// 一些通用的interface定义 import { Attribute } from "../domain/roleField/attribute"; export interface RewardInter { id: number; count: number; } export interface EquipInter { id: number; name: string; quality: number; suitId: number; hole: number; randomEffect: Array; itid: number; hid?: number; times?: number; }; export interface BagInter { id: number, itemName: string, count: number, type: number, hid: number, times?: number }; export interface ItemInter { id?: number, count?: number, seqId?: number, type?: number }; // 百家学宫,布阵武将位置 export interface SclPosInter { id: number; hid: number; isOpen: boolean; } // 百家学宫返回 export interface SclResultInter { id: number; position: SclPosInter[] } // pvp对手返回 export interface oppPlayersInter { pos: number; // 对手位置 roleId: string; // 对手玩家id roleName: string; // 对手玩家名 head: number; // 头像 frame: number; // 相框 spine: number; // 形象 pLv: number; // 对手队伍等级 defCe: number; // 防守阵容战力 addScore: number; // 战胜后可获军功 plusScore: number; // 连胜加成军功 rankLv: number; } export interface oppHeroesDefenseInter { actorId: number; // 武将id actorName: string; // 武将名 dataId: number; // 出兵表唯一id relation: number; // 地方还是我方 direction: number; // 方向 outIndex: number; // 玩家设置的出场顺序,即order字段 x: number; // 战场x坐标 y: number; // 战场y坐标 var: number; // 变量 lv: number; // 等级 hide: number; // 是否隐藏 initial_ai: number; // ai类型 attribute: Attribute; star: number; // 星级 skill: string | number; // 技能 seid: string; // 技能 spine: string | number; // 动画 } export interface pvpEndParamInter { hid: number; damage: number; heal: number; underDamage: number; } export interface Uid { uid: string; sid: string; } export interface pushMail { route: string; data: mailData[]; uids: Uid[]; } export interface mailData { id: string; goods: RewardInter[]; sendTime: number; endTime: number; content: string; status: number; mailType: number; sendName: string; }