import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { getZeroPointD } from '../pubUtils/timeUtil'; import { SHOP_REFRESH_TYPE } from '../consts'; @index({ serverId: 1, cityId: 1, createdAt: 1 }) export default class GuildActivityCity extends BaseModel { @prop({ required: true }) serverId: number; // 分服 @prop({ required: true }) cityId: number; // 城池id @prop({ required: true, type: String, default: [] }) declareGuilds: string[]; // 宣战的公会的code @prop({ required: true, default: 0 }) declareCount: number; // 宣战数量 @prop({ required: true, default: "" }) guardGuildCode: string; // 占领的军团的code @prop({ required: true, default: "" }) guardGuildName: string; // 占领的军团名 @prop({ required: true }) guardTime: Date; // 占领日期 // 每天宣战一次 public static async getAllCities(serverId: number) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, createdAt: { $gte: curWeek }}).lean(); return rec; } public static async getCity(serverId: number, cityId: number) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, createdAt: { $gte: curWeek }}).lean(); return rec; } // 检查是否宣战过 public static async checkDeclartion(serverId: number, guildCode: string) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType = await GuildActivityCityModel.findOne( { serverId, createdAt: { $gte: curWeek }, declareGuilds: { $in: [guildCode]}}).lean(); return rec; } // 宣言 public static async declare(serverId: number, cityId: number, guildCode: string) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate( { serverId, cityId, createdAt: { $gte: curWeek } }, { $setOnInsert: { serverId, cityId }, $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } }, {new: true, upsert: true}).lean(); return rec; } // 占领 public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate( { serverId, cityId, createdAt: { $gte: curWeek } }, { $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} }, { new: true }).lean(); return rec; } // 活动结束后需要清空占领情况 public static async clearGuard(serverId: number, cityId: number) { let curWeek = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY); let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate( { serverId, cityId, createdAt: { $gte: curWeek } }, { $set: { guardGuildCode: "", guardGuildName: "", declareCount: 0, declareGuilds: [] } }, { new: true }).lean(); return rec; } } export const GuildActivityCityModel = getModelForClass(GuildActivityCity); export interface GuildActivityCityType extends Pick, keyof GuildActivityCity> { }; export type GuildActivityCityUpdateParam = Partial; // 将所有字段变成可选项