import { ActivityTurntableModel } from "../../db/ActivityTurntableRec"; import { LuckyTurntableData } from "../../domain/activityField/luckyTurntableField"; import { shouldRefresh } from "../../pubUtils/util"; import { getRoleCreateTime, getServerCreateTime } from "../redisService"; import { getActivityById } from "./activityService"; /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new LuckyTurntableData(activityData, createTime, serverTime); let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId, playerData.roundIndex); if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) { playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId, playerData.roundIndex); } playerData.setPlayerRecords(playerRecord); return playerData; } export async function getPlayerLuckyTurntableDataShow(activityId: number, serverId: number, roleId: string) { let playerData = await getPlayerLuckyTurntableData(activityId, serverId, roleId); if(playerData && playerData.canShow && playerData.canShow()) { return playerData.getShowResult(); } return null }