import { addRedisChannel, redisChannelServer } from './redisService'; import { groupRoomId } from './chatService'; import { pinus } from 'pinus'; import { crc32 } from 'crc'; import { CHANNEL_PREFIX } from '../consts'; import { RoleModel } from './../db/Role'; export async function channelServer(roomId: string) { const existSid = await redisChannelServer(roomId); if (existSid) { return existSid; } const servers = pinus.app.getServersByType('chat'); if (!servers || !servers.length) return null; let index = Math.abs(crc32(roomId)) % servers.length; const newSid = servers[index].id; const addResult = await addRedisChannel(roomId, newSid); if (!addResult) return null; return newSid; } async function addRoleToChannel(roomId: string, roleId: string, sid: string) { const channelSid = await channelServer(roomId); await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid); } export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId); await addRoleToChannel(roomId, roleId, sid); } export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); await addRoleToChannel(roomId, roleId, sid); } export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) { const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode); await addRoleToChannel(roomId, roleId, sid); } export async function addRoleToCityChannel(roleId: string, sid: string, cityId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.CITY, cityId); await addRoleToChannel(roomId, roleId, sid); } async function leaveChannel(roomId: string, roleId: string, sid: string) { const channelSid = await channelServer(roomId); await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid); } export async function leaveSysChannel(roleId: string, sid: string, serverId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId); await leaveChannel(roomId, roleId, sid); } export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); await leaveChannel(roomId, roleId, sid); } export async function leaveCityChannel(roleId: string, sid: string, cityId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.CITY, cityId); await leaveChannel(roomId, roleId, sid); } export async function leaveGuildChannel(roleId: string, sid: string) { const { guildCode } = await RoleModel.findByRoleId(roleId, 'guildCode'); if (!guildCode) return; const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode); await leaveChannel(roomId, roleId, sid); } export async function getWorldChannelSid(serverId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId); const channelSid = await channelServer(roomId); return channelSid; } export async function getGuildChannelSid(guildCode: string) { const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode); const channelSid = await channelServer(roomId); return channelSid; } export async function getCityChannelSid(cityId: number) { const roomId = groupRoomId(CHANNEL_PREFIX.CITY, cityId); const channelSid = await channelServer(roomId); return channelSid; }