import { ActivityForgeModel } from "../../db/ActivityForge"; import { ActivityMiniGameModel } from "../../db/ActivityMiniGame"; import { ActivityMiniGameRecModel } from "../../db/ActivityMiniGameRec"; import { MiniGameData } from "../../domain/activityField/miniGameField"; import { getRoleCreateTime, getServerCreateTime } from "../redisService"; import { getActivityById } from "./activityService"; /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerMiniGameData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let createTime = await getRoleCreateTime(roleId); let serverTime = await getServerCreateTime(serverId); let playerData = new MiniGameData(activityData, createTime, serverTime); let playerRecord = await ActivityMiniGameModel.findData(serverId, activityId, playerData.roundIndex, roleId); let records = await ActivityMiniGameRecModel.findRecords(serverId, activityId, playerData.roundIndex, roleId); playerData.setPlayerData(playerRecord); playerData.setPlayerRecords(records); return playerData; } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerMiniGameDataShow(activityId: number, serverId: number, roleId: string) { let playerData = await getPlayerMiniGameData(activityId, serverId, roleId); if(playerData && playerData.canShow && playerData.canShow()) { return playerData.getShowResult(); } return null } export function getMetialStr(material: { id: number, count: number }[]) { return material.map(({id, count}) => `${id}&${count}`).join('|') }