// GVG遗迹 import { FILENAME } from '../../consts' import { RewardInter } from '../interface'; import { parseGoodStr, readFileAndParse } from '../util' export interface DicGVGVestige { // 唯一id readonly id: number; // 遗迹id readonly vestigeId: number; // 排行 readonly rank: number; // 驻扎分 readonly score: number; // 显示在详情的头像 readonly head: number; // 显示在上面的形象 readonly spine: number; // 显示的机器人的等级 readonly level: number; // 显示战力 readonly ce: number; // 突破奖励 readonly onceReward: RewardInter[]; // 突破时得到的gvg相关的奖励 readonly onceLeagueReward: RewardInter[]; // 机器人的出兵表使用 readonly warId: number; // 消耗征战令得到的奖励 readonly battleReward: RewardInter[]; // 消耗征战令得到的gvg相关的奖励 readonly battleLeagueReward: RewardInter[]; } export const dicGVGVestige = new Map>(); // 遗迹id => 排行 => dic export function loadGVGVestige() { dicGVGVestige.clear(); let arr = readFileAndParse(FILENAME.DIC_GVG_VESTIGE); arr.forEach(o => { o.onceReward = parseGoodStr(o.onceReward); o.onceLeagueReward = parseGoodStr(o.onceLeagueReward); o.battleReward = parseGoodStr(o.battleReward); o.battleLeagueReward = parseGoodStr(o.battleLeagueReward); o.warId = parseInt(o.warId); if(!dicGVGVestige.has(o.vestigeId)) { dicGVGVestige.set(o.vestigeId, new Map()); } dicGVGVestige.get(o.vestigeId)?.set(o.rank, o); }); arr = undefined; }