import { GVGTeamMem } from "../../domain/battleField/gvgBattle"; import { GVGLeagueType } from "../../db/GVGLeague"; import { GVGTeamModel, GVGTeamType, GVGTeamUpdate } from "../../db/GVGTeam"; import { GVGCityModel, GVGCityType } from "../../db/GVGCity"; import { gameData, getGVGBattleRankReward } from "../../pubUtils/data"; import { GVG_AREA_TYPE, GVG_BATTLE_RANK_TYPE, GVG_TECH_TYPE, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, STATUS } from "../../consts"; import { nowSeconds } from "../../pubUtils/timeUtil"; import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint"; import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory"; import { GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData"; import { GVG } from "../../pubUtils/dicParam"; import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral"; import { getGVGConfig } from "./gvgService"; import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare"; import { pinus } from "pinus"; import { dispatch } from "../../pubUtils/dispatcher"; import { Rank } from "../rankService"; import { LeagueRankInfo, RoleRankInfo } from "../../domain/rank"; import { findKeys, getAllServerName } from "../redisService"; import { sendMessageToChannel, sendMessageToCityWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc } from "../pushService"; import { sendMailToLeagueByContent } from "../mailService"; /** * TODO 检查上周是否有占领城池 * @param league * @returns boolean 是否占领 */ export async function checkHasCities(league: GVGLeagueType) { return false } /** * TODO 获取本联军上周占领的城池 * @param league * @returns number[] 城池id */ export async function getGVGCities(league: GVGLeagueType) { return [] } /** * 获取当前城池状态 * @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }] */ export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league: GVGLeagueType): Promise<{cityId: number, guardLeagueName: string, teamCnt: number }[]> { let cities = await GVGCityModel.findGuardCityByLeague(configId, groupId, serverType); let result: GVGCityMapInfo[] = []; for(let city of cities) { let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode); let obj = new GVGCityMapInfo(city, players.length); result.push(obj); } return result; } /** * 获取内存中队伍的数据结构 */ export function getGVGTeamMemInfo(team: GVGTeamType): GVGTeamMem { const teamMem = new GVGTeamMem(team); teamMem.isMoving = false; teamMem.startMoveTime = 0; teamMem.stopMoveTime = 0; return teamMem; } export function getBirthAreaOfCity(city: GVGCityType, leagueCode: string) { let isGuard = city.guardLeague == leagueCode; let dicGVGCity = gameData.gvgCity.get(city.cityId); return isGuard? dicGVGCity.defenseBirth: dicGVGCity.attackBirth; } // guild.gvgBattleHandler.startMove 检测 export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: number) { if(!team) return STATUS.GVG_BATTLE_TEAM_NOT_FOUND; if(team.cityId != cityId) return STATUS.GVG_BATTLE_IS_NOT_IN_CITY; if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED; if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING; let dicArea = gameData.gvgArea.get(areaId); if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND; if(dicArea.relateArea.indexOf(team.areaId) == -1) return STATUS.GVG_BATTLE_AREA_NOT_RELATE; return STATUS.SUCCESS; } export async function initRobots(configId: number, groupId: number, serverType: number, cityId: number) { let robotTeams = await GVGTeamModel.findRobotTeams(groupId, serverType, cityId); let updateDicPoints: DicGVGAreaPoint[] = []; let { areaIds = []} = gameData.gvgCity.get(cityId); for(let [_, point] of gameData.gvgAreaPoint) { if(areaIds.indexOf(point.areaId) == -1) continue; let robotTeam = robotTeams.find(team => team.pointId == point.pointId); if(!robotTeam || (!robotTeam.isBroken && robotTeam.configId != configId) ) { updateDicPoints.push(point); } } if(updateDicPoints.length > 0) { robotTeams = await GVGTeamModel.initRobots(configId, groupId, serverType, cityId, updateDicPoints); // 存入内存 let teamObj = getGVGBattleData(groupId, serverType); teamObj.enterCity(...robotTeams); } return robotTeams; } export function checkAreaIsInCity(cityId: number, areaIds: number[]) { let dicCity = gameData.gvgCity.get(cityId); if(!dicCity) return false; for(let areaId of areaIds) { if(dicCity.areaIds.indexOf(areaId) == -1) return false; } return true; } export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) { let winScore = Math.floor(lineupCe/GVG.GVG_BATTLE_SCORE); if(winScore <= 0) winScore = 1; return isSuccess? winScore: 0; } export async function teamBreak(city: GVGCityType, team: GVGTeamType) { if(team.durability > 0) return team let areaId = getBirthAreaOfCity(city, team.leagueCode); team = await GVGTeamModel.teamBreak(team.teamCode, team.isRobot, team.maxDurability, areaId); return team; } export function getGVGWarId(defenseTeam: GVGTeamType) { if(!defenseTeam.isRobot) return GVG.GVG_CITY_BGMAP_GKID; // 玩家防守地图 if(!defenseTeam.isCatapult) return GVG.GVG_CATAPULT_WARJSON; // 投石车使用 return GVG.GVG_ROBOT_WARJSON; // 据点守卫使用 } // guild.gvgBattleHandler.battleStart 里的heroes返回 export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) { let heroes: PvpEnemies[] = []; const dicWar = gameData.war.get(warId); if(!dicWar) { console.error(`warId ${warId} not found`); return [] } const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[]; for(let warJson of dicWarJson) { if(!isRobot) { let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId); if(!heroInfo) continue; let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } else { if(warJson.relation == 2) { let dicHero = gameData.hero.get(warJson.actorId); if(!dicHero) continue; let heroInfo = new PvpHeroInfo(); heroInfo.setRobotInfo(dicHero, warJson.lv); let hero = new PvpEnemies(warJson, heroInfo); heroes.push(hero); } } } return heroes } // guild.gvgBattleHandler.battleStart 检测 export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, defenseTeam: GVGTeamType) { if(!attackTeam || !defenseTeam) return STATUS.GVG_BATTLE_TEAM_INVALID; if(attackTeam.roleId != roleId) return STATUS.GVG_TEAM_IS_NOT_MINE; if(attackTeam.leagueCode == defenseTeam.leagueCode) return STATUS.GVG_SAME_LEAGUE_CANNOT_ATTACK; if(attackTeam.areaId != defenseTeam.areaId) return STATUS.GVG_TEAM_NOT_SAME_AREA; if(attackTeam.attackTime > nowSeconds()) return STATUS.GVG_TEAM_ATTACKING; if(defenseTeam.defenseTime > nowSeconds() || defenseTeam.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING; if(attackTeam.durability <= 0) return STATUS.GVG_ATTACK_TEAM_BROKEN; if(defenseTeam.durability <= 0) return STATUS.GVG_DEFENSE_TEAM_BROKEN; return STATUS.SUCCESS; } // —————————— 定时器相关 —————————— // // gvg激战期开始定时器 export async function gvgBattleStart() { let servers = pinus.app.getServersByType('guild'); let { configId } = getGVGConfig(); let guardCities = await GVGCityModel.findAllGuardCities(configId); for(let { cityId, groupId, serverType, guardLeague, guardLeagueName } of guardCities) { let sid = dispatch(cityId.toString(), servers)?.id; await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupId, serverType, guardLeague, guardLeagueName); } } // 每次活动开始初始化投石车 export async function initCatapult(cityId: number, groupId: number, serverType: number, leagueCode: string, leagueName: string) { let { configId } = getGVGConfig(); let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode); let activeTech = leaguePrepare?.activeTech||[]; let hasCatapult = false, atk = 0, durability = 0; for(let techId of activeTech) { let dicTech = gameData.gvgTech.get(techId); if(dicTech && dicTech.type == GVG_TECH_TYPE.BATTLE_ITEM_CATAPULT) { hasCatapult = true, atk = dicTech.param[0]; durability = dicTech.param[1]; } } if(hasCatapult) { let dicCity = gameData.gvgCity.get(cityId); let areaIds = (dicCity?.areaIds||[]).filter(areaId => { let dicArea = gameData.gvgArea.get(areaId); return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT; }); let teams = await GVGTeamModel.initCatapult(configId, groupId, serverType, cityId, leagueCode, leagueName, areaIds, atk, durability); // 处理内存 let teamObj = getGVGBattleData(groupId, serverType); teamObj.enterCity(...teams); } } // 投石车投伤害 export async function catapultHurt() { for(let [_key, teamObj] of getGVGBattleMap()) { let teams = teamObj.findCatapult(); for(let catapult of teams) { if(catapult.isBroken) continue; let dicArea = gameData.gvgArea.get(catapult.areaId); let relateArea = dicArea?.relateArea||[]; let teamCodes = teamObj.findCatapultAttackTeam(relateArea, catapult.leagueCode); let dicGVGCity = gameData.gvgCity.get(catapult.cityId); let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth) teamObj.battleEnd(teams); await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupId, teamObj.serverType, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, { cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team)) }); for(let team of teams) { await pushTeamBeHurtMessage(team); } } } } // 排行榜积分更新 export async function addBattleRankScore(gvgTeam: GVGTeamType, incScore: number) { let { configId, groupId, serverType, cityId, roleId, leagueCode, isRobot } = gvgTeam; if(isRobot) return; let r1 = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType, cityId }); r1.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true); let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId }); r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true); } // 获取排行榜 export async function getBattleRanks(configId: number, groupId: number, serverType: number, cityId: number, myLeague: GVGLeagueType) { let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId }); r.setGenerFieldsFun((obj => { if(obj instanceof LeagueRankInfo) { return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num } } return obj })); let { ranks, myRank } = await r.getRankListWithMyRank({ leagueCode: myLeague.leagueCode }); if (!myRank) { myRank = await r.generMyRankWithLeague(myLeague.leagueCode, 0, 0, myLeague); } return { ranks, myRank } } // 每5秒一次结算 export async function gvgBattleSeconds() { const { configId } = getGVGConfig(); const serverNames = await getAllServerName(); let keys: { groupId: number, serverType: number, cityId: number }[] = [] for(let [_key, teamObj] of getGVGBattleMap()) { // 每5秒给据点上的人加积分 let teams = teamObj.findSettledPoint(); for(let teamMem of teams) { if(teamMem.isBroken || teamMem.durability <= 0) continue; let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0; let team = await GVGTeamModel.addScore(teamMem.teamCode, addScore); await addBattleRankScore(team, addScore); } // 向下推送区域数据 for(let areaId of teamObj.findAreas()) { let dicArea = gameData.gvgArea.get(areaId); let teams = teamObj.findTeamsByArea(areaId); let result = teams.map(team => new GVGTeamSpineInMap(team, serverNames)); await sendMessageToGVGAreaWithSuc(teamObj.groupId, teamObj.serverType, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result }); let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupId == teamObj.groupId && cur.serverType == teamObj.serverType); if(index == -1) keys.push({ groupId: teamObj.groupId, serverType: teamObj.serverType, cityId: dicArea.cityId }); } } for(let { groupId, serverType, cityId } of keys) { let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId }); let rawRanks = await r.getRankByRange(); let ranks = rawRanks.map(obj => { if(obj instanceof LeagueRankInfo) { return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num } } return obj }) await sendMessageToGVGCityWithSuc(groupId, serverType, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks }); } } export async function gvgBattleEnd() { let { configId } = getGVGConfig(); let guardLeagueCnt = new Map(); // 城池占领情况 let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`); let rankKeys = keys.map(key => { let [,, _groupId, _serverType, _cityId] = key.split(':'); return { groupId: parseInt(_groupId), serverType: parseInt(_serverType), cityId: parseInt(_cityId) }; }).sort((a, b) => b.cityId - a.cityId); for(let { groupId, serverType, cityId } of rankKeys) { let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId }); let ranks = await r.getRankByRange(); // 排名最高占领城池 for(let obj of ranks) { let rank = obj; let cnt = guardLeagueCnt.get(rank.code)||0; if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) { await GVGCityModel.guardCity(configId, groupId, serverType, cityId, rank); guardLeagueCnt.set(rank.code, cnt + 1); break; } } // 联军排行榜发放奖励 for(let _obj of ranks) { let obj = _obj; let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.LEAGUE, obj.rank); await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_LEAGUE_RANK_REWARD, obj.code, { params: [`${obj.rank}`], goods: dicRank.reward }); } } // 个人排行榜发放奖励 let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`); for(let key of playerKeys) { let [,, _groupId, _serverType, _cityId] = key.split(':'); let groupId = parseInt(_groupId); let serverType = parseInt(_serverType); let cityId = parseInt(_cityId); let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType, cityId }); let ranks = await r.getRankByRange(); for(let _obj of ranks) { let obj = _obj; let dicRank = getGVGBattleRankReward(GVG_BATTLE_RANK_TYPE.PLAYER, obj.rank); await sendMailToLeagueByContent(MAIL_TYPE.GVG_BATTLE_PLAYER_RANK_REWARD, obj.roleId, { params: [`${obj.rank}`], goods: dicRank.reward }); } } } // —————————— 定时器相关 end —————————— // // —————————— 推送相关 —————————— // // 推送 export async function battleEndSendMessage(groupId: number, serverType: number, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) { // 推送伤害 await sendMessageToGVGAreaByTeamWithSuc(groupId, serverType, defenseTeam.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, { cityId, areaId: defenseTeam.areaId, attackType: 3, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)] }); await pushTeamBeHurtMessage(defenseTeam, attackTeam); await pushTeamBeHurtMessage(attackTeam); } // 队伍移动 export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) { if(team.curTeamBreak && team.originPointId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.originPointId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, { cityId: team.cityId, areaId: team.originPointId, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam) }); } await pushTeamMoveMessage(team); if(team.isRobot && team.isBroken) { await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, { cityId: team.cityId, areaId: team.areaId, teamCode: team.teamCode }); } } export async function pushTeamMoveMessage(team: GVGTeamType) { if(team.fromAreaId != team.areaId) { if(team.fromAreaId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, { cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode }); } if(team.areaId > 0) { await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, { cityId: team.cityId, areaId: team.fromAreaId, player: new GVGTeamInList(team) }); } } } // —————————— 推送相关 end —————————— //