import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../domain/activityField/gachaField";; import { ActivityModel } from "../db/Activity"; import { DicGacha } from "../pubUtils/dictionary/DicGacha"; import { UserGachaType, UserGachaModel } from "../db/UserGacha"; import { shouldRefresh, getRandEelm, getRandEelmWithWeight } from "../pubUtils/util"; import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../consts"; import { getTimeFunD, getZeroPointD } from "../pubUtils/timeUtil"; import { gameData, getDicGachaFloor } from "../pubUtils/data"; /** * 获取招募列表 * @param roleId */ export async function getGachaList(roleId: string) { let userGachaList = await UserGachaModel.findAllByRole(roleId); let list: GachaListReturn[] = []; for (let [id, dicGacha] of gameData.gacha) { if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时 let userGacha = userGachaList.find(cur => cur.gachaId == id); if (userGacha) userGacha = await refreshGacha(dicGacha, userGacha); let param = new GachaListReturn(dicGacha, userGacha); list.push(param); } return list; } /** * 获取活动页签里的限时卡池 * * @param roleId 玩家id * @param aid 活动id */ export async function getLimitGacha(serverId: number, roleId: string, activityId: number) { let activityData = await ActivityModel.findActivity(activityId); if (!activityData) return false; let gachaData = new GachaData(activityData); let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId); userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha); gachaData.setUserGacha(userGacha); return gachaData } /** * 刷新免费次数 * @param dicGacha * @param userGacha */ export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) { let { day, count } = dicGacha.free; if (count <= 0) { return userGacha; } let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha; if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) { let ref = getTimeFunD().getAfterDayByGap(refFreeTime, day); userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref); } if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) { hope = hope.map(cur => { return { ...cur, hasGet: false } }); let ref = getZeroPointD(); userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref); } return userGacha } export async function getVisitedHeroList(roleId: string) { let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0); if (shouldRefresh(refVisitedTime, new Date())) { visitedHero = []; } return visitedHero; } /** * @description 获得保底结果 * @param gachaId 招募表id * @param base 按普通概率获得的东西 内容参考gachaContent * @param floor 玩家保底数据 */ export function getFloorResult(gachaId: number, base: number, floor: Floor[]) { let dicGachaContent = gameData.gachaContent.get(base); // 普通随机得出的结果是哪一类; if (!dicGachaContent) { console.error('dic_zyz_gachaContent error'); return false; // DIC_NOT_FOUND 直接报错 } let touchedFloor = 0, touchedHeroQuality: number; // 触发的保底的id let dicFloorType = GACHA_TO_FLOOR.get(gachaId); for (let id of dicFloorType) { let { type, param } = dicGachaContent; let heroQuality = getHeroQuality(id); if (heroQuality == false) continue; let isTarget = type == GACHA_CONTENT_TYPE.HERO && param[0] == heroQuality; if (!isTarget) { // 触发保底 let percent = countFloorPercent(id, floor); let rand = Math.random(); if (rand < percent) { // 可以替换为保底 if (touchedFloor > 0 && touchedFloor < id) { // 如果已经触发过保底了 // 更新被覆盖掉的那个保底数量 updateUserFloor(floor, touchedFloor, false); } touchedFloor = id; touchedHeroQuality = heroQuality; } else { updateUserFloor(floor, id, false); } } else { updateUserFloor(floor, id, true); } } if (touchedFloor > 0) { updateUserFloor(floor, touchedFloor, true); return gameData.gachaContentHero.get(touchedHeroQuality); } else { return base; } } /** * @description 更新玩家保底数据 * @param floor 玩家保底数据 * @param id 更新的保底类型 * @param needReset 是否重置保底 */ function updateUserFloor(floor: Floor[], id: number, needReset: boolean) { let curFloor = floor.find(cur => cur.id == id); if (!curFloor) { curFloor = { id, count: 0 }; floor.push(curFloor); } if (needReset) { curFloor.count = 0; } else { curFloor.count++; } } /** * 计算保底概率 * @param id 保底类型 * @param floor 玩家保底数据 */ function countFloorPercent(id: number, floor: Floor[]) { let curFloor = floor.find(cur => cur.id == id); let count = curFloor ? curFloor.count : 0; // 保底概率,暂时使用线性公式,由策划使用后选择 let floorCount = getDicGachaFloor(id); return count / floorCount; } /** * 获取保底武将的品质 * @param id 保底类型id in GACHA_FLOOR_TYPE */ function getHeroQuality(id: number) { if (id == GACHA_FLOOR_TYPE.PURPLE) { return HERO_QUALITY_TYPE.PURPLE; } else if (id == GACHA_FLOOR_TYPE.GOLD) { return HERO_QUALITY_TYPE.GOLD; } else if (id == GACHA_FLOOR_TYPE.ASSIGN) { return 0 } else { return false; } } /** * 根据contentId获得抽卡结果(包括心愿单) * @param contentId dic_zyz_gachaContent的id * @param lv 玩家等级 * @param hope 玩家心愿单 */ export function getResultFromContentId(contentId: number, lv: number, hope: Hope[]) { let dic = gameData.gachaContent.get(contentId); let { type, param, count } = dic; if (type == GACHA_CONTENT_TYPE.HERO) { let pool: number[] = getPoolByHope(hope, param[0]); let hero = getRandEelm(pool); let result = new GachaResult(contentId); result.setHero(hero[0]); return result } else { let pool: number[] = []; if (type == GACHA_CONTENT_TYPE.HERO_PIECE) { pool = getAllItemByQuality(IT_TYPE.HERO_PIECE, param[0], lv); } else if (type == GACHA_CONTENT_TYPE.BLUEPRT) { pool = getAllItemByQuality(IT_TYPE.BLUEPRT, param[0], lv); } else if (type == GACHA_CONTENT_TYPE.JEWEL) { pool = getAllJewelByLv(param[0]); } else if (type == GACHA_CONTENT_TYPE.TERAPH_MATERIAL) { pool = param; } else if (type == GACHA_CONTENT_TYPE.SUIT_PAPER) { pool = getSuitPaper(lv); } let item = getRandEelm(pool); let result = new GachaResult(contentId); result.setItem(item[0], count); return result; } } /** * 心愿 * @param hope 玩家数据里的心愿单 * @param qualtiy 武将品质 */ function getPoolByHope(hope: Hope[], qualtiy: number) { if (qualtiy == HERO_QUALITY_TYPE.GOLD) { let hopeMap = new Map(); let hasGetHope: number[] = []; for (let h of hope) { if (h.hid > 0) { hopeMap.set(h.id, h); if (h.hasGet) hasGetHope.push(h.id); } } let list = gameData.gachaHope.map(cur => { return { ...cur, hasGet: hopeMap.get(cur.id)?.hasGet || false }; }) let { dic: { id, hasGet } } = getRandEelmWithWeight(list); if (id == 0 || hasGet) { return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } else { if (hopeMap.has(id)) { let curHope = hopeMap.get(id); curHope.hasGet = true; return [curHope.hid]; } else { return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur)); } } } else { return getAllHeroByQuality(qualtiy); } } /** * 根据品质获得武将池 * @param quality 品质 */ export function getAllHeroByQuality(quality: number) { if (quality == 0) return [GACHA_OCCUPY_HID]; let allHero: number[] = []; let allQuality: number[] = []; for (let { actorId } of gameData.recruit) { let dicHero = gameData.hero.get(actorId); if (dicHero.quality == quality) { allHero.push(actorId); } if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality); } allQuality.sort((a, b) => a - b); if (allQuality.length == 0) return []; if (allHero.length == 0) { allHero = getAllHeroByQuality(allQuality[0]); } return allHero; } function getAllItemByQuality(itid: number, quality: number, lv: number) { let allPiece: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (dicGoods.itid == itid) { if ((quality == 0 || dicGoods.quality == quality) || dicGoods.lvLimited <= lv) { allPiece.push(id); } } } return allPiece; } function getAllJewelByLv(lv: number) { let itids: number[] = []; for (let [id, { type }] of ITID) { if (type == CONSUME_TYPE.JEWEL) itids.push(id); } let items: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (itids.includes(dicGoods.itid)) { if (lv == 0 || dicGoods.lvLimited == lv) { items.push(id); } } } return items; } function getSuitPaper(lv: number) { let items: number[] = []; for (let [id, dicGoods] of gameData.goods) { if (dicGoods.itid == IT_TYPE.PAPER) { if (dicGoods.lvLimited <= lv) { items.push(id); } } } return items; }