import { IT_TYPE } from '../../../consts/consts'; import { getGoodById } from '../../../pubUtils/gamedata'; import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts'; import { ComBattleTeamModel } from './../../../db/ComBattleTeam'; import Role, { RoleModel } from './../../../db/Role'; import { STATUS } from '../../../consts/statusCode'; import { Application, BackendSession } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { RoleStatus } from './../../../db/ComBattleTeam'; export default function(app: Application) { return new ComBattleHandler(app); } class ComTeam { // 队伍唯一编号 teamCode: string; // 玩家列表 roleIds: Array // 队伍是否开放加入 pub: boolean; // 对应藏宝图 Id blueprtId: number; // 战斗状态 0:未开始,1:已开始,2:胜利,3:失败 status: number; // 玩家状态 roleStatus: Array; // 队长 roleId capId: string; // 战力限制 ceLimit: number; // boss 血量 bossHp: number; } export class ComBattleHandler { constructor(private app: Application) { } private teamMap: Map = new Map(); async createTeam(msg: {blueprtId: number, heroes: [ number ], pub: boolean, ceLimit: number}, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); let teamCode = session.get('teamCode'); const { blueprtId, heroes, pub, ceLimit } = msg; console.log('createTeam msg: ', msg); // 检查藏宝图Id是否合法 let goodData = getGoodById(blueprtId); if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID); // 检查藏宝图是否足够 let { consumeGoods, lv, headHid, topFiveCe } = await RoleModel.findByRoleId(roleId); if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); let blueprt = consumeGoods.find(good => good.id === blueprtId && good.count >= 1); if (!blueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_FOUND); // 检查是否有已创建未结束的寻宝,预先占用一张藏宝图 let teams = await ComBattleTeamModel.findTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING); if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH); // TODO: 检查武将是否拥有 // 创建队伍数据结构 let comTeam = new ComTeam(); comTeam.blueprtId = blueprtId; comTeam.capId = roleId; comTeam.pub = pub; comTeam.teamCode = teamCode; comTeam.roleIds = [roleId]; comTeam.status = COM_TEAM_STATUS.DEFAULT; comTeam.ceLimit = ceLimit; // TODO: boss 血量读表 comTeam.bossHp = 10000; let roleStatus = new RoleStatus(); roleStatus.heroes = heroes; roleStatus.isCap = true; roleStatus.headHid = headHid; roleStatus.topFiveCe = topFiveCe; roleStatus.roleId = roleId; roleStatus.isReady = true; roleStatus.totalDmg = 0; comTeam.roleStatus = [roleStatus]; this.teamMap.set(teamCode, comTeam); const team = await ComBattleTeamModel.createTeam(comTeam); if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR); let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, true); let users = channel.getMembers(); if (users.indexOf(roleId) === -1) { channel.add(roleId, sid); } return resResult(STATUS.SUCCESS, { teamCode }); } async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let sid = session.get('sid'); console.log('teamMap:' + JSON.stringify(this.teamMap)); let { teamCode, isFrd } = msg; let teamStatus = this.teamMap.get(teamCode); if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT); if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER); // TODO:助战等级限制,等表 let { lv, headHid, topFiveCe } = await Role.findByRoleId(roleId); if (lv < COM_TEAM_ENABLE_LV) { return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); } else if (topFiveCe < teamStatus.ceLimit) { return resResult(STATUS.COM_BATTLE_CE_LIMIT); } let roleStatus = new RoleStatus(); roleStatus.heroes = []; roleStatus.isCap = false; roleStatus.headHid = headHid || 1; roleStatus.topFiveCe = topFiveCe || 0; roleStatus.roleId = roleId; roleStatus.isFrd = isFrd; roleStatus.isReady = false; roleStatus.totalDmg = 0; const team = await ComBattleTeamModel.addRole(teamCode, roleStatus); if (!team) { return resResult(STATUS.COM_BATTLE_CREATE_ERR); } let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); let users = channel.getMembers(); if (users.indexOf(roleId) === -1) { channel.add(roleId, sid); } channel.pushMessage('onTeamJoin', {teamCode, roleInfo: {roleId, headHid: roleStatus.headHid, topFiveCe: roleStatus.topFiveCe}}); teamStatus.roleIds.push(roleId); teamStatus.roleStatus.push(roleStatus); return resResult(STATUS.SUCCESS, { teamInfo: { teamCode, roleStatus: teamStatus.roleStatus, capId: teamStatus.capId, ceLimit: teamStatus.ceLimit }}); } async getTeams(msg: { blueprtIds: Array }, session: BackendSession) { let roleId = session.get('roleId'); let { lv } = await Role.findByRoleId(roleId); if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); const teams = await ComBattleTeamModel.getTeamByBlueprt(msg.blueprtIds, COM_TEAM_STATUS.DEFAULT, true); if (!teams) return resResult(STATUS.COM_BATTLE_NO_VALID_TEAM); return resResult(STATUS.SUCCESS, { teamInfos: teams}); } async teammateReady(msg: {teamCode: string, heroes: Array}, session: BackendSession) { let roleId = session.get('roleId'); let { teamCode, heroes } = msg; let teamStatus = this.teamMap.get(teamCode); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes); if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR); teamStatus.roleStatus.forEach(st => { if (st && st.roleId === roleId) { st.heroes = heroes; st.isReady = true; } }); let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes}); return resResult(STATUS.SUCCESS); } async startBattle(msg: {teamCode: string}, session: BackendSession) { let roleId = session.get('roleId'); let { teamCode } = msg; let teamStatus = this.teamMap.get(teamCode); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); if (teamStatus.capId !== roleId) return resResult(STATUS.COM_BATTLE_CAP_ONLY); if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_ALREADY_START); for (let roleSt of teamStatus.roleStatus) { if (!roleSt.isReady) { return resResult(STATUS.COM_BATTLE_TEAM_NO_READY); } } teamStatus.status = COM_TEAM_STATUS.FIGHTING; let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); channel.pushMessage('onComBtlStart', {teamCode, roleStatus: teamStatus.roleStatus}); return resResult(STATUS.SUCCESS); } async action(msg: {teamCode: string, heroes: Array<{hid: number, hurtHp: number}>, killed: Array}, session: BackendSession) { let roleId = session.get('roleId'); let { teamCode, heroes, killed } = msg; let teamStatus = this.teamMap.get(teamCode); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); if (teamStatus.status !== COM_TEAM_STATUS.FIGHTING) return resResult(STATUS.COM_BATTLE_NOT_START); let totalHurtHp = 0; if (heroes && heroes.length) { heroes.forEach(hero => { if (hero.hurtHp > 0) { totalHurtHp += hero.hurtHp; } }); } let curRoleSt = null; teamStatus.roleStatus.forEach(roleSt => { if (roleSt.roleId === roleId) { if (killed && killed.length) { killed.forEach(killedHid => { if (roleSt.killed.indexOf(killedHid) === -1) { roleSt.killed.push(killedHid); } }); } roleSt.totalDmg += totalHurtHp; curRoleSt = roleSt; teamStatus.bossHp -= totalHurtHp; } }); let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); channel.pushMessage('onTeammateAct', {teamCode, bossHp: teamStatus.bossHp, roleStatus: {roleId, totalDmg: curRoleSt.totalDmg, killed}}); return resResult(STATUS.SUCCESS); } async battleEnd(msg: {teamCode: string, isSuccess: boolean}, session: BackendSession) { let roleId = session.get('roleId'); let { teamCode, isSuccess } = msg; let teamStatus = this.teamMap.get(teamCode); if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); if (isSuccess && teamStatus.bossHp <= 0) { let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess); if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR); // TODO: 根据策划结论考虑是否在推送中添加掉落 // TODO: 用户总伤害等的持久化 channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess}); } else if (!isSuccess) { let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess); if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR); if (team.status === COM_TEAM_STATUS.LOOSE) { channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess}); } else { channel.pushMessage('onTeammateAct', {teamCode, bossHp: teamStatus.bossHp, roleStatus: {roleId, battleStatus: 2}}); } } return resResult(STATUS.SUCCESS, { bossHp: teamStatus.bossHp }); } // async startBattle(msg: {}, session: BackendSession) { // let roleId = session.get('roleId'); // let roleName = session.get('roleName'); // let sid = session.get('sid'); // let teamCode = session.get('teamCode'); // console.log('role in startBattle: ', roleId, roleName, teamCode); // let channelService = this.app.get('channelService'); // let channel = channelService.getChannel(teamCode, true); // let users = channel.getMembers(); // if (users.indexOf(roleId) === -1) { // channel.add(roleId, sid); // } // users = channel.getMembers(); // channel.pushMessage('onAdd', {users}); // let tsid = channel.getMember(roleId)['sid']; // channelService.pushMessageByUids('bossHp', {data: 'datadata'}, [{ // uid: roleId, // sid: tsid // }]); // return resResult(STATUS.SUCCESS, { users, teamCode }); // } // /** // * Send messages to users // * // * @param {Object} msg message from client // * @param {Object} session // * // */ // async enterBattle(msg: {battleId: string , target: string}, session: BackendSession) { // let roleId = session.get('roleId'); // let roleName = session.get('roleName'); // let sid = session.get('sid'); // console.log('role in enterBattle: ', roleId, roleName, msg, this.app.rpc); // let channelService = this.app.get('channelService'); // let channel = channelService.getChannel(msg.battleId, false); // let users = channel.getMembers(); // if (users.indexOf(roleId) === -1) { // channel.add(roleId, sid); // } else { // return resResult(STATUS.COM_BATTLE_DUP_ENTER); // } // channel.pushMessage('onAddBattle', {users}); // return resResult(STATUS.SUCCESS, { users }); // } // async hurtHp(msg: {battleId: string, bossHurt: number, actorHurt: [{ actorId: number, actorHurt: number}]}, session: BackendSession) { // let roleId = session.get('roleId'); // let roleName = session.get('roleName'); // console.log('role in enterBattle: ', roleId, roleName, msg); // let channelService = this.app.get('channelService'); // let channel = channelService.getChannel(msg.battleId, false); // this.bossHp -= msg.bossHurt; // if (this.bossHp < 0) { // this.bossHp = 0; // channel.pushMessage('bossHp', {data: 'boss 挂啦!!!!!'}, undefined); // } // channel.pushMessage('bossHp', {bossHp: this.bossHp}, undefined); // return resResult(STATUS.SUCCESS, { bossHp: this.bossHp}); // } }