import { COM_BTL_QUALITY, GUILD_ACTIVITY_TYPE } from './../consts'; import * as Redis from 'redis'; import {REDIS_KEY} from '../consts' import { GameModel } from "../db/Game"; import { promisifyAll } from 'bluebird'; import { pinus, ServerInfo } from 'pinus'; import { GuildRankParam, GuildLeader, RankParam, LineupParam } from '../domain/rank'; import { comBtlRanges } from '../pubUtils/data'; import { setRankRedisFromDb } from './rankService'; import { ServerlistModel } from '../db/Serverlist'; import moment = require('moment'); /** * 在服务重新启动时,将信息存入redis */ export async function initAllRank() { const serverList = await ServerlistModel.getAllServerList(); await delKeys(REDIS_KEY.ONLINE_USERS); await delKeys(REDIS_KEY.USER_INFO); await delKeys(REDIS_KEY.GUILD_INFO); await delKeys(REDIS_KEY.TOP_LINEUP_INFO); await delKeys(REDIS_KEY.HERO_INFO); await delKeys(REDIS_KEY.PVP_RANK); await delKeys(REDIS_KEY.TOWER_RANK); await delKeys(REDIS_KEY.GUILD_LV_RANK); await delKeys(REDIS_KEY.GUILD_ACTIVE_RANK); await delKeys(REDIS_KEY.TOP_LINEUP_RANK); await delKeys(REDIS_KEY.TOP_HERO_RANK); await delKeys(REDIS_KEY.HERO_NUM_RANK); await delKeys(REDIS_KEY.USER_LV); await delKeys(REDIS_KEY.SUM_CE_RANK); // await delKeys(REDIS_KEY.DUNGEON_RANK); await delKeys(REDIS_KEY.DUNGEON_LINEUP); await delKeys(REDIS_KEY.MAIN_RANK); await delKeys(REDIS_KEY.MAIN_ELITE_RANK); await delKeys(REDIS_KEY.HERO_RANK); await delKeys(REDIS_KEY.SHOW_LINEUP); for(let {id} of serverList) { await initRank(id); } } /** * 分服内初始redis排行榜 * * @param serverId 服务器 */ export async function initRank(serverId: number) { // console.log('*****', 'initRank') await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.GUILD_LV_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.TOP_LINEUP_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.TOP_HERO_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.HERO_NUM_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.USER_LV, { serverId }); await setRankRedisFromDb(REDIS_KEY.SUM_CE_RANK, { serverId }); // await setRankRedisFromDb(REDIS_KEY.DUNGEON_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.MAIN_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.MAIN_ELITE_RANK, { serverId }); await setRankRedisFromDb(REDIS_KEY.HERO_RANK, { serverId }); } /** * 初始化某一个排行榜,如定时器内 * @param key redis内的key */ export async function initSingleRank(key: string) { await delKeys(key); if(key == REDIS_KEY.PVP_RANK) { await setRankRedisFromDb(key, {}); } else { const serverList = await GameModel.getAllServerList(); for(let { id } of serverList) { await setRankRedisFromDb(key, { serverId: id }); } } } /** * debug接口使用,直接删除排行榜数据 * @param params serverId => guildCodes */ export async function delGuildActivityRank(aid: number) { if(aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { await delKeys(REDIS_KEY.USER_GATE_ACTIVITY); await delKeys(REDIS_KEY.GATE_ACTIVITY); } else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { await delKeys(REDIS_KEY.USER_CITY_ACTIVITY); await delKeys(REDIS_KEY.CITY_ACTIVITY); } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { await delKeys(REDIS_KEY.RACE_ACTIVITY); } } async function delKeys(key: string) { let keys = await redisClient().keysAsync(`${key}*`); for(let key of keys) { await redisClient().delAsync(key); } return keys } export async function setUserInfo(key: string, roleId: string, params: RankParam|GuildRankParam|LineupParam[]) { let value = JSON.stringify(params); return await redisClient().hsetAsync(key, roleId, value); } export async function updateUserInfo(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) { let params = await redisClient().hgetAsync(key, roleId); if(params) { let obj = JSON.parse(params); for(let {field, value} of arr) { obj[field] = value; } return await redisClient().hsetAsync(key, roleId, JSON.stringify(obj)); } } /********排行榜结束 */ /**************** 寻宝相关 start */ /** * @description 拼接匹配分组的 key * @param {number} quality 品质 * @param {number} lvRange 等级范围 */ function getComTeamKey(quality: number, lvRange: number) { return `${REDIS_KEY.COM_TEAM_SEARCH_PRE}:${quality}_${lvRange}`; } /** * @description 拼接匹配分组中 member 的值 * @param {string} roleId * @param {string} sid connector serverId * @returns */ function getComTeamValue(roleId: string, sid: string) { return `${roleId}:${sid}`; } /** * @description 把寻宝的玩家信息存入 redis * @export * @param {string} roleId * @param {string} sid * @param {Array} qualityArr * @param {number} lvRange * @returns */ export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array, lvRange: number) { let cmds = []; qualityArr.forEach(quality => { if (quality) { cmds.push(['sadd', getComTeamKey(quality, lvRange), getComTeamValue(roleId, sid)]); } }); const res = await redisClient().multi(cmds).execAsync(); console.log('setTeamSearchReq: ', res); return res; } /** * @description 从匹配队列中删除某个用户 * @export * @param {string} roleId * @param {string} sid * @param {Array} qualityArr * @param {number} lvRange */ export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array, lvRange: number) { let cmds = []; for (let q of qualityArr) { if (lvRange) { cmds.push(['srem', getComTeamKey(q, lvRange), getComTeamValue(roleId, sid)]); } else { for (let range of comBtlRanges()) { cmds.push(['srem', getComTeamKey(q, range), getComTeamValue(roleId, sid)]); } } }; await redisClient().multi(cmds).execAsync(); } /** * @description 在寻宝匹配队列中随机两个玩家 * @export * @param {number} quality 队伍品质 * @param {number} lvRange 等级范围 * @returns */ export async function getTeamSearchByQuality(quality: number, lvRange: number) { // TODO: 操作不具有原子性 const userInfos = await redisClient().srandmemberAsync(getComTeamKey(quality, lvRange), 2); console.log('getTeamSearchByQuality: ' + userInfos); if (!userInfos || !userInfos.length) return null; let res = []; for (let userInfo of userInfos) { const decodeData = `${userInfo}`.split(':'); if (decodeData.length !== 2) return null; res.push({roleId: decodeData[0], sid: decodeData[1]}); } console.log('getTeamSearchByQuality res: ', res); return res; } /** * @description 检查玩家是否在某个队列中等待寻宝匹配 * @export * @param {string} roleId * @param {string} sid * @param {Array} qualityArr * @param {number} lvRange * @returns */ export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array, lvRange: number) { for (let quality of qualityArr) { let res = await redisClient().sismemberAsync(getComTeamKey(quality, lvRange), `${roleId}:${sid}`); if (res) { return true; } }; return false; } /** * @description 清除所有的寻宝匹配队列 * @export */ export async function clearComBtlQueue() { for (let q of COM_BTL_QUALITY) { for (let lvRange of comBtlRanges()) { await redisClient().delAsync(getComTeamKey(q, lvRange)); } } } export function setRedis(key: string, data: string) { redisClient().setAsync(key, data); } export async function getRedis(key: string) { const str = await redisClient().getAsync(key); return str; } export async function delRedis(key: string) { await redisClient().delAsync(key); } export function redisSidKey(roleId: string) { return `login_roleId_${roleId}`; } export async function redisChannelServer(roomId: string) { const sid = await redisClient().hgetAsync(REDIS_KEY.CHANNEL_SERVERS, roomId); return sid; } export async function addRedisChannel(roomId: string, sid: string) { const result = await redisClient().hsetAsync(REDIS_KEY.CHANNEL_SERVERS, roomId, sid); return result; } export async function clearChannelServers() { const result = await redisClient().delAsync(REDIS_KEY.CHANNEL_SERVERS); return result; } /** * 玩家上线 * @param roleId role表id * @param userCode user表唯一字符串标识 * @param sid connector服的那个sid */ export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) { let param = { userCode, sid, pkgName }; return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param)); } /** * 玩家下线 * @param roleId role表id */ export async function roleLeave(roleId: string) { let role = await getRoleOnlineInfo(roleId); await redisClient().hdelAsync(REDIS_KEY.ONLINE_USERS, roleId); return role; } /** * 判断玩家是否在线 * @param roleId role表id */ export async function isRoleOnline(roleId: string) { let result = await redisClient().hexistsAsync(REDIS_KEY.ONLINE_USERS, roleId); return !!result; } /** * 获得在线玩家userCode和sid * @param roleId */ export async function getRoleOnlineInfo(roleId: string) { let str = await redisClient().hgetAsync(REDIS_KEY.ONLINE_USERS, roleId); if(str) { try { let result = JSON.parse(str); return { isOnline: true, userCode: result.userCode, sid: result.sid, pkgName: result.pkgName } } catch(e) { return { isOnline: false } } } else { return { isOnline: false } } } /** * 获得所有在线的玩家 */ export async function getAllOnlineRoles() { const client: Redis.RedisClient = pinus.app.get('redis'); let allRoles = await redisClient().hgetallAsync(REDIS_KEY.ONLINE_USERS); let result = new Array<{roleId: string, userCode: string, sid: string, pkgName: string}>(); for(let roleId in allRoles) { try{ let param = JSON.parse(allRoles[roleId]); if(param) { result.push({ roleId, userCode: param.userCode, sid: param.sid, pkgName: param.pkgName }); } } catch(e) { continue; } } return result; } /** * 将玩家登录时间记录到 * @param userCode 玩家user表里的userCode * @param isToday 累计记录还是当日记录 * @returns 分钟 */ export async function incOnlineTime(userCode: string, isToday: boolean, incTime: number) { moment.locale('zh-cn'); let today = moment().format('YYYYMMDD'); let key = isToday? `${REDIS_KEY.ONLINE_TIME}:${today}`: REDIS_KEY.ONLINE_TIME; if(isToday) { let tomorrow = moment().add(1, 'days').hours(0).minutes(0).seconds(0).unix(); let result = await redisClient().hincrbyAsync(key, userCode, incTime); let result2 = await redisClient().expireatAsync(key, tomorrow); // console.log(result2) return result; } else { return await redisClient().hincrbyAsync(key, userCode, incTime); } } export async function setOnlineTime(userCode: string, isToday: boolean, setTime: number) { moment.locale('zh-cn'); let today = moment().format('YYYYMMDD'); let key = isToday? REDIS_KEY.ONLINE_TIME: `${REDIS_KEY.ONLINE_TIME}:${today}`; if(isToday) { let tomorrow = moment().add(1, 'days').hours(0).minutes(0).seconds(0).format('x'); await redisClient().expireatAsync(key, parseInt(tomorrow)); } return await redisClient().hsetAsync(key, userCode, setTime); } // 排行榜是否存在 export async function smembersAsync(key: string) { const result = await redisClient().smembersAsync(key); return result; } export async function saddAsync(key: string, values: Array) { const result = await redisClient().saddAsync(key, values); return result; } export async function sismemberAsync(key: string, value: string) { const result = await redisClient().sismemberAsync(key, value); return result; } export async function delAsync(key:string) { await redisClient().delAsync(key); } export async function sremAsync(key:string, member:string) { await redisClient().sremAsync(key, member); } /**************** 寻宝相关 end */ /**************** 数据库表存入缓存 */ export async function readDataBase() { await setServerList(); } async function setServerList() { const serverList = await ServerlistModel.getAllServerList(); await redisClient().delAsync(REDIS_KEY.DB_GAME); for(let { id, name } of serverList) { // console.log(roleId); await redisClient().hsetAsync(REDIS_KEY.DB_GAME, `${id}`, name); } } export async function getAllServers() { let servers = await redisClient().hgetallAsync(REDIS_KEY.DB_GAME); let serverlist = new Array(); for(let serverStr in servers) { let serverId = parseInt(serverStr); if(!isNaN(serverId) && !serverlist.includes(serverId)) { serverlist.push(serverId); } } return serverlist; } export async function getServerName(serverId: number) { let name = await redisClient().hgetAsync(REDIS_KEY.DB_GAME, `${serverId}`); return name||'常山少年' } export function redisClient() { const client: Redis.RedisClient = pinus.app.get('redis'); return client; } /**************** 数据库表end */ /*************** 将connector服插入redis *******/ export async function setConnectors(servers: ServerInfo[]) { for(let server of servers) { if(server.serverType == 'connector') { let { serverType, clientHost, clientPort, id } = server; await redisClient().hsetAsync(REDIS_KEY.SYS_SERVER, server.id, JSON.stringify({ serverType, clientHost, clientPort, id })); } } } export async function removeConnectors(servers: string[]) { for(let server of servers) { let hasServer = await redisClient().hgetAsync(REDIS_KEY.SYS_SERVER, server); if(!!hasServer) await redisClient().hdelAsync(REDIS_KEY.SYS_SERVER, server); } }