import { DividendModel, DividendType } from './../../../db/Dividend'; import { Application, BackendSession, ChannelService, HandlerService, pinus, } from "pinus"; import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS, CHANNEL_PREFIX, MAIL_TYPE, ITEM_CHANGE_REASON, TA_EVENT, ROLE_RECEIVE_STATUS, PUSH_ROUTE } from "../../../consts"; import { LotModel } from "../../../db/Lot"; import { ItemReward } from "../../../domain/dbGeneral"; import { genCode, resResult } from "../../../pubUtils/util"; import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice, debugAuctionLots, officialAuctionLots, auctionBidStatus, getMaxPrice, guildBidStatus, getAuction, pushAuctionOver, pushAuctionUpdate, checkAuctionStage, processDividendFormat, processSingleDividendFormat, tomorrowGuildBegin, processLotsFormat, processSingleLotFormat, getAuctionRewardByPoolId } from "../../../services/auctionService"; import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService'; import { getSimpleRoleInfo } from '../../../services/roleService'; import { getRoleOnlineInfo } from '../../../services/redisService'; import { lockData } from '../../../services/redLockService'; import { GuildModel } from '../../../db/Guild'; import { RoleModel, RoleType } from '../../../db/Role'; import { openGuildRefine } from '../../../services/guildRefineService'; import { unlockTrain } from '../../../services/guildTrainService'; import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildApplyModel } from '../../../db/UserGuildApply'; import * as dicParam from '../../../pubUtils/dicParam'; import { gameData } from '../../../pubUtils/data'; import { sendMailByContent } from '../../../services/mailService'; import { reportTAEvent } from '../../../services/sdkService'; import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc } from '../../../services/pushService'; import { LOTS_KEEP_TO_WORLD_CNT } from '../../../consts'; export default function (app: Application) { new HandlerService(app, {}); return new AuctionHandler(app); } export class AuctionHandler { channelService: ChannelService; constructor(private app: Application) { this.channelService = app.get('channelService'); } async getAuction(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; const guildCode = session.get('guildCode'); let result = await getAuction(guildCode, session, magicWord); return resResult(STATUS.SUCCESS, result); } async leaveAuction(msg: {}, session: BackendSession) { return resResult(STATUS.SUCCESS); } async offer(msg: { code: string, max: boolean, auctionStage: number, magicWord: string }, session: BackendSession) { const { code, max, auctionStage, magicWord } = msg; const roleId = session.get('roleId'); const sid = session.get('sid'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); const ip = session.get('ip'); let res: any = await lockData(serverId, DATA_NAME.AUCTION_LOT, '');// 加锁 try { if (!!res.err) { return resResult(STATUS.REDLOCK_ERR); } const lot = await LotModel.findLot(code); if (!lot || lot.status === LOT_STATUS.SOLD || lot.status === LOT_STATUS.MAX) { res.releaseCallback(); return resResult(STATUS.GUILD_LOT_NOT_FOUND); } if (auctionStage === AUCTION_STAGE.GUILD && lot.guildCode !== guildCode) { res.releaseCallback(); return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY); } if(!await checkAuctionStage(auctionStage, magicWord)) { res.releaseCallback(); return resResult(STATUS.AUCITON_STAGE_ERR); } let { curBuyer, curPrice, prePrice, maxPrice, gid, count, bidRoles, watchingRoles, seq, begin } = lot; if (curBuyer === roleId && !max) { res.releaseCallback(); return resResult(STATUS.LOT_OFFER_SERIAL); } let newPrice = Math.floor(curPrice * dicParam.GUILD_AUCTION.AUCTION_PRICE_RISE); let maxFlag = max; if (maxFlag) { curPrice = maxPrice; } if (curPrice >= maxPrice) { curPrice = maxPrice; newPrice = maxPrice; maxFlag = true; } if(newPrice > maxPrice) { newPrice = maxPrice; } const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }], ITEM_CHANGE_REASON.AUCTION_OFFER); if (!costRes) { res.releaseCallback(); return resResult(STATUS.ROLE_COIN_NOT_ENOUGH); } if (curBuyer && prePrice > 0) { await sendMailByContent(MAIL_TYPE.AUCTION_OVER, curBuyer, { goods: [getGoldObject(prePrice)] }); } if (maxFlag) { newPrice = maxPrice; await sendMailByContent(MAIL_TYPE.AUTION_REWARD, roleId, { goods: [{ id: gid, count }] }); let dicGoods = gameData.goods.get(gid); reportTAEvent(roleId, TA_EVENT.AUCTION_ITEM_GET, { item_name: dicGoods?.name, item_count: count, deel_price: newPrice }, ip); } bidRoles.push({ roleId, price: newPrice, time: new Date() }); const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, auctionStage, prePrice: curPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])), seq: 0 }); if(seq <= LOTS_KEEP_TO_WORLD_CNT && seq > 0) await LotModel.setSeq(begin, gid, count, seq); await pushAuctionOver(newLot); // 推送竞价超过标志 res.releaseCallback(); const incPrice = curPrice - prePrice > 0? prePrice: 0; let newDividend: DividendType = null; if (auctionStage === AUCTION_STAGE.GUILD) { const dividend = await DividendModel.updateLot(code, gid, curPrice, incPrice, max); newDividend = await calculateDividend(dividend); await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.DIVIDEND_UPDATE, { dividends: processDividendFormat([newDividend]) }) } let newLotResult = processSingleLotFormat(newLot); return resResult(STATUS.SUCCESS, { lot: newLotResult, dividend: processSingleDividendFormat(newDividend) }); } catch (e) { console.log('offer got err:', e); res.releaseCallback(); return resResult(STATUS.INTERNAL_ERR); } } async watchLot(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const { code } = msg; const lot = await LotModel.watchLot(code, roleId); if (!lot) return resResult(STATUS.WRONG_PARMS); return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) }); } async unWatchLot(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const { code } = msg; const lot = await LotModel.unWatchLot(code, roleId); if (!lot) return resResult(STATUS.WRONG_PARMS); return resResult(STATUS.SUCCESS, { lot: processSingleLotFormat(lot) }); } async checkDividend(msg: {}, session: BackendSession) { const begin = await todayGuildBegin(); const tomorrowBegin = await tomorrowGuildBegin(); const guildCode = session.get('guildCode'); if(guildCode) { const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, [begin, tomorrowBegin]); return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) }); } else { let roleId = session.get('roleId'); const dividends = await DividendModel.findDividendByRoleAndBegin(roleId, [begin, tomorrowBegin]); return resResult(STATUS.SUCCESS, { dividends: processDividendFormat(dividends) }); } } async getDividend(msg: { code: string }, session: BackendSession) { const roleId = session.get('roleId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const { code } = msg; const dividendData = await DividendModel.findReadyDividend(code); if (!dividendData) return resResult(STATUS.DIVIDEND_NOT_READY); const { dividends } = dividendData; const dividend = dividends.find(item => { return item.roleId === roleId }); if (!dividend || dividend.status == ROLE_RECEIVE_STATUS.YES) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY); let goods = await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }], ITEM_CHANGE_REASON.AUCTION_DIVIDEND); await DividendModel.updateReceiveStatus(dividendData.code, roleId); dividend.status = ROLE_RECEIVE_STATUS.YES; return resResult(STATUS.SUCCESS, { dividend, goods }); } async myWatching(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const begin = await todayGuildBegin(); const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin); const stage = await auctionStage(); let newLots = await processLotsFormat(lots); return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : newLots }); } async offerRecs(msg: { count: number }, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count); const bidRecs = lotsData.map(lot => { const bidRec = lot.bidRoles.find(role => { return role.roleId === roleId }); const { gid } = lot; return { ...bidRec, gid, status: auctionBidStatus(roleId, lot) }; }).sort((a,b) => b.time.getTime() - a.time.getTime()); return resResult(STATUS.SUCCESS, { bidRecs }); } async guildLotRecs(msg: { count: number }, session: BackendSession) { const guildCode = session.get('guildCode'); const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count); let lotsData = []; dividends.forEach(dividend => { const lots = dividend.lots.map(lot => { return { ...lot, sourceType: dividend.sourceType, dividendStatus: dividend.status }; }) lotsData = [...lotsData, ...lots]; }); const lotRecs = lotsData.map(lot => { const { gid, count, price: lotPrice } = lot; // const price = lotPrice === 0 ? getBasePrice(gid, count) : lotPrice; const sold = guildBidStatus(lot); return { ...lot, price: lotPrice, sold }; }).sort((a,b) => b.time.getTime() - a.time.getTime());; return resResult(STATUS.SUCCESS, { lotRecs }); } // ! 测试接口 async debugSetDividendStatus(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) { const { magicWord, sourceType, status } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const guildCode: string = session.get('guildCode'); if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND) const dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status); return resResult(STATUS.SUCCESS, { dividend }); } // ! 测试接口 async debugSetLotStage(msg: { magicWord: string, code: string, auctionStage: number }, session: BackendSession) { const { magicWord, code, auctionStage } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const lot = await LotModel.updateLotStage(code, auctionStage); return resResult(STATUS.SUCCESS, { lot }); } // ! 测试接口 async debugAddLots(msg: { magicWord: string, sourceType: number, sourceCode: string, poolId: number }, session: BackendSession) { const { magicWord, sourceType, sourceCode, poolId } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } let guildCode: string = session.get('guildCode'); const serverId: number = session.get('serverId'); if (!guildCode) {//创建公会 const roleId = session.get('roleId'); const role: RoleType = await RoleModel.findByRoleId(roleId); // 创建公会 const name = '测试公会' const icon = 1 const notice = '测试公会' const guild = await GuildModel.createGuild({ guildCode: genCode(6), name, icon, notice }, role, serverId); if (!guild) return resResult(STATUS.GUILD_CREATE_ERROR); guild.leader = guild.leader; //创建科技树 await openGuildRefine(guild.code); await unlockTrain(guild.code, 1); const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true); if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR); await RoleModel.joinGuild(roleId, guild.code, guild.name, true); await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 guildCode = guild.code; session.set('guildCode', guildCode); session.push('guildCode', () => {}); } let rewards = getAuctionRewardByPoolId(poolId); if(!rewards) return resResult(STATUS.WRONG_PARMS); const result = await genAuction(guildCode, sourceType, magicWord, serverId, rewards); if (!result) { return resResult(STATUS.WRONG_PARMS); } return resResult(STATUS.SUCCESS, result); } // ! 测试接口 async debugScheduleStartGuild(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const result = await startGuildAuction(); if (result === true) { return resResult(STATUS.SUCCESS); } return resResult(STATUS.INTERNAL_ERR); } // ! 测试接口 async debugScheduleStartWorld(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const result = await startWorldAuction(); if (result === true) { return resResult(STATUS.SUCCESS); } return resResult(STATUS.INTERNAL_ERR); } // ! 测试接口 async debugScheduleStopAuction(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const result = await stopAuction(); if (result === true) { return resResult(STATUS.SUCCESS); } return resResult(STATUS.INTERNAL_ERR); } // ! 测试接口 async debugScheduleSendUngotDividend(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const result = await sendUngotDividend(true); if (result === true) { return resResult(STATUS.SUCCESS); } return resResult(STATUS.INTERNAL_ERR); } async debugSetPlayTime(msg: { magicWord: string, time: string }, session: BackendSession) { const { magicWord, time } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } let serverId = session.get('serverId'); await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.PUSH_CURRENT_TIME, { time: new Date(time).getTime() }); return resResult(STATUS.SUCCESS); } // ! 测试接口 /** * 领取分红之前,修改分红数据信息,确保领取分红接口能正常跑通 * debugSetDividendStatus 和 debugSetDividendStatusV2 区别 * debugSetDividendStatus: 修改 DividendModel.status * debugSetDividendStatus: 修改 DividendModel.status 和 DividendModel.dividends.status * * @param {{ magicWord: string, sourceType: number, status: number }} msg * @param {BackendSession} session * @return {*} * @memberof AuctionHandler */ async debugSetDividendStatusV2(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) { const { magicWord, sourceType, status } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const guildCode: string = session.get('guildCode'); if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND) let dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status); dividend.dividends.forEach(item => { item.status = ROLE_RECEIVE_STATUS.NO }); dividend = await DividendModel.updateDividend(dividend.code, { dividends: dividend.dividends }) return resResult(STATUS.SUCCESS, { dividend }); } }