import { BossInstanceType, BossInstanceModel } from '../db/BossInstance'; import { lockData } from '../services/redLockService'; import { findIndex } from 'underscore'; import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService'; import { pinus } from 'pinus'; import { STATUS } from '../consts/statusCode'; import { resResult, shouldRefresh } from '../pubUtils/util'; import { BattleRecordModel } from '../db/BattleRecord'; import { getArmyBossRank, gameData, getAuctionRewardByPoolId } from '../pubUtils/data'; import { sendMailToGuildByContent } from '../services/mailService'; import { MAIL_TYPE, AUCTION_SOURCE } from '../consts'; import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst'; import { genAuction } from './auctionService'; import { GuildModel, GuildType } from '../db/Guild'; import { UserGuildModel, UserGuildType } from '../db/UserGuild'; /** * 获得boss界面 * @param bossInstance * @param roleId */ export async function getBossInstanceInfo(guildCode: string, roleId:string, userGuild: UserGuildType, guild?: GuildType) { let bossInstance = await BossInstanceModel.findBossInstance(guildCode); if(!guild) guild = await GuildModel.findByCode(guildCode, null, 'code refOpenBossTime openBossCnt'); let refObj = await getRefBossCnt(guild, userGuild); // 刷新次数 let showParamObj = await getLastBossInstance(bossInstance, guildCode, roleId); if(bossInstance) { let { warId, ranks, bossHp, bossLv, status, encourageCnt } = bossInstance; let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); let rankInfo = getRanks(ranks, roleId); // 此处showParamObj一定要放在最前 return { ...showParamObj, warId, ...rankInfo, bossHp, status, bossLv, encourageCnt, encourageMax: dicBossBase.encourageSum,...refObj }; } else { return showParamObj; } } async function getRefBossCnt(guild: GuildType, userGuild: UserGuildType) { let guildCnt = await refreshGuildOfBoss(guild); let userGuildCnt = await refreshUserGuildOfBoss(userGuild); return { ...guildCnt, ...userGuildCnt } } export async function refreshGuildOfBoss(guild: GuildType, inc: number = 0) { let { refOpenBossTime, openBossCnt, code } = guild; if(shouldRefresh(refOpenBossTime, new Date())) { openBossCnt = 0; } if(inc != 0) { guild = await GuildModel.updateInfo(code, { refOpenBossTime: new Date(), openBossCnt: openBossCnt + inc }); openBossCnt = guild.openBossCnt; } return { leaderOpenCnt: openBossCnt } } export async function refreshUserGuildOfBoss(userGuild: UserGuildType, incEncourage = 0, incChallenge = 0) { let { refBossTime, encourageCnt, bossChallengeCnt } = userGuild; if(shouldRefresh(refBossTime, new Date())) { encourageCnt = 0, bossChallengeCnt = 0; } if(incEncourage != 0 || incChallenge != 0) { userGuild = await UserGuildModel.updateInfo(userGuild.roleId, { refBossTime: new Date(), encourageCnt: encourageCnt + incEncourage, bossChallengeCnt: bossChallengeCnt + incChallenge }, {}); encourageCnt = userGuild.encourageCnt; bossChallengeCnt = userGuild.bossChallengeCnt; } return { myChallengeCnt: bossChallengeCnt, myEncourageCnt: encourageCnt } } export function getRanks(ranks: {roleId: string; score: number; time: number; job: number;}[], roleId: string ) { ranks.sort(function(a, b) { return b.score - a.score + a.time - b.time; }); let myRank = {}; let lastRanks = ranks.map(({roleId: battleRoleId, score }, index) => { if (roleId == battleRoleId) { myRank = { roleId, score, rankLv: index + 1 }; } return {roleId, score, rankLv: index + 1}; }); return { ranks: lastRanks, myRank } } export async function getLastBossInstance(bossInstance: BossInstanceType, guildCode: string, roleId: string) { if(bossInstance && bossInstance.status == GUILD_BOSS_STATUS.OPEN) return {} let lastBossInstance = await BossInstanceModel.findLastOverBossInstance(guildCode); if(lastBossInstance) { if(lastBossInstance.roleIdRecords.indexOf(roleId) == -1) { await BossInstanceModel.recordRoleIdWhenCheck(lastBossInstance.code, roleId); return { status: GUILD_BOSS_STATUS.CLEAR, showParam: { winWarId: lastBossInstance.warId, winBossLv: lastBossInstance.bossLv } } } else { return { status: GUILD_BOSS_STATUS.CLEAR } } } else { return { status: GUILD_BOSS_STATUS.WAIT_OPEN } } } /** * 结算战斗 * @param code * @param serverId * @param dataName * @param damage * @param roleId */ export async function checkBossResult(bossCode: string, guildCode: string, serverId: number, dataName: string, roleId: string, damage: number) { let res:any = await lockData(serverId, dataName, guildCode);//加锁 if (!!res.err) return true; let {status, ranks, warId, bossHp, bossLv } = await BossInstanceModel.findByCode(bossCode);//锁定关卡信息 if (status == GUILD_BOSS_STATUS.CLEAR) { // 已经被打败了 res.releaseCallback();//解锁 await BossInstanceModel.recordRoleIdWhenCheck(bossCode, roleId); return true; } let index = findIndex(ranks, {roleId}); if (index == -1) { // 没有调用过battleBoss res.releaseCallback();//解锁 return false; } ranks[index].score += bossHp; // 可能会把hp扣成负的,然后排行榜多加了,这里矫正回来 if (bossHp > damage) {//检查造成的伤害是否会让boss死亡 res.releaseCallback();//解锁 return true; } await BossInstanceModel.updateBossInstance(bossCode, { bossHp: 0, status: GUILD_BOSS_STATUS.CLEAR, ranks, roleIdRecords:[roleId]}, ); await pushBossHpMessage(guildCode, serverId, 0, true); res.releaseCallback();//数据修改解锁 // 击杀奖励&伤害奖励 let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); let dicWar = gameData.war.get(warId); await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, { params: [`${dicWar.gk_name}`], goods: dicBossBase.killReward }); // 加入拍卖行 if(dicBossBase) { let rewards = getAuctionRewardByPoolId(dicBossBase.rewards); await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards); } return true; } /** * 获得排名区间奖励 * @param rankLv */ export function getArmyBossRankReward(rankLv: number) { let armybossRankReward = getArmyBossRank(); for (let item of armybossRankReward) { if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) { return item.reward; } } } /** * 将玩家加入到正在挑战boss队列中 * @param code * @param serverId * @param roleId */ export async function addBossInstance(code: string, serverId:number, roleId: string) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); if(hisOnlineInfo.isOnline) { let key = 'serverId_' + serverId + 'guildCode_' + code; let value = roleId+ '|' + hisOnlineInfo.sid; await saddAsync(key, [value]); } } /** * 给当前正在挑战的玩家下发血量同步信息 * @param code * @param serverId * @param bossHp * @param isDelKey */ export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) { let key = 'serverId_' + serverId + 'guildCode_' + code; let members = await smembersAsync(key); let uids = members.map(member=>{ let arr = member.split('|'); let uid = arr[0]; let sid = arr[1]; return {uid, sid}; }); pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids); if (isDelKey) { delAsync(key); } } /** * 检查该玩家当前是否正在挑战boss的队列中 * @param code * @param serverId * @param roleId * @param battleCode */ export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) { let hisOnlineInfo = await getRoleOnlineInfo(roleId); let key = 'serverId_' + serverId + 'guildCode_' + code ; let value = roleId+ '|' + hisOnlineInfo.sid; let flag = await sismemberAsync(key, value); if (!flag) { const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true); if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) { return false; } await addBossInstance(code, serverId, roleId); flag = true; } return flag; } /** * 成员退出,删除boss关排行信息 * @param guildCode * @param roleId */ export async function removeBossRank(guildCode: string, roleId: string) { await BossInstanceModel.removeBossRank(guildCode, roleId); }