import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { nowSeconds } from '../pubUtils/timeUtil'; import { genCode } from '../pubUtils/util'; class Rank { @prop({ required: true }) roleId: string; @prop({ required: true }) score: number; @prop({ required: true }) time: number; @prop({ required: true }) job: number; } @index({ guildCode: 1 }) export default class BossInstance extends BaseModel { @prop({ required: true }) code: string; // 这个boss本的唯一值 @prop({ required: true }) guildCode: string; @prop({ required: true }) warId: number; @prop({ required: true }) bossHp: number; @prop({ required: true }) bossLv: number; @prop({ required: true, type: Rank, default:[]}) ranks:Array; @prop({ required: true }) startTime: number; @prop({ required: true, default: 0}) num: number; //重置次数 @prop({ required: true, default:[], type: String, _id: false}) roleIdRecords: Array; //记录提示过胜利boss关的玩家 @prop({ required: true }) winWarId: number; //记录上一次通关的关卡,boss被压制成功后,首次点开boss界面会提示文字,boss已被压制 @prop({ required: true }) winBossLv: number; //记录上一次通关的boss等级 @prop({ required: true }) winTime: number; //记录上一次通关的时间 @prop({ required: true, default: 0}) winNum: number; //记录上一次重置次数 @prop({ required: true, type: Rank, default:[]}) recordRanks:Array;//上一场排名信息 @prop({ required: true, default: false }) winSettled: boolean; //胜利是否结算过 public static async findBossInstance(guildCode: string, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOne({ guildCode }).lean(lean); return bossInstance; } public static async openBossInstance(guildCode: string, bossHp: number, warId: number, bossLv: number, lean = true) { let code = genCode(10); const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode },{ $setOnInsert: { code }, ranks:[], time: nowSeconds(), bossHp, bossLv, warId, $inc: { num: 1 }}, {new: true, upsert: true}).lean(lean); return bossInstance; } //记录玩家boss通关后首次查看boss关卡 public static async recordRoleIdWhenCheck(guildCode: string, roleId: string, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode }, { $push:{ roleIdRecords: roleId } }, { new: true }).lean(lean); return bossInstance; } public static async pushRecordRanks(guildCode: string, recordRank: Rank, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode }, { $push:{ recordRanks: recordRank } }, { new: true }).lean(lean); return bossInstance; } public static async pushRanks(guildCode: string, rank: Rank, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode }, { $push:{ ranks: rank } }, { new: true }).lean(lean); return bossInstance; } public static async updateBossInstance(guildCode: string, update:BossInstanceTypeParam, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode }, { $set:update }, { new: true }).lean(lean); return bossInstance; } public static async updateBossHp(guildCode: string, hp: number, roleId: string, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode, 'ranks.roleId': roleId, bossHp: { $gte: hp } }, { $inc: { bossHp: - hp ,'ranks.$.score': hp}, }, { new: true }).lean(lean); return bossInstance; } public static async updateRank(guildCode: string, roleId: string, lean = true) { const bossInstance: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode, 'ranks.roleId': roleId }, { $set:{ 'ranks.$.time': nowSeconds() } }, { new: true }).lean(lean); return bossInstance; } public static async removeBossRank(guildCode: string, roleId: string, lean = true) { const guildTrain: BossInstanceType = await BossInstanceModel.findOneAndUpdate({ guildCode }, { $pull:{ ranks: { roleId } }}, {new: true}).lean(lean); return guildTrain; } public static async findBySourceCode(guildCode: string, sourceCode: string) { const rec = await BossInstanceModel.findOne({ guildCode, code: sourceCode }).select('ranks').lean(); return rec; } } export const BossInstanceModel = getModelForClass(BossInstance); export interface BossInstanceType extends Pick, keyof BossInstance> {}; export type BossInstanceTypeParam = Partial; // 将所有字段变成可选项