import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { getTimeFun } from '../pubUtils/timeUtil'; import { genCode } from '../pubUtils/util'; import { PvpHeroInfo } from '../domain/dbGeneral'; import { EXTERIOR } from '../pubUtils/dicParam'; export class HeroesRecord { @prop({ required: true, default: 0 }) hid: number; // 武将id @prop({ required: true, default: 0 }) quality: number; // 品质 @prop({ required: true, default: 0 }) star: number; // 星级 @prop({ required: true, default: 0 }) colorStar: number; // 觉醒 @prop({ required: true, default: 0 }) lv: number; // 等级 @prop({ required: true, default: 0 }) damage: number; // 伤害 @prop({ required: true, default: 0 }) heal: number; // 治疗 @prop({ required: true, default: 0 }) underDamage: number; // 承伤 constructor(pvpHero: PvpHeroInfo, damage: number, heal: number, underDamage: number) { this.hid = pvpHero.actorId; this.quality = pvpHero.quality; this.star = pvpHero.star; this.colorStar = pvpHero.colorStar; this.lv = pvpHero.lv; this.damage = damage; this.heal = heal; this.underDamage = underDamage; } } export class PlayerInfo { @prop({ required: true }) roleId: string; // 角色 id @prop({ required: true }) roleName: string; // 角色 名 @prop({ required: true, default: 0 }) lv: number; // 等级 @prop({ required: true, default: EXTERIOR.EXTERIOR_FACE }) head: number; // 头像 @prop({ required: true, default: EXTERIOR.EXTERIOR_FACECASE }) frame: number; // 相框 @prop({ required: true, default: EXTERIOR.EXTERIOR_APPEARANCE }) spine: number; // 形象 @prop({ required: true, default: 0 }) title: number; // 爵位 @prop({ required: true, default: 0 }) ce: number; // 最高五人战力 @prop({ required: true, default: false }) isSuccess: boolean; // 是否胜利 @prop({ required: true, default: 0 }) score: number; // 获得的总积分 @prop({ required: true, type: HeroesRecord, default: [], _id: false }) heroes: HeroesRecord[]; // 获得的总积分 } @index({ code: 1 }) @index({ roleId1: 1, updatedAt: -1 }) @index({ roleId2: 1, updatedAt: -1 }) export default class PvpRecord extends BaseModel { @prop({ required: true }) roleId1: string; // 角色 id @prop({ required: true }) roleId2: string; // 角色 id @prop({ required: true, default: 0 }) code: string; // code @prop({ required: true, default: 0 }) warId: number; // 这一关使用的地图 @prop({ required: true, type: PlayerInfo, default: {}, _id: false }) attackInfo: PlayerInfo; // 攻方信息 @prop({ required: true, type: PlayerInfo, default: {}, _id: false }) defenseInfo: PlayerInfo; // 守方信息 @prop({ required: true, default: 0 }) createTime: number; public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PlayerInfo, defenseInfo: PlayerInfo, createTime: number }) { await this.delPvpRecords(); let code = genCode(6); const result = await PvpRecordModel.findOneAndUpdate({ code }, param, { new: true, upsert: true }).lean(); return result; } public static async getRecByRoleId( roleId: string, limit = 15, lean = true) { await this.delPvpRecords(); const result: PvpRecord[] = await PvpRecordModel.find({ $or:[{roleId1: roleId}, {roleId2: roleId}] }).limit(limit).sort({createTime: -1}).lean(lean); return result; } public static async delPvpRecords() { let t = getTimeFun().getBeforeDayWithHour(3); let result = await PvpRecordModel.deleteMany({ createTime: {$lt: t}});//删除小于三天的战报 return result; } } export const PvpRecordModel = getModelForClass(PvpRecord); export interface PvpRecordType extends Pick, keyof PvpRecord> { };