import { HANG_UP_CONSTS } from './../consts'; import BaseModel from './BaseModel'; import { CeAttr } from './generalField'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import User from './User'; import { shouldRefresh } from '../pubUtils/util'; import { HeroModel } from './Hero'; interface roleUpdate { ce?: number; _id?:number; coin?: number; gold?:number; frdCnt?: number; expeditionPoint?:number; globalCeAttr?:CeAttr; } class TopHero { @prop({ required: true }) hid: number; // 武将id @prop({ required: true }) ce: number; // 战力 } class DungeonHero { @prop({ required: true }) battleId: number; // 关卡id @prop({ required: true, type: Number, default:[] }) heroes: Array; // 武将id } class PayRecord { @prop({ required: true }) id: string; // 购买项 product id @prop({ required: true }) cnt: number; // 购买次数 } class WarStar { @prop({ required: true }) id: number; // 关卡 id @prop({ required: true }) warType: number; // 关卡类型 @prop({ required: true }) star: number; // 星级 } /** * 角色字段接口 */ @index({ roleId: 1 }) @index({ serverId: 1, roleId: 1}) @index({ towerLv: -1, towerUpTime: 1 }) // @index({ userInfo.uid: 1, serverId: 1 }) export default class Role extends BaseModel { @prop({ required: true }) userInfo: User; @prop({ required: true }) seqId: number; @prop({ required: true }) roleId: string; // 角色 id,生成编码 @prop({ required: true }) roleName: string; // 角色名 @prop({ required: true }) serverType: string; // 服务器类型 @prop({ required: true }) serverId: number; // 区服 id @prop({ required: true, default: false }) blocked: boolean; // 是否屏蔽 @prop({ required: true }) code: string; // 邀请码 @prop({ required: true, default: 19 }) headHid: number; // 头像所用武将 Id,默认赵云 @prop({ required: true, default: 19 }) sHid: number; // 形象所用武将 Id,默认赵云 @prop({ required: true, default: 0 }) exp: number; // 经验值 @prop({ required: true, default: 1 }) lv: number; // 主公等级 @prop({ required: true, default: 0 }) ce: number; // 总战力 @prop({ required: true, default: new CeAttr() }) globalCeAttr: CeAttr; // 总战力 @prop({ required: true, default: 0 }) topFiveCe: number; // 最强5人战力 @prop({ required: true, type: TopHero, default: [] }) topFive: Array; // 总战力 @prop({ required: true, default: 100 }) tili: number; // 体力值 @prop({ required: true, default: 0 }) vLv: number; // VIP 等级 @prop({ required: true, default: 100 }) gold: number; // 总金币 @prop({ required: true, default: 0 }) paidGold: number; // 支付所得金币 @prop({ required: true, default: 100 }) giftGold: number; // 赠送所得金币 @prop({ required: true, default: 0 }) totalPay: number; // 总支付金额 @prop({ required: true, default: 0 }) totalBuy: number; // 总金币购买 @prop({ required: true, default: 0 }) totalCost: number; // 金币总花费 @prop({ required: true, default: [] }) payRecord: PayRecord[]; // 支付记录 @prop({ required: true, default: 0 }) coin: number; // 总铜钱 @prop({ required: true, default: 0 }) frdCnt: number; // 情谊点 @prop({ required: true, type: WarStar, default: [] }) warStar: WarStar[]; // 关卡星级 @prop({ required: true, default: 1 }) loginCnt: number; // 登录次数 @prop({ required: true }) createTime: Date; // 创建时间 @prop({ required: true }) loginTime: Date; // 更新 / 登录时间 @prop({ required: true, type: Number, default: [] }) funcs: Array; // 开启了的功能 // 天梯相关 @prop({ required: true, default: 1 }) towerLv: number; // 天梯当前层数 @prop({ required: true, default: new Date() }) towerUpTime: Date; // 天梯爬到这一层的时间 @prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT}) hangUpSpdUpCnt: number; // 挂机加速次数 @prop({ required: true, default: new Date()}) lastSpdUpTime: Date; // 最后一次挂机加速时间 @prop({ required: true, default: 0}) towerTaskCnt: number; // 刷新派遣任务的次数,向上累加,每天8个 @prop({ required: false}) towerTaskRefTime: Date; // 刷新派遣任务的时间 @prop({ required: true, default: 0}) towerTaskReCnt: number; // 刷新派遣任务刷新次数 // 奇遇事件相关 @prop({ required: true, default: 0 }) eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启 // 远征相关 @prop({ required: true, default: 0 }) expeditionPoint: number; // 远征点数 @prop({ required: true, default: 0 }) expeditionResetCnt: number; // 远征重置次数 @prop({ required: true, default: new Date() }) expeditionResetRefTime: Date; // 远征重置次数刷新时间 // 秘境相关 @prop({ required: true, default: 0 }) dungeonCnt: number; // 秘境挑战次数 @prop({ required: true, default: 0 }) dungeonBuyCnt: number; // 秘境购买次数 @prop({ required: true, default: new Date() }) dungeonRefTime: Date; // 秘境刷新时间 @prop({ required: true, type: DungeonHero, default: [] }) dungeonHeroes: Array; // 秘境首通使用的武将 public static async findByUid(uid: number, serverId: number, lean = true) { const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean); return role; } public static async findByRoleId(roleId: string, lean = true) { const role: RoleType = await RoleModel.findOne({ roleId }).lean(lean); return role; } public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) { const user = await User.findUserByUid(uid); if (!user) return null; const doc = new RoleModel(); const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId }); const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean); return role; } public static async findRoleByField(field: string, value?: Array, lean = true) { let searchObj = {}; if(field != 'all') { searchObj[field] = { $in: value }; } //.select('uid tel username') const user: RoleType[] = await RoleModel.find(searchObj).lean(lean); return user; } public static async setEventStatus(roleId: string, eventStatus: number, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean); return role; } public static async towerLvUp(roleId: string, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean); return role; } public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) { if (cnt < 0) return null; const result = await RoleModel.findOne({roleId}).lean(lean); const lastSpdUpTime = result?.lastSpdUpTime; let role: RoleType; if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) { role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean); } else { role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean); } return role; } public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean); return role; } public static async levelup(roleId: string, lv: number, exp: number, lean = true) { let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean); return role; } public static async deleteAccount(roleId: string) { let result = await RoleModel.deleteMany({roleId}); return result; } public static async addCoin(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean); return result; } public static async addGoldFree(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean); return result; } public static async costCoin(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean); return result; } public static async costGold(roleId: string, cnt: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean); return result; } public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean); return result; } public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) { let result: RoleType = await RoleModel.findOneAndUpdate( {roleId, 'warStar.id': battleId}, { $set: { 'warStar.$.star': star } }, { "new": true, "upsert": true} ).lean(lean); return result; } // 重置派遣次数 public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean); return role; } // 刷新派遣任务次数增长 public static async increaseTowerCnt(roleId: string, num: number, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean); return role; } // 派遣任务增加刷新次数 public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) { const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean); return role; } // 刷新远征重置次数 public static async increaseExpeditionResetCnt(roleId: string, needRefresh: boolean, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean); } else { role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean); } return role; } // 购买次数 public static async buyCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { console.log('&*&*&*&*&') let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean); } else { role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean); } return role; } // 增加次数 public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) { let role: RoleType; if (needRefresh) { role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean); } else { role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean); } return role; } // 获取排行榜 public static async getRank(type: string, serverId: number, fields: Array, page = 1, limit = 100, lean = true) { let sortBy = {}; if(type == 'tower') { sortBy['towerLv'] = -1; sortBy['towerUpTime'] = 1; } const ranks: RoleType[] = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean); return ranks; } public static async updateSumCe(roleId: string, hid: number, ce: number, oldCe: number, lean = true) { let role = await RoleModel.findByRoleId(roleId); let topFive = role?.topFive||new Array(); let distance = ce - oldCe; topFive.sort((a, b) => {return b.ce - a.ce}); // 0-5,最大-最小 let index = topFive.findIndex(cur => cur.hid == hid); if(index == -1) { // 不在最强列表 if(topFive.length < 5) { // 不满5人 topFive.push({hid, ce}); } else if(topFive.length == 5){ if(ce > topFive[topFive.length - 1].ce) { // 跻身最强5人 topFive.pop(); topFive.push({hid, ce}); } } else { topFive.splice(5, topFive.length - 5); } } else { // 原来就是最强5人 if(ce < topFive[topFive.length - 1].ce) { // 滑出最强 let heroes = await HeroModel.getTopHero(roleId, 5); topFive = heroes.map(cur => {return {hid: cur.hid, ce: cur.ce}}); } else { topFive[index].ce = ce; } } let topFiveCe = topFive.reduce((pre, cur) => { return pre + cur.ce }, 0); role = await RoleModel.findOneAndUpdate({roleId}, { topFive, topFiveCe, $inc: {ce: distance} }).lean(lean); return role; } // 保存秘境首通队伍 public static async saveDungeonHero(roleId: string, battleId: number, heroes: Array, isSuccess: boolean) { if(isSuccess) { let role = await Role.findByRoleId(roleId); let dungeonHeroes = role && role.dungeonHeroes; let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId); if(!dungeonHeroes || !hasHero) { role = await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}}) } return role; } } // 保存开启功能 public static async pushFuncs(roleId: string, funcs: Array, lean = true) { const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean); return recs } public static async updateRoleInfo(roleId: string, roleUpdate:roleUpdate, lean = true) { delete roleUpdate._id; let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}).lean(lean); return result; } } export const RoleModel = getModelForClass(Role); export interface RoleType extends Pick, keyof Role>{};