import * as taskUtil from '../pubUtils/taskUtil'; import { RoleType } from '../db/Role'; import { pinus } from 'pinus'; import { resResult } from '../pubUtils/util'; import { STATUS, TASK_TYPE } from '../consts'; import { TaskParam } from '../domain/roleField/task'; import { HeroType } from '../db/Hero'; import { EquipType } from '../db/Equip'; import { getRoleOnlineInfo } from './redisService'; import { HeroScores } from '../db/PvpHistoryOpp'; import { ItemInter } from '../pubUtils/interface'; export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) { for(let role of roles) { if(role) { await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, role.roleId == roleId? funcs: null, taskType, role); } } } export async function checkTaskWithRole(roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) { let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) { let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) { let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) { let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) { let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) { let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) { let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs); pushTaskUpdate(roleId, sid, funcs, pushMessage); } export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: {type: number, id: number, count: number, received: boolean}[]) { if(!sid || !funcs) { let onlineUser = await getRoleOnlineInfo(roleId); sid = onlineUser.sid; funcs = onlineUser.funcs||[]; } if(!!sid) { let uids = [{uid: roleId, sid}]; pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids); } } /** * battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了 */ export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) { await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star); await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star); } export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) { for(let roleId of roleIds) { if(roleId == capId && roleIds.length > 1) { // 招募队友 await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {}); } else if (roleId !== capId) { // 协助寻宝 await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {}); } await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {}); await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality }); } } export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) { await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {}); if(isSuccess) { await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {}); await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {}); } else { await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {}); } await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 0, false, { heroScores }); }