobId = scheduleJob('startGuildAuction', `${guildOpen.seconds} ${guildOpen.minute} ${guildOpen.hour} * * ?`, startGuildAuction); startWorldAuctionJobId = scheduleJob('startWorldAuction', `${worldOpen.seconds} ${worldOpen.minute} ${worldOpen.hour} * * ?`, startWorldAuction); stopAuctionJobId = scheduleJob('stopAuction', `${worldClose.seconds} ${worldClose.minute} ${worldClose.hour} * * ?`, stopAuction); } function clearAuctionSchedule() { if (startGuildAuctionJobId) { startGuildAuctionJobId.cancel(); startGuildAuctionJobId = undefined; } if (startWorldAuctionJobId) { startWorldAuctionJobId.cancel(); startWorldAuctionJobId = undefined; } if (stopAuctionJobId) { stopAuctionJobId.cancel(); stopAuctionJobId = undefined; } } // —————————————— 拍卖行 end —————————————— // // —————————————— 邮件 —————————————— // let circleMailJob: Job; async function checkCircleMail() { if(circleMailJob) { circleMailJob.cancel(); } circleMailJob = scheduleJob('circleMail', '0 0 20 * * ?', scheduleSendCircleMail); // scheduleSendCircleMail(); } async function scheduleSendCircleMail() { let gmmails = await GMMailModel.findCircleMails(pinus.app.get('env')); await sendMailsByGmMail(gmmails); } let mailByHourJob: Job; async function checkMailByHour() { if(mailByHourJob) { mailByHourJob.cancel(); } // 每小时一次,为了和每天循环邮件任务不重复,设在每小时05分 mailByHourJob = scheduleJob('setMailTimerByHour', '0 5 0/1 * * ?', async () => { await setMailSchedule(false) }); setMailSchedule(true); // 初始时候启动一次 } async function setMailSchedule(isInit: boolean) { let minuteNow = moment().minute(); let beforeTime = minuteNow >= 5? moment().minute(5).unix(): moment().minute(5).add(-1, 'h').unix(); let time = minuteNow >= 5? moment().minute(5).add(1, 'h').unix(): moment().minute(5).unix(); let mails = await MailModel.findByTimeGap(beforeTime, time); let groupMails = await GroupMailModel.findByTimeGap(beforeTime, time); let serverMails = await ServerMailModel.findByTimeGap(beforeTime, time); let times: number[] = []; for(let { sendTime } of [...mails, ...groupMails, ...serverMails]) { if(times.indexOf(sendTime) == -1) times.push(sendTime); } for(let time of times) { if(Date.now() > time * 1000) { if(!isInit) await pushMailSchedule(time); } else { scheduleJob(`mailPush${time}`, time * 1000, async () => { await pushMailSchedule(time); }); } } } // 当前时间到下一次定时器之间的定时器 export async function addMailsToSchedule(mails: MailType[], groupMails: GroupMailType[], serverMails: ServerMailType[]) { let minuteNow = moment().minute(); let time = minuteNow >= 5? moment().minute(5).add(1, 'h').unix(): moment().minute(5).unix(); let times: number[] = []; for(let { sendTime } of [...mails, ...groupMails, ...serverMails]) { if(sendTime * 1000 > Date.now() && sendTime < time && times.indexOf(sendTime) == -1) times.push(sendTime); } for(let time of times) { if(!scheduledJobs[`mailPush${time}`]) { scheduleJob(`mailPush${time}`, time * 1000, async () => { await pushMailSchedule(time); }) } } } async function pushMailSchedule(time: number) { if(scheduledJobs[`mailPush${time}`]) scheduledJobs[`mailPush${time}`].cancel(); let mails = await MailModel.findBySendTime(time); let groupMails = await GroupMailModel.findBySendTime(time); let serverMails = await ServerMailModel.findBySendTime(time); let f = new SendMailFun(); f.setMails(mails, groupMails, serverMails); await f.pushToUsers(); } // —————————————— 邮件 end —————————————— // // —————————————— 维护 —————————————— // let maintenInfos = new Map(); // batchCode => {servers, maintenance} export async function initMaintenance(servers?: ServerlistType[], fromApp = false) { if(!servers) servers = await ServerlistModel.findByEnv(pinus.app.get('env')); for(let server of servers) { let { maintenance } = server; if(maintenance && maintenance.isOpen) { if(!maintenInfos.has(maintenance.batchCode)) { maintenInfos.set(maintenance.batchCode, { servers: [], maintenance }); } maintenInfos.get(maintenance.batchCode).servers.push(server); } } for(let [batchCode] of maintenInfos) { await setMaintenance(batchCode, fromApp); } } export async function initMaintenanaceInOtherServers() { const servers = await ServerlistModel.findByEnv(pinus.app.get('env')); for(let server of servers) { let { id, maintenance } = server; if(maintenance && maintenance.isOpen) { setServerMainten([id], maintenance.startTime, maintenance.endTime) } } } // 设置维护 async function setMaintenance(batchCode: string, fromApp: boolean) { let { maintenance } = maintenInfos.get(batchCode); console.log('***** maintenance', maintenance); let now = nowSeconds(); // 发送消息 if(maintenance.hasNotify && now < maintenance.startTime) { // 提前5分钟发通知 if(now > maintenance.startTime - 5 * 60) { maintenanceNotifySchedule(batchCode); } else { if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel(); scheduleJob(`maintenNotify${batchCode}`, (maintenance.startTime - 5 * 60) * 1000, () => { maintenanceNotifySchedule(batchCode); }) } } else { if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel(); } // 开始维护 console.log('******* setMaintenance', now, now < maintenance.endTime, now > maintenance.startTime) if(now < maintenance.endTime) { if(now > maintenance.startTime) { if(!fromApp) await startMaintenanceSchedule(batchCode); } else { scheduleJob(`startMainten${batchCode}`, maintenance.startTime * 1000, async () => { await startMaintenanceSchedule(batchCode); }); } } else { if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel(); } } // 维护前通知 async function maintenanceNotifySchedule(batchCode: string) { let { servers, maintenance } = maintenInfos.get(batchCode); if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel(); if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel(); scheduleJob(`maintenSec${batchCode}`, `0 */1 * * * *`, async () => { for(let { id: serverId } of servers) { let msgData = await createMarqueeMsg('', '系统', serverId, '服务器即将维护,请玩家提前退出游戏'); await pushMarqueeMsg(msgData); } }) } // 开始维护 async function startMaintenanceSchedule(batchCode: string) { let { servers, maintenance } = maintenInfos.get(batchCode); let serverIds = servers.map(cur => cur.id); if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel(); if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel(); if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel(); // 向全服发送 for(let { id: serverId } of servers) { await sendMessageToServer(serverId, PUSH_ROUTE.SERVER_MAINTENANCE, resResult(STATUS.SERVER_MAINTENANCE)); } // 更新connectorRemote里面的维护服务器 console.log('******** startMaintenanceSchedule', batchCode, serverIds, maintenance.startTime, maintenance.endTime) pinus.app.rpc.connector.connectorRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.activity.activityRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.battle.battleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.chat.chatRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.guild.guildRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.order.orderRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); pinus.app.rpc.role.roleRemote.setServerMainten.broadcast(serverIds, maintenance.startTime, maintenance.endTime); // 数数flush pinus.app.rpc.activity.activityRemote.taflush.broadcast(); pinus.app.rpc.battle.battleRemote.taflush.broadcast(); pinus.app.rpc.chat.chatRemote.taflush.broadcast(); pinus.app.rpc.connector.connectorRemote.taflush.broadcast(); pinus.app.rpc.guild.guildRemote.taflush.broadcast(); pinus.app.rpc.order.orderRemote.taflush.broadcast(); pinus.app.rpc.role.roleRemote.taflush.broadcast(); pinus.app.rpc.systimer.systimerRemote.taflush.broadcast(); } // 提前结束维护 export async function stopMaintenance(batchCode: string, serverIds: number[]) { // console.log('***********', serverIds) let { servers = [], maintenance = {} as Maintenance } = maintenInfos.get(batchCode)||{}; for(let id of serverIds) { let index = servers.findIndex(cur => cur.id == id); if(index != -1) servers.splice(index); } if(servers.length == 0) { if(scheduledJobs[`maintenNotify${batchCode}`]) scheduledJobs[`maintenNotify${batchCode}`].cancel(); if(scheduledJobs[`maintenSec${batchCode}`]) scheduledJobs[`maintenSec${batchCode}`].cancel(); if(scheduledJobs[`startMainten${batchCode}`]) scheduledJobs[`startMainten${batchCode}`].cancel(); maintenInfos.delete(batchCode); } // 更新connectorRemote里面的维护服务器 pinus.app.rpc.connector.connectorRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.activity.activityRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.battle.battleRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.chat.chatRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.guild.guildRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.order.orderRemote.stopServerMainten.broadcast(serverIds); pinus.app.rpc.role.roleRemote.stopServerMainten.broadcast(serverIds); } // —————————————— 维护 end —————————————— // // —————————————— 自动开服 —————————————— // export async function initAutoCreateServer(region?: RegionType) { if(!region) region = await RegionModel.findRegionByEnv(pinus.app.get('env')); if(region && region.stategy && region.stategy.isOpen) { for(let timer of region.stategy.timers) { setStategyTimer(timer, region) } } else { if(scheduledJobs[`autoServer${SERVER_TIMER.FIVE_HALF}`]) scheduledJobs[`autoServer${SERVER_TIMER.FIVE_HALF}`].cancel(); if(scheduledJobs[`autoServer${SERVER_TIMER.TEN_HALF}`]) scheduledJobs[`autoServer${SERVER_TIMER.FIVE_HALF}`].cancel(); if(scheduledJobs[`autoServer${SERVER_TIMER.FIFTEEN_HALF}`]) scheduledJobs[`autoServer${SERVER_TIMER.FIVE_HALF}`].cancel(); if(scheduledJobs[`autoServer${SERVER_TIMER.NINETEEN_HALF}`]) scheduledJobs[`autoServer${SERVER_TIMER.FIVE_HALF}`].cancel(); } } function setStategyTimer(timerId: number, region: RegionType) { if(scheduledJobs[`autoServer${timerId}`]) scheduledJobs[`autoServer${timerId}`].cancel(); let cron = ''; switch(timerId) { case SERVER_TIMER.FIVE_HALF: cron = '0 30 5 * * *'; break; case SERVER_TIMER.TEN_HALF: cron = '0 30 10 * * *'; break; case SERVER_TIMER.FIFTEEN_HALF: cron = '0 30 15 * * *'; break; case SERVER_TIMER.NINETEEN_HALF: cron = '0 30 19 * * *'; break; } if(cron) { scheduleJob(`autoServer${timerId}`, cron, () => { autoCreateServerSchedule(region); }) } } async function autoCreateServerSchedule(region: RegionType) { console.log('******* createNewServer *******') let latestServer = await ServerlistModel.findByServerId(region.latestServerUniqId); if(!latestServer || latestServer.playerCnt >= region.stategy.maxPlayerCnt) { let params = new CreateServerParam(); params.setByRegionStategy(region, nowSeconds()) await createNewServer(region, (latestServer?.serverId||0) + 1, params); } } // —————————————— 自动开服 end —————————————— // // —————————————— 活动 start —————————————— // async function initTimeLimitRank() { let activities = await ActivityModel.findActivityByType(ACTIVITY_TYPE.TIME_LIMIT_RANK); await updateTimeLimitRank(activities); } export async function updateTimeLimitRank(activities: ActivityModelType[]) { for(let activity of activities) { let { activityId } = activity let group = await ActivityGroupModel.findByActivity(activityId); for(let { serverIds } of group) { let servers = await ServerlistModel.findByServerIds(serverIds); for(let { env, openTime, id: serverId } of servers) { if(env == pinus.app.get('env')) { let data = new TimeLimitRankData(activity, 0, openTime); if(data.sendMailTime > Date.now()) { await setSendRankMailSchedule(activityId, serverId, data); } if(data.rankEndTime > Date.now() && data.needSnapshot()) { await setTakeRankSnapshotSchedule(activityId, serverId, data); } } } } } } async function setSendRankMailSchedule(activityId: number, serverId: number, data: TimeLimitRankData) { console.log('########### setSendRankMailSchedule1 ########', activityId, serverId, data.sendMailTime) if(scheduledJobs[`rankMail_${serverId}_${activityId}`]) { scheduledJobs[`rankMail_${serverId}_${activityId}`].cancel(); } scheduleJob(`rankMail_${serverId}_${activityId}`, data.sendMailTime, async () => { console.log('########### setSendRankMailSchedule2 ########') await sendRankMail(data, serverId); }); } async function setTakeRankSnapshotSchedule(activityId: number, serverId: number, data: TimeLimitRankData) { console.log('########### setTakeRankSnapshotSchedule1 ########', activityId, serverId, data.rankEndTime) if(scheduledJobs[`snapshot_${serverId}_${activityId}`]) { scheduledJobs[`snapshot_${serverId}_${activityId}`].cancel(); } scheduleJob(`snapshot_${serverId}_${activityId}`, data.rankEndTime, async () => { console.log('########### setTakeRankSnapshotSchedule2 ########') await takeSnapshot(data, serverId); }) } // —————————————— 活动 end —————————————— // // —————————————— 名将擂台 start —————————————— // export async function setLadderCountDown(battleCode: string, time: number, status: LADDER_STATUS) { if(scheduledJobs[`ladder${battleCode}`]) { scheduledJobs[`ladder${battleCode}`].cancel(); } let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN) * 1000; scheduleJob(`ladder${battleCode}`, endTime, async () => { await ladderTimeWillout(battleCode, status); scheduledJobs[`ladder${battleCode}`].cancel(); scheduleJob(`ladder${battleCode}`, endTime + LADDER_SERVER_GAP_TIME * 1000, async () => { await ladderTimeout(battleCode, status); scheduledJobs[`ladder${battleCode}`].cancel(); }); }) } export async function cancelLadderCountDown(battleCode: string) { if(scheduledJobs[`ladder${battleCode}`]) { scheduledJobs[`ladder${battleCode}`].cancel(); } } async function ladderDailyReward() { scheduleJob('ladderDailyReward', '0 0 22 * * ?', async () => { let servers = await ServerlistModel.findByEnv(pinus.app.get('env')); for(let { id } of servers) { await sendLadderDailyReward(id); } }); let recs = await LadderMatchRecModel.getUncompleteData(); let battleCodes: string[] = []; for(let { battleCode, checkTime, battleTime, status, serverId, defenseInfo } of recs) { if(status == LADDER_STATUS.CHECK) { if(Date.now() > checkTime + LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN * 1000) { battleCodes.push(battleCode); await LadderMatchModel.unlock(serverId, defenseInfo?.roleId); } else { await setLadderCountDown(battleCode, checkTime, status) } } else if (status == LADDER_STATUS.BATTLE) { if(Date.now() > battleTime + LADDER.LADDER_BATTLE_COUNTDOWN * 1000 ) { battleCodes.push(battleCode); await LadderMatchModel.unlock(serverId, defenseInfo?.roleId); } else { await setLadderCountDown(battleCode, battleTime, status) } } } await LadderMatchRecModel.timeoutMany(battleCodes); } // —————————————— 名将擂台 end —————————————— //