import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER, CONSUME_TYPE } from './../consts/consts'; import { EquipModel } from './../db/Equip'; import { CounterModel } from './../db/Counter'; import { decodeStr, resResult } from '../pubUtils/util'; import { getGoodById, getFashionsById } from '../pubUtils/gamedata'; import { RoleModel } from '../db/Role'; import { setAp } from './actionPointService'; import { ItemModel } from '../db/Item'; import { STATUS } from '../consts/statusCode'; import { pinus } from 'pinus'; import { HeroModel } from '../db/Hero'; import { treatTask } from './battleService'; const _ = require('underscore'); export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) { let reward = decodeStr('fixReward', rewardStr); let rewards = []; for(let obj of reward) rewards.push({ ...obj, count: Math.ceil(obj.count * multi)}); const result = await handleReward(roleId, roleName, reward); return result; } export async function handleReward(roleId: string, roleName: string, rewards: Array<{type?: number, gid: number, count: number, times?: number}>) { let returnGoods = new Array(), getGold = 0, getCoin = 0, getAp = 0; for(let goods of rewards) { let goodInfo = getGoodById(goods.gid); let result = new Array() if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备 result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count }); } else if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品 let {type, isCurrency} = ITID.get(goodInfo.itid); if(isCurrency) { // 货币 result = await rewardCurrency(roleId, goodInfo, {id: goods.gid, cnt: goods.count }); } else { result = await rewardItems(roleId, roleName, goodInfo, type, {id: goods.gid, cnt: goods.count }); } } for(let obj of result) { returnGoods.push({dropType: goods.type, times: goods.times, ...obj}); if(obj.isCurrency) { if(obj.currencyType == CURRENCY_TYPE.GOLD) { getGold += obj.count; } else if (obj.currencyType == CURRENCY_TYPE.COIN) { getCoin += obj.count; } else if (obj.currencyType == CURRENCY_TYPE.ACTION_POINT) { getAp += obj.count; } } } } return { goods: returnGoods, getGold, getCoin, getAp }; } async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) { let weaponsData = []; let cnt = weapon.cnt; while (cnt > 0) { const seqId = await CounterModel.getNewCounter(COUNTER.EID); const equipInfo = { roleId, roleName, id: weapon.id, name: dicGood.name, seqId, quality: dicGood.lv, type: dicGood.goodType } const equip = await EquipModel.createEquip(equipInfo); cnt -= 1; weaponsData.push(equip); } return weaponsData; } // 消耗品 async function rewardItems (roleId: string, roleName: string, dicGood: any, type: number, data: {id:number,cnt:number }) { let goods = new Array(); let {id, cnt} = data; let result = await ItemModel.increaseItem(roleId, id, cnt, {roleId, roleName, itemName: dicGood.name, id, type, hid: dicGood.hid||0}); if(result) { goods.push({ id: id, name: dicGood.name, count: cnt, type: dicGood.goodType, isCurrency: false }); } return goods; } // 消耗品 async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cnt:number }) { let goods = new Array(); let {id, cnt} = data; let dicCurrency = CURRENCY.get(id); if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝 await RoleModel.addGoldFree(roleId, cnt); } else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币 await RoleModel.addCoin(roleId, cnt); } else if(dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 处理体力 await setAp(Date.now(), roleId, cnt); } goods.push({ id: id, name: dicGood.name, count: cnt, type: dicGood.goodType, isCurrency: true, currencyType: dicCurrency.type }); return goods; } export async function handleCost(roleId: string, sid: string, goods: Array<{id: number, count: number}>) { // 检查道具数量 let role, costGold = 0, costCoin = 0, items = new Array<{id: number, count: number}>(), ids = new Array() ; for(let {id, count} of goods) { let goodInfo = getGoodById(id); if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品 let {isCurrency} = ITID.get(goodInfo.itid); if(isCurrency) { // 货币 if(!role) role = await RoleModel.findByRoleId(roleId); let dicCurrency = CURRENCY.get(id); if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝 if(role.gold < count + costGold) return false; costGold += count; } else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币 if(role.coin < count + costCoin) return false; costCoin += count; } } else { let findItem = items.find(cur => cur.id == id); if(findItem) { findItem.count += count; } else { items.push({id, count}); ids.push(id); } } } } for(let {id, count} of items) { let item = await ItemModel.findbyRoleAndGidAndCount(roleId, id, count); if(!item) return false } // 推送参数 let gold = 0, coin = 0, resultGoods = []; if(costGold > 0) { role = await RoleModel.costGold(roleId, costGold); if(role) gold = role.gold; } if(costCoin > 0) { role = await RoleModel.costCoin(roleId, costCoin); if(role) coin = role.coin; } if(items.length > 0) { let {hasError, result} = await ItemModel.decreaseItems(roleId, items); if(hasError) return; resultGoods = result; } let uids = [{uid: roleId, sid}]; pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: resultGoods, gold, coin} ), uids); return true; } interface Item {id: number, count: number}; interface Equip {id: number, name: string, quality: number, type: number}; interface Bag {id: number, itemName: string, count: number, type: number, hid:number}; export async function addItems(roleId: string, roleName: string, sid: string, goods: Array) { let showItems: Array = []; let currencys: Array = []; let equips: Array = []; let bags: Array = []; let skins: Array = []; let uids = [{uid: roleId, sid}]; sortItems(goods, bags, skins, currencys, equips); let equipInfos = []; for (let equip of equips) { let equipInfo = await addEquips(roleId, roleName, equip); showItems.push({id: equip.id, count: 1}); equipInfos.push(equipInfo); } //装备推送 if (!!equipInfos.length) { pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids); } let data = {}; for (let currency of currencys) { await addCurrency(roleId, currency, data); showItems.push(currency); } //货币推送 if (!!Object.keys(data).length) { pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, data), uids); } let bagInfos = []; for (let item of bags) { let bagInfo = await addBags(roleId, roleName, item); showItems.push({id: item.id, count: item.count}); bagInfos.push(bagInfo); } //背包除去装备推送 if (!!bagInfos.length) { pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: bagInfos}), uids); } let skinInfos = []; for (let skinId of skins) {//皮肤推送 let result = await addSkins(roleId, skinId); if (!!result) { showItems.push({id: skinId, count: 1}); skinInfos.push(result); } pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, {skinInfos}), uids); } return showItems; } function sortItems (goods: Array, bags: Array, skins: Array, currencys: Array, equips: Array) { for (let good of goods) { let goodInfo = getGoodById(good.id); if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备 for (let i = 0; i < good.count; i++) { equips.push({id: good.id, name: goodInfo.name, quality: goodInfo.lv, type: goodInfo.goodType}); } } else { let {type, isCurrency} = ITID.get(goodInfo.itid); if (!!isCurrency) { let index = _.indexOf(currencys, {id: good.id}); if (index > 0) { currencys[index].count = currencys[index].count + good.count; } else { currencys.push(good); } } else if (goodInfo.itid == CONSUME_TYPE.SKIN) { let index = _.indexOf(skins, good.id); if (index == -1) { skins.push(good.id); } } else { let index = _.indexOf(skins, {id: good.id}); if (index > 0) { bags[index].count = bags[index].count + good.count; } else { bags.push({id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid||0, type}); } } } } } async function addSkins(roleId: string, id: number) { let skinInfo = getFashionsById(id); if (!skinInfo) return false; let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId, false); if (!hero) return false; if (!!_.findWhere(hero.skins, {id})) return false; hero.skins.push({id: id, enable: false}); await HeroModel.updateHeroInfo(roleId, hero.hid, hero); return {skins: hero.skins, hid: hero.hid}; } async function addBags(roleId: string, roleName: string, data:Bag) { let {id, count, itemName, type, hid} = data; let item = await ItemModel.increaseItem(roleId, id, count, {roleId, roleName, itemName, id, type, hid}); return item; } async function addEquips (roleId: string, roleName: string, weapon: Equip) { const seqId = await CounterModel.getNewCounter(COUNTER.EID); let equip = Object.assign({seqId, roleId, roleName}, weapon); return await EquipModel.createEquip(equip); } async function addCurrency(roleId: string, currency: {id: number, count: number }, data: any) { let {id, count} = currency; let dicCurrency = CURRENCY.get(id); let result; if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝 result = await RoleModel.addGoldFree(roleId, count); data.giftGold = result.giftGold; data.gold = result.gold; } else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币 result = await RoleModel.addCoin(roleId, count); data.coin = result.coin; } else if(dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 处理体力 result = await setAp(Date.now(), roleId, count); data.ap = result.ap; } }