import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, GuildRankInfo, GuildLeader, LineupParam, myIdInter, GeneralRankParamRole, GeneralRankParamBattle } from "../domain/rank"; import { REDIS_RANK_TO_INFO, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, REDIS_RANK_TO_EXTRA, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, RANK_TYPE_TO_KEY } from "../consts"; import { redisClient, setUserInfo } from "./redisService"; import { RoleType, RoleModel } from "../db/Role"; import { GuildType, GuildModel } from "../db/Guild"; import { HeroModel, HeroType, HeroUpdate } from "../db/Hero"; import { SystemConfigModel } from "../db/SystemConfig"; import { PvpDefenseModel } from "../db/PvpDefense"; import { gameData } from "../pubUtils/data"; import { nowSeconds } from "../pubUtils/timeUtil"; import { getWorldChannelSid } from "./chatChannelService"; import { pinus } from "pinus"; /** * @description 排行榜相关操作 * @export * @class Rank */ export class Rank { isInit: boolean = false; // 初始排行榜 key: string; // 排行榜原始key keyName: KeyName; // 拼接之后的key infoKey: string; // 玩家数据key extraKeys: string[]; isUnion: boolean; // 是否使用多个zset联合计算 limit: number = 200; // 排行榜长度 timelen: number = 10; // 给时间位留的长度 unionRankLife: number = 10; constructor(key: string, keyParam: KeyNameParam, isUnion = false, limit = 200) { this.key = key; this.keyName = new KeyName(key, keyParam); this.infoKey = REDIS_RANK_TO_INFO.get(key); this.extraKeys = REDIS_RANK_TO_EXTRA.get(key) || []; this.isUnion = isUnion; switch (key) { case REDIS_KEY.TOP_LINEUP_RANK: case REDIS_KEY.TOP_HERO_RANK: case REDIS_KEY.SUM_CE_RANK: case REDIS_KEY.HERO_RANK: this.timelen = 0; break; case REDIS_KEY.RACE_ACTIVITY: this.timelen = 6; break; default: this.timelen = 10; break; } this.limit = limit; } public setIsInit(init: boolean) { this.isInit = init; } /** * 返回字段修改 * @param obj */ private async generFields(obj: GuildRankInfo | RoleRankInfo) { return obj; } /** * 从外部设置返回字段 * @param cb */ public setGenerFieldsFun(cb: (obj: GuildRankInfo | RoleRankInfo) => any) { this.generFields = cb; } /** * 设置合成的排行榜的生命时长 单位s * @param unionRankLife */ public setUnionRankLife(unionRankLife: number) { this.unionRankLife = unionRankLife; } /** * 该排行是否为空 * @param void */ public async existsRank() { const result = await redisClient().existsAsync(this.keyName.getName()); return result; } /** * 根据role表设置更新排行榜&玩家信息 * @param roleId 玩家id * @param score 得分 * @param timestamp 时间点 * @param role 玩家数据库数据 * @param isInc 得分是累加上的还是直接设置的 */ public async setRankWithRoleInfo(roleId: string, score: number, timestamp: number, role?: RoleType, isInc = false) { // 如果没有信息,更新玩家信息 for (let infoKey of [this.infoKey, ...this.extraKeys]) { const hasCurUser = await redisClient().hexistsAsync(infoKey, roleId); if (!hasCurUser) { await this.generParamAndSet(infoKey, { roleId }, { role }); } } let newScore = await this.setRank({ roleId }, score, timestamp, isInc); return newScore; } /** * 根据军团表设置更新排行榜&军团信息 * @param guildCode 军团code * @param score 得分 * @param timestamp 时间点 * @param guild 军团数据库 * @param isInc 得分是累加上的还是直接设置的 */ public async setRankWithGuildInfo(guildCode: string, score: number, timestamp: number, guild?: GuildType, isInc = false) { for (let infoKey of [this.infoKey, ...this.extraKeys]) { const hasCurUser = await redisClient().hexistsAsync(infoKey, guildCode); if (!hasCurUser) { await this.generParamAndSet(infoKey, { guildCode }, { guild }); } } let newScore = await this.setRank({ guildCode }, score, timestamp, isInc); return newScore; } /** * 根据武将表设置更新排行榜&玩家信息 * @param roleId 玩家id * @param hid 武将id * @param score 得分 * @param timestamp 时间点 * @param hero 武将数据库 * @param isInc 得分是累加上的还是直接设置的 */ public async setRankWithHeroInfo(roleId: string, hid: number, score: number, timestamp: number, hero?: HeroType, isInc = true) { // 如果没有信息,更新玩家信息 for (let infoKey of [this.infoKey, ...this.extraKeys]) { await this.generParamAndSet(infoKey, { roleId, hid }, { hero }); } let newScore = await this.setRank({ roleId, hid }, score, timestamp, isInc); return newScore; } /** * 将玩家信息按顺序组成 如:roleId:hid * @param {{ string }} key redis key * @param {{ roleId?: string; guildCode?: string; hid?: number }} param 玩家信息 */ private composeFields(key: string, param: myIdInter) { let type = KEY_TO_COMPOSE_FIELD.get(key); if (type == COMPOSE_FIELD_TYPE.ROLE) { return param.roleId; } else if (type == COMPOSE_FIELD_TYPE.GUILD) { return param.guildCode; } else if (type == COMPOSE_FIELD_TYPE.ROLE_HERO) { return `${param.roleId}:${param.hid}`; } else { return ''; } } /** * 将合成了的玩家顺序解开 * @param key redis key * @param field * @returns {{ roleId?: string; guildCode?: string; hid?: number }} */ private decodeFields(key: string, field: string) { let type = KEY_TO_COMPOSE_FIELD.get(key); let arr = field.split(':'); if (type == COMPOSE_FIELD_TYPE.ROLE) { return { roleId: arr[0] }; } else if (type == COMPOSE_FIELD_TYPE.GUILD) { return { guildCode: arr[0] }; } else if (type == COMPOSE_FIELD_TYPE.ROLE_HERO) { return { roleId: arr[0], hid: parseInt(arr[1]) }; } else { return {}; } } /** * 将玩家数据设置进redis * @param infoKey 玩家信息的redis key * @param fields 玩家id * @param db 数据库内的数据 */ public async generParamAndSet(infoKey: string, fields: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroType }) { let { roleId, guildCode, hid } = fields; let { role, guild, hero } = db; if (infoKey == REDIS_KEY.USER_INFO) { if (!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } let param = new RankParam(role, true); await this.setUserInfo(infoKey, { roleId }, param); } else if (infoKey == REDIS_KEY.GUILD_INFO) { if (!guild) { guild = await GuildModel.findByCode(guildCode, this.keyName.serverId, GUILD_SELECT.RANK) } let param = new GuildRankParam(guild); await this.setUserInfo(infoKey, { guildCode }, param); } else if (infoKey == REDIS_KEY.TOP_LINEUP_INFO) { if (!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } let { topLineup = [] } = role; let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP); let arr = new Array(); for (let { hid } of topLineup) { let curHero = heroes.find(cur => cur.hid == hid); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } await this.setUserInfo(infoKey, { roleId }, arr); } else if (infoKey == REDIS_KEY.HERO_INFO) { if (!hero) { hero = await HeroModel.findByHidAndRole(hid, roleId, HERO_SELECT.RANK_LINEUP, true); } let arr = new Array(); if (hero) { let param = new LineupParam(hero); arr.push(param); await this.setUserInfo(infoKey, { roleId, hid }, arr); } } else if (infoKey == REDIS_KEY.DUNGEON_LINEUP) { if (!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } let { dungeonWarId, dungeonHeroes } = role; if(dungeonWarId > 0) { let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId); let lineup = cur?cur.heroes: []; let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP); let arr = new Array(); for (let seqId of lineup) { let curHero = heroes.find(cur => cur.seqId == seqId); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } await this.setUserInfo(infoKey, { roleId }, arr); } } else if (infoKey == REDIS_KEY.SHOW_LINEUP) { if (!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } let { showLineup, topLineup = [] } = role; let heroes = await HeroModel.findByRole(roleId, [], HERO_SELECT.RANK_LINEUP); let arr = new Array(); if(!showLineup) showLineup = topLineup.map(cur => cur.hid); for (let hid of showLineup) { let curHero = heroes.find(cur => cur.hid == hid); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } await this.setUserInfo(infoKey, { roleId }, arr); } } /** * 设置信息 * @param infoKey * @param myId * @param param */ private async setUserInfo(infoKey: string, myId: myIdInter, param: RankParam | GuildRankParam | LineupParam[]) { let field = this.composeFields(infoKey, myId); let value = JSON.stringify(param); return await redisClient().hsetAsync(infoKey, field, value); } /** * 更新排行榜数据 * @param myId * @param score * @param timestamp * @param isInc */ public async setRank(myId: myIdInter, score: number, timestamp: number, isInc = false) { let oldTop = await this.getRankByRank(0, 0); let oldScore = oldTop.length > 0? oldTop[0].num: 0; // 更新分数 let newScore = score; if (this.isUnion) { newScore = await this.updateRankScoreAtom(myId, score, timestamp, isInc); } else { newScore = await this.updateRankScoreEncode(myId, score, timestamp, isInc) } this.checkMyRankAndPush(myId, oldScore, newScore); return newScore; } /** * @description 使用将score和time合成一个字段更新分数 * @param myId * @param score * @param timestamp */ private async updateRankScoreEncode(myId: myIdInter, score: number = 0, timestamp: number = 0, isInc = false) { let newScore = score; let key = this.keyName.getName(); if (isInc) { let oldScore = await this.getMyScore(myId); newScore = oldScore + score; } let scoreStr = this.encodeScore(newScore, timestamp); await redisClient().zaddAsync(key, scoreStr, this.composeFields(this.key, myId)); return newScore } /** * @description 使用分两个zset更新redis中某field的值 * @param myId * @param score * @param timestamp * @param isInc * @class Rank */ private async updateRankScoreAtom(myId: myIdInter, score: number = 0, timestamp: number = 0, isInc = false) { let key = this.keyName.getName(); let timeKey = this.keyName.getTimeName(); let pow = Math.pow(10, this.timelen + 1); let newScore = 0; // 分数zset if (isInc) { newScore = await redisClient().zincrbyAsync(key, score, this.composeFields(this.key, myId)); } else { newScore = await redisClient().zaddAsync(key, score, this.composeFields(this.key, myId)); } // 时间zset await redisClient().zaddAsync(timeKey, pow - 1 - this.handleTimestamp(timestamp), this.composeFields(this.key, myId)); return parseInt(newScore.toString()); } /** * @description 设置到期时间 * @param time 到期时间,10位时间戳 * @class Rank */ public async setExpire(time: number) { let key = this.keyName.getName(); let timeKey = this.keyName.getTimeName(); await redisClient().expireatAsync(key, time); await redisClient().expireatAsync(timeKey, time); } public async generMyRankWithRole(roleId: string, score: number = 0, time: number = 0, role?: RoleType) { // 如果没有信息,更新玩家信息 let param: RoleRankInfo; let hasCurUser = await redisClient().hexistsAsync(this.infoKey, roleId); if (!hasCurUser) { if (!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } param = new RoleRankInfo(role, true); param.setInfo(0, { roleId }, score, time); } else { const info = await redisClient().hgetAsync(this.infoKey, roleId); const userInfo = JSON.parse(info); param = new RoleRankInfo(userInfo, false); param.setInfo(0, { roleId }, score, time); } for (let extraKey of this.extraKeys) { await this.setExInfoToParam(extraKey, param, { roleId }, {role}); } return await this.generFields(param); } public async generMyRankWithGuild(guildCode: string, score: number, time: number, guild?: GuildType) { // 如果没有信息,更新玩家信息 let param: GuildRankInfo; let hasCurUser = await redisClient().hexistsAsync(this.infoKey, guildCode); if (!hasCurUser) { if (!guild) { guild = await GuildModel.findByCode(guildCode, this.keyName.serverId, GUILD_SELECT.RANK); } param = new GuildRankInfo(guild); param.setInfo(0, { guildCode }, score, time); } else { const info = await redisClient().hgetAsync(this.infoKey, guildCode); const guildInfo = JSON.parse(info); param = new GuildRankInfo(guildInfo); param.setInfo(0, { guildCode }, score, time); } for (let extraKey of this.extraKeys) { await this.setExInfoToParam(extraKey, param, { guildCode }, { guild } ); } return await this.generFields(param); } public async generMyRankWithHero(roleId: string, hid: number, score: number, time: number, hero?: HeroType, role?: RoleType) { // 如果没有信息,更新玩家信息 let param: RoleRankInfo; let hasCurUser = await redisClient().hexistsAsync(this.infoKey, roleId); if (!hasCurUser) { if(!role) { role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); } param = new RoleRankInfo(role, true); param.setInfo(0, { roleId, hid }, score, time); } else { const info = await redisClient().hgetAsync(this.infoKey, roleId); const userInfo = JSON.parse(info); param = new RoleRankInfo(userInfo, false); param.setInfo(0, { roleId, hid }, score, time); } for (let extraKey of this.extraKeys) { await this.setExInfoToParam(extraKey, param, { roleId, hid }, { hero, role }); } return await this.generFields(param); } private async setExInfoToParam(extraKey: string, param: RoleRankInfo | GuildRankInfo, myId: myIdInter, db: { role?: RoleType, guild?: GuildType, hero?: HeroType }) { let { role, guild, hero } = db; if (extraKey == REDIS_KEY.TOP_LINEUP_INFO) { param = param; let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { topLineup } = role; let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL); let arr = new Array(); for (let { hid } of topLineup) { let curHero = heroes.find(cur => cur.hid == hid); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } param.setTopLine(arr); } else { const info = await redisClient().hgetAsync(extraKey, this.composeFields(extraKey, myId)); const infoObj = JSON.parse(info); param.setTopLine(infoObj); } } else if (extraKey == REDIS_KEY.HERO_INFO) { param = param; let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if(!hero) { hero = await HeroModel.findByHidAndRole(myId.hid, myId.roleId, HERO_SELECT.RANK_LINEUP); } let arr = new Array(); let lineParam = new LineupParam(hero); arr.push(lineParam); if(this.key == REDIS_KEY.HERO_RANK) { param.setSingleHero(arr); } else { param.setTopLine(arr); } } else { const info = await redisClient().hgetAsync(extraKey, this.composeFields(extraKey, myId)); const infoObj = JSON.parse(info); if(this.key == REDIS_KEY.HERO_RANK) { param.setSingleHero(infoObj); } else { param.setTopLine(infoObj); } } } else if (extraKey == REDIS_KEY.DUNGEON_LINEUP) { param = param; let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { dungeonWarId, dungeonHeroes } = role; let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId); let lineup = cur?cur.heroes: []; let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.RANK_LINEUP); let arr = new Array(); for (let seqId of lineup) { let curHero = heroes.find(cur => cur.seqId == seqId); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } param.setTopLine(arr); } else { const info = await redisClient().hgetAsync(extraKey, this.composeFields(extraKey, myId)); const infoObj = JSON.parse(info); param.setTopLine(infoObj); } } else if (extraKey == REDIS_KEY.SHOW_LINEUP) { param = param; let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { showLineup, topLineup = [] } = role; let heroes = await HeroModel.findByRole(myId.roleId, [], HERO_SELECT.HERO_DETAIL); let arr = new Array(); if(!showLineup) showLineup = topLineup.map(cur => cur.hid); for (let hid of showLineup) { let curHero = heroes.find(cur => cur.hid == hid); if (curHero) { let param = new LineupParam(curHero); arr.push(param); } } param.setTopLine(arr); } else { const info = await redisClient().hgetAsync(extraKey, this.composeFields(extraKey, myId)); const infoObj = JSON.parse(info); param.setTopLine(infoObj); } } } public async getRankListWithMyRank(myId: myIdInter) { let ranks = await this.getRankByRange(); let newRanks = [], newMyRank: RoleRankInfo | GuildRankInfo; let myRank = ranks.find(cur => { return cur.isMyInfo(myId); }); if (this.generFields) { for (let rank of ranks) { let n = await this.generFields(rank); newRanks.push(n); } if (myRank) { newMyRank = await this.generFields(myRank); } } return { myRank: newMyRank, ranks: newRanks } } public async getRankByRange(from: number | string = '+inf', to: number | string = '-inf') { let ranks = new Array(); let key = this.keyName.getName(); if (this.isUnion) { key = await this.generateUnionRank(); } const rankFromDb = await redisClient().zrevrangebyscoreAsync(key, from, to, "WITHSCORES"); let num = 0; for (let ii = 0; ii < rankFromDb.length; ii += 2) { if(num >= this.limit) break; const field = rankFromDb[ii]; let myId = this.decodeFields(this.key, field); const { score, time } = this.decodeScore(rankFromDb[ii + 1]); const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId)); const userInfo = JSON.parse(info); let param: RoleRankInfo | GuildRankInfo; if (this.infoKey == REDIS_KEY.USER_INFO) { if(nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) { continue; } param = new RoleRankInfo(userInfo, false); param.setInfo(Math.floor(ii / 2) + 1, myId, score, time); } else if (this.infoKey == REDIS_KEY.GUILD_INFO) { param = new GuildRankInfo(userInfo); param.setInfo(Math.floor(ii / 2) + 1, myId, score, time); } for (let extraKey of this.extraKeys) { await this.setExInfoToParam(extraKey, param, myId, {}); } ranks.push(param); num ++; } return ranks } public async getRankByRank(start: number, end: number) { let ranks = new Array(); let key = this.keyName.getName(); if (this.isUnion) { key = await this.generateUnionRank(); } const rankFromDb = await redisClient().zrevrangeAsync(key, start, end, "WITHSCORES"); let num = 0; for (let ii = 0; ii < rankFromDb.length; ii += 2) { if(num >= this.limit) break; const field = rankFromDb[ii]; let myId = this.decodeFields(this.key, field); const { score, time } = this.decodeScore(rankFromDb[ii + 1]); const info = await redisClient().hgetAsync(this.infoKey, this.composeFields(this.infoKey, myId)); const userInfo = JSON.parse(info); let param: RoleRankInfo | GuildRankInfo; if (this.infoKey == REDIS_KEY.USER_INFO) { if(nowSeconds() - userInfo.updatedAt > 2 * 30 * 24 * 60 * 60) { continue; } param = new RoleRankInfo(userInfo, false); param.setInfo(Math.floor(ii / 2) + 1, myId, score, time); } else if (this.infoKey == REDIS_KEY.GUILD_INFO) { param = new GuildRankInfo(userInfo); param.setInfo(Math.floor(ii / 2) + 1, myId, score, time); } for (let extraKey of this.extraKeys) { await this.setExInfoToParam(extraKey, param, myId, {}); } ranks.push(param); num ++; } return ranks } // 获取我的排名 public async getMyRank(myId: myIdInter) { let key = this.keyName.getName(); if (this.isUnion) { key = await this.generateUnionRank(); } // console.log('**getMyRank',key, this.composeFields(this.key, myId), this.key, myId) let myRank = await redisClient().zrevrankAsync(key, this.composeFields(this.key, myId)); if(!myRank && myRank != 0) { return 0; } else { return myRank + 1; } } // 获取排名第几名的信息 public async getUserByRank(rank: number) { let key = this.keyName.getName(); let myRank = await redisClient().zrevrangeAsync(key, rank - 1, rank - 1); return myRank; } // 获取排名第几名的信息 public async getMyScore(myId: myIdInter) { let key = this.keyName.getName(); let score = await redisClient().zscoreAsync(key, this.composeFields(this.key, myId)); if (!score) score = 0; if (!this.isUnion) { let result = this.decodeScore(score.toString()); score = result.score; } return parseInt(score.toString()); } // 从排行榜中移除 public async removeFromRank(myId: myIdInter) { let key = this.keyName.getName(); await redisClient().zremAsync(key, this.composeFields(this.key, myId)); return true; } private async generateUnionRank() { let unionKey = this.keyName.getUnionName(); // 联合的key let existsKey = await redisClient().existsAsync(unionKey); if (!existsKey) { let originKey = this.keyName.getName(); let timeKey = this.keyName.getTimeName(); let pow = Math.pow(10, this.timelen + 1); await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1); await redisClient().expireAsync(unionKey, this.unionRankLife); // 10秒更新一次 } return unionKey; } // 有序排行综合时间和得分排序 private encodeScore(score: number, timestamp: number) { let timelen = this.timelen; let pow = Math.pow(10, timelen + 1); return score * pow + pow - 1 - this.handleTimestamp(timestamp) } private decodeScore(num: string) { let timelen = this.timelen; let pow = Math.pow(10, timelen + 1); let _num = parseInt(num); return { time: pow - _num % pow, score: Math.floor(_num / pow) }; } private handleTimestamp(timestamp: number = 0) { let l = timestamp.toString().length; if(l > this.timelen) { timestamp = Math.floor(timestamp / Math.pow(10, l - this.timelen)); } return timestamp } private async checkMyRankAndPush(myId: myIdInter, oldScore: number, newScore: number) { if(this.isInit) return; let myRank = await this.getMyRank(myId); if(myRank == 1 && newScore > oldScore) { let serverId = this.keyName.serverId; let sid = await getWorldChannelSid(serverId); for(let { id, general } of gameData.rank) { let redisKey = RANK_TYPE_TO_KEY.get(id); if(redisKey == this.key) { if(general == 1) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); if(ranks.length > 0) { let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false)); pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, {...param, general}); } } else if (general = 2) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); let hero: HeroUpdate; if(ranks.length > 0) { hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins'); let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero); pinus.app.rpc.chat.chatRemote.sendRankTopUpdated.toServer(sid, serverId, {...param, general}); } } break; } } } } } /** * 从数据库内获取排行榜存入redis * @param type 排行榜类型 * @param serverId 分服 */ export async function setRankRedisFromDb(type: string, args?: {serverId?: number}) { if(type == REDIS_KEY.TOWER_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('tower', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { // console.log(roleId); await r.setRankWithRoleInfo(role.roleId, role.towerLv, role.towerUpTime?role.towerUpTime.getTime():0, role); } } else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) { let serverId = args.serverId; let ranks = await GuildModel.getRank(type, serverId); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let guild of ranks) { await r.setRankWithGuildInfo(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild); } } else if (type == REDIS_KEY.GUILD_LV_RANK) { let serverId = args.serverId; let ranks = await GuildModel.getRank(type, serverId); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let guild of ranks) { await r.setRankWithGuildInfo(guild.code, guild.lv, guild.lvUpdateTime, guild); } } else if ( type == REDIS_KEY.PVP_RANK) { let { seasonNum } = await SystemConfigModel.findSystemConfig(); console.log('execute season resetPvpRanks seasonNum = ' + seasonNum); let ranks = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中 let r = new Rank(type, {}); r.setIsInit(true); for(let {roleId, role: _role, score, updatedAt } of ranks) { let role = _role; if (!role) { continue; } await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role); } } else if (type == REDIS_KEY.TOP_LINEUP_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('topLineup', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { // console.log(roleId); await r.setRankWithRoleInfo(role.roleId, role.topLineupCe, role.updatedAt.getTime(), role); } } else if (type == REDIS_KEY.TOP_HERO_RANK) { let serverId = args.serverId; let ranks = await HeroModel.getAllRank(serverId, HERO_SELECT.RANK_LINEUP); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let hero of ranks) { await r.setRankWithHeroInfo(hero.roleId, hero.hid, hero.ce, hero.updatedAt.getTime(), hero); } } else if (type == REDIS_KEY.HERO_NUM_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('heroNum', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.heroNum, role.heroNumUpdatedAt, role ); } } else if (type == REDIS_KEY.USER_LV) { let serverId = args.serverId; let ranks = await RoleModel.getRank('lv', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.lv, role.updatedAt.getTime(), role); } } else if (type == REDIS_KEY.SUM_CE_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('ce', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.ce, role.updatedAt.getTime(), role); } } else if (type == REDIS_KEY.DUNGEON_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('dungeon', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.dungeonWarId, role.dungeonUpdatedAt, role); } } else if (type == REDIS_KEY.MAIN_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('main', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.mainWarId, role.mainUpdatedAt, role); } } else if (type == REDIS_KEY.MAIN_ELITE_RANK) { let serverId = args.serverId; let ranks = await RoleModel.getRank('mainElite', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for(let role of ranks) { await r.setRankWithRoleInfo(role.roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); } } else if (type == REDIS_KEY.HERO_RANK) { let serverId = args.serverId; for(let hid of gameData.dicMyHeroes) { let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP); let r = new Rank(type, { serverId, hid }); r.setIsInit(true); for(let hero of ranks) { await r.setRankWithHeroInfo(hero.roleId, hid, hero.ce, hero.updatedAt.getTime(), hero); } } } } /** * 获取排行榜总览 * @param role 玩家数据 * @param serverId 所在服务器 */ export async function getGeneralRank(role: RoleType&{rankReceived: number[]}, serverId: number) { let { rankReceived = []} = role; let res = { role: new Array(), battle: new Array() }; for(let { id, general } of gameData.rank) { let redisKey = RANK_TYPE_TO_KEY.get(id); if(redisKey) { let received = rankReceived.filter(rewardId => { let dic = gameData.generalRankReward.get(rewardId); return dic && dic.rankId == id; }); if(general == 1) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); if(ranks.length > 0) { let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false), received); res.role.push(param); } } else if (general = 2) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); let hero: HeroUpdate; if(ranks.length > 0) { hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins'); let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero, received); res.battle.push(param); } } } } return res; }