/** * 每日本相关 */ import DailyRecord, { DailyRecordModel } from '../db/DailyRecord'; import { resResult } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; import { RoleModel, RoleType } from '../db/Role'; import { gameData } from '../pubUtils/data'; import { DicWar } from '../pubUtils/dictionary/DicWar'; import { WarStar } from '../domain/dbGeneral'; /** * 获取全部每日关卡列表 * @param role */ export async function getDailyBattleList(role: RoleType) { let { roleId, warStar } = role; let dicDaily = gameData.daily; let result = new Array(); for(let {dailyType: type, name, timesPerDay, timesCanBuy } of dicDaily) { let refreshResult = await DailyRecordModel.refreshRecord(roleId, type); let wars: {battleId: number, cost: number, star: number, status: number, name: string}[] = new Array(); let dicDailyWar = gameData.dailyWarByType.get(type); for(let dic of dicDailyWar) { let war = getDailyWarStatus(dic, warStar); wars.push(war); } let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy); result.push({ type, name, ...checkDailyResult, wars }); } return result; } function getDailyWarStatus(dicDailyWar: DicWar, warStar: WarStar[]) { let {war_id, cost, gk_name, previousGk } = dicDailyWar; let status = 0, star = 0; let curBattle = warStar.find(cur => cur.id == war_id); if(curBattle) { status = 2; star = curBattle.star; } else { if (previousGk) { let preBattleRecord = warStar.find(cur => cur.id == previousGk); if(preBattleRecord) { status = 1; } else { status = 0; } } else { status = 1; } } return { battleId: war_id, cost, star, status, name: gk_name } } // 检查每日本次数checkBattle使用 export async function checkDaily(roleId: string, battleId: number, inc: number) { let dailyWar = gameData.war.get(battleId); if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) }; let type = dailyWar.dailyType; let curDaily = gameData.daily.find(cur => cur.dailyType == type); if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) }; let dailyRecord = await DailyRecordModel.refreshRecord(roleId, type); let { count = 0, buyCount = 0 } = dailyRecord; if(count + inc > curDaily.timesPerDay + buyCount ) { return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) } } let checkDailyResult = await getDailyNum(dailyRecord, curDaily.timesPerDay, curDaily.timesCanBuy); return {status: 1, data: {type, ...checkDailyResult }}; } /** * 检查每日本次数并添加,warEnd和warSweep使用 * @param roleId * @param battleId * @param inc 增加的次数 * @param isRef 在计算之前是否检查每日的刷新 */ export async function checkDailyAndIncrease(roleId: string, warStar: WarStar[], battleId: number, inc: number, isRef: boolean) { let dailyWar = gameData.war.get(battleId); if(!dailyWar) return { status: -1, resResult: resResult(STATUS.DAILY_WAR_NOT_FOUND) }; let type = dailyWar.dailyType; let war = getDailyWarStatus(dailyWar, warStar); let curDaily = gameData.daily.find(cur => cur.dailyType == type); if(!curDaily) return { status: -1, resResult: resResult(STATUS.DAILY_TYPE_NOT_FOUND) }; let dailyRecord: any; if(isRef) { dailyRecord = await DailyRecordModel.refreshRecord(roleId, type); } else { // 如果是手动挑战,由于在进入时已经检查过了,所以即使结算时过去了一天也还是累计在上一天 dailyRecord = await DailyRecordModel.getDailyRecordById(roleId, type); } let { count = 0, buyCount = 0 } = dailyRecord; if(count + inc > curDaily.timesPerDay + buyCount ) { return { status: -1, resResult: resResult(STATUS.DAILY_TIMES_LACK) } } let result = await DailyRecordModel.increseDailyCount(roleId, type, inc); let checkDailyResult = await getDailyNum(result, curDaily.timesPerDay, curDaily.timesCanBuy); return {status: 1, data: {type, ...checkDailyResult, war}}; } export async function getDailyNum(dailyRecord: DailyRecord, timesPerDay?: number, timesCanBuy?: number) { let {roleId, type, count = 0, buyCount = 0} = dailyRecord; if(!timesPerDay || !timesCanBuy) { const curDaily = gameData.daily.find(cur => cur.dailyType == type); timesPerDay = curDaily.timesPerDay; timesCanBuy = curDaily.timesCanBuy; } let {vLv} = await RoleModel.findByRoleId(roleId); if(vLv > 0) { timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数 } return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount} }