import { RewardInter, pushMail, mailData } from "../pubUtils/interface"; import { MailModel, MailType } from "../db/Mail"; import { GroupMailModel, GroupMailType } from "../db/GroupMail"; import { ServerMailModel, ServerMailType } from '../db/ServerMail'; import { getRoleOnlineInfo } from "./redisService"; import { pinus } from "pinus"; import { gameData } from "../pubUtils/data"; import { nowSeconds } from '../pubUtils/timeUtil'; import { STATUS } from '../consts/statusCode'; import { resResult } from '../pubUtils/util'; import { GM_MAIL_TYPE, ITID, MAIL_STATUS, MAIL_TIME_TYPE, MAIL_TYPE, SEND_NAME, SEND_TITLE } from "../consts"; import { MailParam } from '../domain/roleField/mail'; import { GMMailType, GMMailModel, GMMailTypeParam } from "../db/GMMail"; import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService"; import { GMMailRecordModel } from "../db/GMMailRecord"; import { BAG } from "../pubUtils/dicParam"; import { GuildModel, GuildType } from "../db/Guild"; import moment = require("moment"); /** * 获取邮件信息 * @param {String} roleId 玩家id * @param {Number} serverId 服务器id */ export async function getMails(roleId: string, serverId: number) { let mails = await MailModel.findByRoleId(roleId)||[]; let groupMails = await GroupMailModel.findByRoleId(roleId)||[]; let serverMails = await ServerMailModel.findByRoleId(roleId, serverId)||[]; let list = getMailInfos(roleId, mails, groupMails, serverMails); list.sort((a, b) => a.sendTime - b.sendTime); return list; } /** * 根据数据库数据,生成返回数据 * @param {String} roleId 玩家id * @param {MailType[]} mails 单人邮件 * @param {GroupMailType[]} groupMails 多人邮件 * @param {ServerMailType[]} serverMails 全服邮件 */ function getMailInfos(roleId: string, mails: MailType[], groupMails: GroupMailType[], serverMails: ServerMailType[]) { let list: MailParam[] = []; // 结果 for(let mail of mails) { list.push(new MailParam( GM_MAIL_TYPE.SINGLE, mail, roleId)); } for(let mail of groupMails) { list.push(new MailParam(GM_MAIL_TYPE.GROUP, mail, roleId)); } for(let mail of serverMails) { list.push(new MailParam(GM_MAIL_TYPE.SERVER, mail, roleId)); } return list; } export async function sendMailByContent(contentId: MAIL_TYPE, hisRoleId: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[], notPush?: boolean }) { let f = new SendMailFun(); f.setWithContentId(contentId, params); await f.sendToUsers(GM_MAIL_TYPE.SINGLE, [hisRoleId]); } export async function sendMailToGuildByContent(contentId: MAIL_TYPE, guildCode: string, params: { sendName?: string, endTime?: number, params?: string[], goods?: RewardInter[], notPush?: boolean }, guild?: GuildType) { if(!guild) guild = await GuildModel.findByCode(guildCode, null, '+members'); if(!guild) return false; let f = new SendMailFun(); f.setWithContentId(contentId, params); await f.sendToGuild(guildCode, guild.members); return true; } /** * 发送邮件方法类 */ export class SendMailFun { private mailType: GM_MAIL_TYPE = GM_MAIL_TYPE.SINGLE; // 邮件类型 1-单人 2-多人 3-全服 private contentId: MAIL_TYPE = MAIL_TYPE.SEND_MAIL; // 0-读GmMail,1以上读dicMail private sendName: string = SEND_NAME; private title: string = SEND_TITLE; private content: string = ''; private gmmail: GMMailTypeParam; private hasGoods: boolean = false; // 是否内含奖励 private goods: RewardInter[] = []; // 发送的奖励 private sendTime: number; private endTime: number; private notPush: boolean = false; private mails: MailType[] = []; private groupMails: GroupMailType[] = []; private serverMails: ServerMailType[] = []; // 从dicMail读取数据 public setWithContentId(contentId: MAIL_TYPE, params: { sendName?: string, params?: string[], goods?: RewardInter[] }) { let dicMail = gameData.mail.get(contentId); this.contentId = contentId; this.sendTime = nowSeconds(); this.endTime = this.sendTime + dicMail?.time||0; this.content = this.getContent(dicMail.content, params.params); if(dicMail.title) this.title = dicMail.title; if(dicMail.sendName) this.sendName = dicMail.sendName; this.hasGoods = params.goods?.length > 0; this.goods = params.goods||[]; } getContent(content: string, params: string[] = []) { if(!content) content = '%d'; for(let p of params) { content = content.replace(/%d/, p); } return content } // 从GMMail表读取数据 public async setWithGmMail(gmmail: GMMailType) { this.gmmail = gmmail; this.contentId = 0; if(gmmail.timeType == MAIL_TIME_TYPE.IMMEDIATE) { this.sendTime = nowSeconds(); } else if (gmmail.timeType == MAIL_TIME_TYPE.DELAY) { this.sendTime = gmmail.startTime; } else if (gmmail.timeType == MAIL_TIME_TYPE.CIRCLE) { this.sendTime = moment(moment().format('YYYY-MM-DD ' + gmmail.circleHour)).unix(); } this.endTime = this.sendTime + gmmail.expire * 60 * 60; this.sendName = gmmail.sendName; this.title = gmmail.title; this.content = gmmail.content; this.hasGoods = gmmail.hasGoods; this.goods = gmmail.goods; return gmmail; } private getCreateMailParams() { return { contentId: this.contentId, mail: this.gmmail?._id, sendTime: this.sendTime, endTime: this.endTime, goods: this.goods, title: this.title, sendName: this.sendName, content: this.content, hasGoods: this.hasGoods } } // 生成单人邮件 private async createSingleMails(roleIds: string[]) { let mails = new Map(); for(let roleId of roleIds) { let originMail = await MailModel.addMail({ roleId, ...this.getCreateMailParams() }); this.mails.push(originMail); let mail = new MailParam(this.mailType, originMail); mails.set(roleId, mail); } return mails; } // 生成多人邮件 private async createGroupMails(roleIds: string[]) { let roleStatus = roleIds.map(roleId => { return { roleId, status: MAIL_STATUS.CREATE } }) let originMail = await GroupMailModel.addMail({ roleStatus, ...this.getCreateMailParams() }); this.groupMails.push(originMail); return new MailParam(this.mailType, originMail); } // 生成全服邮件 private async createServerMails(serverIds: number[]) { let mails = new Map(); for(let serverId of serverIds) { let originMail = await ServerMailModel.addMail({ serverId, ...this.getCreateMailParams() }); mails.set(serverId, new MailParam(this.mailType, originMail)); this.serverMails.push(originMail); } return mails } // 向某几个玩家推送 public async sendToUsers(mailType: GM_MAIL_TYPE.SINGLE|GM_MAIL_TYPE.GROUP,roleIds: string[], myRoleId?: string, mySid?: string) { this.mailType = mailType; let uids: { uid: string, sid: string }[] = [] for(let roleId of roleIds) { let sid = ''; if(roleId == myRoleId) { sid = mySid; } else { let hisOnlineInfo = await getRoleOnlineInfo(roleId); if(hisOnlineInfo.isOnline) { sid = hisOnlineInfo.sid; } } if(sid) { uids.push({ uid: roleId, sid }); } } if(mailType == GM_MAIL_TYPE.SINGLE) { let mails = await this.createSingleMails(roleIds); for(let { uid, sid } of uids) { let mail = mails.get(uid); if(uids.length > 0 && mail && !this.notPush) pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails: [mail] }), [{ uid, sid }]); } } else if (mailType == GM_MAIL_TYPE.GROUP) { let mail = await this.createGroupMails(roleIds); if(uids.length > 0 && !this.notPush) pinus.app.channelService.pushMessageByUids('onMailsAdd', resResult(STATUS.SUCCESS, { mails: [mail] }), uids); } else { // mailType错误 return false; } return true; } // 向军团推送 public async sendToGuild(guildCode: string, members: string[]) { this.mailType = GM_MAIL_TYPE.GROUP; let mails = await this.createGroupMails(members); let chatSid = await getGuildChannelSid(guildCode); if(!this.notPush) pinus.app.rpc.chat.guildRemote.sendMailToGuild.toServer(chatSid, guildCode, 'onMailsAdd', { mails }); } // 向全服推送 public async sendToServer(serverIds: number[]) { this.mailType = GM_MAIL_TYPE.SERVER; let mails = await this.createServerMails(serverIds); for(let serverId of serverIds) { let mail = mails.get(serverId); if(mail && !this.notPush) { let chatSid = await getWorldChannelSid(serverId); pinus.app.rpc.chat.chatRemote.sendMail.toServer(chatSid, serverId, 'onMailsAdd', { mails: [mail] }); } } } public async saveRecord(createUid: number) { for(let mail of this.mails) { await GMMailRecordModel.createRecord(GM_MAIL_TYPE.SINGLE, mail, createUid); } for(let mail of this.groupMails) { await GMMailRecordModel.createRecord(GM_MAIL_TYPE.GROUP, mail, createUid); } for(let mail of this.serverMails) { await GMMailRecordModel.createRecord(GM_MAIL_TYPE.SERVER, mail, createUid); } } } export function checkMailGoods(mail: MailType | GroupMailType | ServerMailType, equipCount: number) { let isEquipOver = false; for (let good of mail.goods) { let dicGoods = gameData.goods.get(good.id); let dicItid = ITID.get(dicGoods.itid); if (dicItid.table == 'equip') { // 装备 if (++equipCount > BAG.BAG_EQUIP_UPLIMITED) { isEquipOver = true; break; } } } return { isEquipOver, equipCount } }