import { Application, BackendSession } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { STATUS, SIGNIN_VIP_OPEN_LIMIT, ACTIVITY_TYPE, SERVER_OPEN_TIME, SIGNIN_OPEN, SIGNIN_CLOSE } from '../../../consts'; import { canBuyVip, getPlayerSignInData, signInActivity } from '../../../services/signInService'; import { addItems, createHeroes, handleCost } from '../../../services/rewardService'; import { SignInItem } from '../../../domain/activityField/signInField'; import { ActivitySignInModel } from '../../../db/ActivitySignIn'; import moment = require('moment'); import { RoleModel } from '../../../db/Role'; import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; export default function (app: Application) { return new SignInHandler(app); } export class SignInHandler { constructor(private app: Application) { } /************************签到活动****************************/ /** * @description 获取普通签到活动数据 * @param {BackendSession} session * @param {{ activityId: number}} msg * @memberof SignInHandler */ async getSignInActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let todayIndex = moment(new Date()).date(); if (todayIndex < SIGNIN_OPEN || todayIndex > SIGNIN_CLOSE) {//未开启 return resResult(STATUS.ACTIVITY_CLOSED); } let playerData = await getPlayerSignInData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } /** * @description 签到获得奖励 * @param {{ activityId: number, dayIndex: number}} msg * @param {BackendSession} session * @memberof SignInHandler */ async getSignInReward(msg: { activityId: number, dayIndex: number }, session: BackendSession) { const { activityId, dayIndex } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const funcs: number[] = session.get('funcs'); let todayIndex = moment(new Date()).date(); if (todayIndex < SIGNIN_OPEN || todayIndex > SIGNIN_CLOSE) {//未开启 return resResult(STATUS.ACTIVITY_CLOSED); } let openTime = SERVER_OPEN_TIME; // let activityData = await signInActivity(serverId, roleId); // if (!activityData) {//未配置活动数据 // return resResult(STATUS.ACTIVITY_MISSING); // } // if (activityData.activityId != activityId) { // return resResult(STATUS.ACTIVITY_EXPIRE); // } let playerData = await getPlayerSignInData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (dayIndex > playerData.todayIndex) { return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER); } //开服第一个月可以签到之前未领取的奖励,下个月只能签到当天奖励,补签 let isDelay = false;//补签 if (moment().diff(moment(openTime).startOf('months'), 'months') != 0 && (dayIndex != playerData.todayIndex)) { isDelay = true; } let roundIndex = playerData.roundIndex; //高级签到开启条件 let { lv } = await RoleModel.findByRoleId(roleId); if (playerData.type == ACTIVITY_TYPE.SIGN_IN_VIP) { if (!canBuyVip(lv)) return resResult(STATUS.ACTIVITY_SIGNIN_VIP_CONDITION); if (!playerData.isVip) { return resResult(STATUS.ACTIVITY_SIGNIN_VIP_CONDITION); } } let signinItemData: SignInItem = playerData.findDayItem(dayIndex); if (!signinItemData) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } if (!signinItemData.canReceive()) {//已经领取过 return resResult(STATUS.ACTIVITY_REWARDED); } if (isDelay) { let consume = stringToConsumeParam(playerData.consume) let consumeResult = await handleCost(roleId, sid, consume); if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); } await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, [dayIndex]); let rewardParamArr: Array = stringToRewardParam(signinItemData.reward); let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr) return resResult(STATUS.SUCCESS, Object.assign(result, { param: { activityId, dayIndex }, })); } }