import { Application, ChannelService, BackendSession } from "pinus"; import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY } from "../../../consts"; import { resResult } from "../../../pubUtils/util"; import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend } from "../../../services/guildActivityService"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildActivityRecordModel } from "../../../db/GuildActivityRec"; import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; import { addActive } from "../../../services/guildService"; import { getMyUnionRank } from "../../../services/redisService"; export default function (app: Application) { return new RaceActivityHandler(app); } export class RaceActivityHandler { channelService: ChannelService; constructor(private app: Application) { this.channelService = app.get('channelService'); } private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id // 进入粮草先行界面 async getRaceActivity(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let ranks = await getRaceActivityRank(guildCode, serverId); let hasJoin = obj.hasJoin(guildCode, roleId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorse, ...ranks, events }); } // 加入木马 async join(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); const sid = session.get('sid'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let obj = getRaceActivityObj(); let hasJoin = obj.hasJoin(guildCode, roleId); if(hasJoin) { return resResult(STATUS.RACE_HAS_JOIN); } let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid); if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); let { code: sourceCode } = guildActivityRec; let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); let myGuild = await UserGuildModel.getMyGuild(roleId, 'job'); let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); return resResult(STATUS.SUCCESS, { code: myGuildActivityRec.code, ...statusResult, hasJoin, woodenHorse, events }); } // 打开竞赛页面 async getRace(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(statusResult.status != GUILD_ACTIVITY_STATUS.START) { return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); } let obj = getRaceActivityObj(); let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let events = obj.getEvents(guildCode, woodenHorse.distance); let hasJoin = obj.hasJoin(guildCode, roleId); let woodenHorseList = await getWoodenHorseList(guildCode, serverId); return resResult(STATUS.SUCCESS, { ...statusResult, hasJoin, woodenHorseList, events }); } // 结束挑战 async useItem(msg: { id: number, toGuild: string }, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); return resResult(STATUS.SUCCESS); } // 结束挑战 async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); let { code, isSuccess } = msg; let statusResult = getGuildActivityStatus(this.aid); if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 更新userGuildActivityRecord let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid); let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true }); if(!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR); // 发放活跃 await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值 // 返回当前军团总军功 let myGuildRank = await getMyUnionRank(REDIS_KEY.RACE_ACTIVITY, serverId, guildCode); return resResult(STATUS.SUCCESS, { timestamp: Date.now(), woodenHorse: guildActivityRec.woodenHorse, myGuildRank }) } async test(msg: { serverId: number }, session: BackendSession) { let {serverId} = msg; await calWoodenHorseAndSend(serverId); } }