/** * 体力系统 */ import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType } from '../db/pvpDefense'; import { RoleType } from '../db/Role'; import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts'; import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent"; import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util'; import { oppPlayersInter } from '../pubUtils/interface'; import { gameData } from "../pubUtils/data"; export async function initPvpInfo(role: RoleType) { let heroes: Array = []; //初始化最强5人阵容 for (let i = 0; i < role.topFive.length; i++) { let item = role.topFive[i]; if (item.hid) { heroes.push({ actorId: item.hid, hero: item.hero, ce: item.ce, dataId: PVP_HERO_POS.START + i, order: i + 1, }); } } //初始化对手人阵容TODO let oppPlayers: Array = await refreshEnemies(role, 0, 1); let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe }); //加入排行榜 TODO return result; } export async function checkPvp(role: RoleType) { let result = await PvpDefenseModel.findByRoleId(role.roleId); if (!!result) return result; result = await initPvpInfo(role); return result; } /** * 返回对手三人信息 * * @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的 * @param pLv 玩家本人的队伍等级 */ export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) { let result = new Array(); for(let {pos, isRobot, oppDef, robot} of oppPlayers) { let dicOpponent = dicPvpOpponent.get(pos); if(isRobot) { let { roleId, roleName, headHid, sHid, pLv, defCe } = robot; result.push({ pos, roleId, roleName, headHid, sHid, pLv, defCe, addScore: dicOpponent.score, plusScore: getPlusScore(winStreakNum) }); } else { let opp = oppDef; let role = opp.role; let { roleId, roleName, headHid, sHid } = role; let { pLv, defCe } = opp; result.push({ pos, roleId, roleName, headHid, sHid, pLv, defCe, addScore: dicOpponent.score, plusScore: getPlusScore(winStreakNum) }); } } return result } // TODO 刷新对手 export async function refreshEnemies(role: RoleType, score: number, pLv: number) { let { roleId, topFiveCe } = role; let oppPlayers = new Array(); let opp = dicPvpOpponent.values() for(let dicOpp of opp) { let flag = false; // 是否筛选成功 if(score > 3000) { // TODO 将这个放到const flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp); // TODO 当前后分数段没有时,返回前一名的玩家 if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp); } else { flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp); } if(!flag) continue; } return oppPlayers; } async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) { let { id: pos, minLv, maxLv } = dicOpp let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv); if(range.length <= 0) return false; let index = getRandomIndexByLen(range.length); let result = range[index]; if(!result) return false; if(result.roleId == roleId) { range.splice(index, 1); if(range.length <= 0) return false; index = getRandomIndexByLen(range.length); result = range[range.length]; } oppPlayers.push({ oppDef: result._id, pos, isRobot: false, robot: null }); return true; } function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) { let { id: pos, minLv, maxLv, ratio } = dicOpp; let range = gameData.pvpWar; if(range.length <= 0) return false; let index = getRandomIndexByLen(range.length); let result = range[index]; if(!result) return false; let roleId = generateRobotRoleId(); let roleName = getRandomByLen(ROBOT_NAME); let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), Math.floor(pLv + (minLv + maxLv)/2), result.war_id) oppPlayers.push({ oppDef: null, pos, isRobot: true, robot }); return true } // 生成机器人roleId function generateRobotRoleId() { return `${genCode(10)}_r`; } // 根据roleId判断是不是机器人 export function checkRoleIsRobot(roleId: string) { return !!roleId.match(/_r/); } // 根据连胜次数,获得加成的积分 export function getPlusScore(win: number) { let result = win - 1; if(result > 10) result = 10; return result; }