import { ABI_TYPE } from "./abilityConst"; export const IT_TYPE = { BLUEPRT: 28, EQUIP_PIECE: 40, HERO_PIECE: 25, PAPER: 41, } // 背包页签 export const GOOD_TYPE = { ITEM: 1, EQUIP: 2, PIECE: 3, BLUEPRT: 4, JEWEL: 5, PICTURE: 6 }; // 存到消耗品表内显示的类型 export const CONSUME_TYPE = { CONSUME: 1, // 消耗品 SOUL: 2, // 将魂 BLUEPRT: 3, // 藏宝图 POINT: 4, // 远征币等 EXP: 5, // 经验书 FAVOUR: 6, // 好感度道具 SKIN: 7, // 时装 PIECE: 8, // 装备碎片 JEWEL: 9, //宝石 FRIEND_FAVOUR: 10, // 好友道具 HEAD: 11, // 头像 FRAME: 12, // 相框 SPINE: 13, // 形象 GIFT_PACKAGE: 14, // 礼包 AP: 15, // 回复体力道具 DICE: 16, // 骰子 DRAWING: 17, // 图纸 VOUCHER: 18, // 代金券 ARTIFACT_GENERAL: 19, // 宝物通用 }; export enum ROLE_TERAPH { START = 1, END = 4 } export enum PVP_PLAYER_POS { START = 1, END = 3 } export enum PVP_HERO_POS { START = 2001, END = 2009 } export enum PVP_HERO_ORDER { START = 1, END = 9 } export enum EQUIP_TYPE { START = 1, WEAPON = 1, // 神兵(武器) CLOTHES = 2, // 宝甲(上装) SHOES = 3, // 行具(下装) CAP = 4, // 冠冕(头部) BOOK = 5, // 典籍(饰品) ACCESSORY = 6, // 礼器(饰品) END = 6 } export const equipTypeToSortAttr = new Map([ [EQUIP_TYPE.WEAPON, ABI_TYPE.ABI_ATK], [EQUIP_TYPE.CLOTHES, ABI_TYPE.ABI_HP], [EQUIP_TYPE.SHOES, ABI_TYPE.ABI_ATK], [EQUIP_TYPE.CAP, ABI_TYPE.ABI_HP], [EQUIP_TYPE.ACCESSORY, ABI_TYPE.ABI_DEF], [EQUIP_TYPE.BOOK, ABI_TYPE.ABI_MDEF] ]); export enum JEWEL_TYPE { WEAPON = 42, // 神兵(武器) CLOTHES = 43, // 宝甲(上装) SHOES = 45, // 行具(下装) CAP = 44, // 冠冕(头部) BOOK = 46, // 典籍(饰品) ACCESSORY = 47, // 礼器(饰品) } export const ITEM_TABLE = { EQUIP: 'equip', ITEM: 'item', ROLE: 'role', HERO: 'hero', SKIN: 'skin', JEWEL: 'jewel', ARTIFACT: 'artifact', ACTIVITY_ITEM: 'activityItem', } const itid_array = [ { id: 1, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON, equipJewel: JEWEL_TYPE.WEAPON }, // { id: 2, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES, equipJewel: JEWEL_TYPE.CLOTHES }, // { id: 3, name: '冠冕', table: 'equip', type: EQUIP_TYPE.SHOES, equipJewel: JEWEL_TYPE.CAP }, // { id: 4, name: '行具', table: 'equip', type: EQUIP_TYPE.CAP, equipJewel: JEWEL_TYPE.SHOES }, // { id: 5, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK, equipJewel: JEWEL_TYPE.BOOK }, // { id: 6, name: '饰品', table: 'equip', type: EQUIP_TYPE.ACCESSORY, equipJewel: JEWEL_TYPE.ACCESSORY }, // { id: 24, name: '消耗品', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 37, name: '消耗类物品(图纸类)', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 35, name: '消耗类物品(经验书)', table: 'item', type: CONSUME_TYPE.EXP }, { id: 36, name: '消耗类物品(好感道具)', table: 'item', type: CONSUME_TYPE.FAVOUR }, { id: 38, name: '消耗类物品(材料类)', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 24, name: '使用类物品(宝箱类)', table: 'item', type: CONSUME_TYPE.GIFT_PACKAGE }, { id: 25, name: '武将碎片', table: 'item', type: CONSUME_TYPE.SOUL }, { id: 26, name: '剧情物品', table: 'item', type: CONSUME_TYPE.CONSUME }, { id: 27, name: '货币', table: 'role', isCurrency: true }, { id: 28, name: '藏宝图', table: 'item', type: CONSUME_TYPE.BLUEPRT }, { id: 29, name: '礼器', table: 'equip', type: EQUIP_TYPE.ACCESSORY }, // { id: 30, name: '宝甲', table: 'equip', type: EQUIP_TYPE.CLOTHES }, // { id: 31, name: '名驹', table: 'equip', type: EQUIP_TYPE.SHOES }, // { id: 32, name: '典籍', table: 'equip', type: EQUIP_TYPE.BOOK }, // { id: 33, name: '神兵', table: 'equip', type: EQUIP_TYPE.WEAPON }, // { id: 34, name: '代币', table: 'item', type: CONSUME_TYPE.POINT }, { id: 53, name: '武将招募券', table: 'item', type: CONSUME_TYPE.POINT }, { id: 39, name: '时装', table: 'skin', type: CONSUME_TYPE.SKIN }, { id: 40, name: '装备碎片', table: 'item', type: CONSUME_TYPE.PIECE }, { id: 41, name: '图纸', table: 'item', type: CONSUME_TYPE.DRAWING }, { id: 42, name: '神兵宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 43, name: '宝甲宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 44, name: '免冠宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 45, name: '足具宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 46, name: '礼器宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, // { id: 47, name: '典籍宝石', table: 'item', type: CONSUME_TYPE.JEWEL }, // { id: 48, name: '灵玄石', table: 'item', type: CONSUME_TYPE.JEWEL }, { id: 49, name: '玩家好感道具', table: 'item', type: CONSUME_TYPE.FRIEND_FAVOUR }, { id: 50, name: '形象', table: 'role', type: CONSUME_TYPE.HEAD }, { id: 51, name: '相框', table: 'role', type: CONSUME_TYPE.FRAME }, { id: 52, name: '玩家形象', table: 'role', type: CONSUME_TYPE.SPINE }, { id: 55, name: '回复体力道具', table: 'item', type: CONSUME_TYPE.AP }, { id: 56, name: '骰子', table: 'item', type: CONSUME_TYPE.DICE }, { id: 58, name: '主公经验', table: 'role' }, { id: 59, name: '武器天晶石', table: 'jewel' }, { id: 60, name: '衣服天晶石', table: 'jewel' }, { id: 61, name: '头饰天晶石', table: 'jewel' }, { id: 62, name: '行具天晶石', table: 'jewel' }, { id: 63, name: '代金券', table: 'item', type: CONSUME_TYPE.VOUCHER }, { id: 64, name: '宝物', table: 'artifact' }, { id: 65, name: '宝物通用材料', table: 'item', type: CONSUME_TYPE.ARTIFACT_GENERAL }, { id: 66, name: '活动限时材料', table: 'activityItem' }, ]; export const ITID = new Map(); for (let obj of itid_array) { ITID.set(obj.id, obj); } export const CURRENCY_TYPE = { GOLD: "gold", COIN: "coin", ACTION_POINT: "ap", TREASURE_POINT: "treasurePoint", EXPEDITION_POINT: "expeditionPoint", DUNGEON_POINT: "dungeonPoint", FRIEND_POINT: "frdCnt", HONOUR: "honour", SKIN_COIN: "skinCoin", DUNGEON: "dungeon", NORMAL_DICE: "normalDice", SPECIAL_DICE: "specialDice", KING_EXP: 'kingExp', VOUCHER: 'voucher', VOUCHER_COIN: 'voucherCoin', } const currencyArr = [ { "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN }, { "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD }, { "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT }, { "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT }, { "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT }, { "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT }, { "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT }, { "gid": 40005, "name": "功勋", "type": CURRENCY_TYPE.HONOUR }, { "gid": 40006, "name": "蜀锦", "type": CURRENCY_TYPE.SKIN_COIN }, { "gid": 40007, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON }, { "gid": 72011, "name": "普通骰子", "type": CURRENCY_TYPE.NORMAL_DICE }, { "gid": 72021, "name": "天机骰子", "type": CURRENCY_TYPE.SPECIAL_DICE }, { "gid": 72030, "name": "主公经验", "type": CURRENCY_TYPE.KING_EXP }, { "gid": 81000, "name": "英杰券", "type": CURRENCY_TYPE.VOUCHER}, { "gid": 81001, "name": "英杰币", "type": CURRENCY_TYPE.VOUCHER_COIN}, ]; export const CURRENCY = new Map(); export const CURRENCY_BY_TYPE = new Map(); for (let obj of currencyArr) { CURRENCY.set(obj.gid, obj); CURRENCY_BY_TYPE.set(obj.type, obj.gid); } export function getCurNameById(gid: number) { let currency = CURRENCY.get(gid); if (!currency) { return ''; } return currency.type; } export function getHeadItid() { let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.HEAD); return dicItid?.id; } export function getFrameItid() { let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.FRAME); return dicItid?.id; } export function getSpineItid() { let dicItid = itid_array.find(cur => cur.table == 'role' && cur.type == CONSUME_TYPE.SPINE); return dicItid?.id; } export enum QUALITY_TYPE { BLUE = 1, // 蓝 PURPLE = 2, // 紫 ORANGE = 3, // 橙 RED = 4, // 红 GOLD = 5 // 金 } export const GOOD_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED, QUALITY_TYPE.GOLD]; export const COM_BTL_QUALITY = [QUALITY_TYPE.BLUE, QUALITY_TYPE.PURPLE, QUALITY_TYPE.ORANGE, QUALITY_TYPE.RED]; export enum HERO_QUALITY_TYPE { BLUE = 1, // 蓝将 PURPLE = 2, // 紫将 GOLD = 3, // 金 UR = 4, // ur武将 } export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机 export function getDropItems() { let items = [ { id: 25, count: 1 }, { id: 225, count: 1 }, { id: 625, count: 1 }, { id: 2025, count: 1 }, { id: 3025, count: 1 }, { id: 4025, count: 1 }, { id: 5025, count: 1 }, { id: 6025, count: 1 }, { id: 1, count: 1 }, { id: 2, count: 1 }, { id: 101, count: 1 }, { id: 102, count: 1 }, { id: 201, count: 1 }, { id: 202, count: 1 }, { id: 301, count: 1 }, { id: 302, count: 1 }, { id: 401, count: 1 }, { id: 501, count: 1 }, { id: 601, count: 1 }, { id: 602, count: 1 }, { id: 701, count: 1 }, { id: 702, count: 1 }, { id: 2001, count: 1 }, { id: 2002, count: 1 }, { id: 2101, count: 1 }, { id: 2102, count: 1 }, { id: 2201, count: 1 }, { id: 2202, count: 1 }, { id: 3001, count: 1 }, { id: 3002, count: 1 }, { id: 3101, count: 1 }, { id: 3102, count: 1 }, { id: 3201, count: 1 }, { id: 3202, count: 1 }, { id: 4001, count: 1 }, { id: 4002, count: 1 }, { id: 4101, count: 1 }, { id: 4102, count: 1 }, { id: 4201, count: 1 }, { id: 4202, count: 1 }, { id: 5001, count: 1 }, { id: 5002, count: 1 }, { id: 5101, count: 1 }, { id: 5102, count: 1 }, { id: 5201, count: 1 }, { id: 5202, count: 1 }, { id: 6001, count: 1 }, { id: 6002, count: 1 }, { id: 6101, count: 1 }, { id: 6102, count: 1 }, { id: 11001, count: 10000 }, { id: 11002, count: 10000 }, { id: 11003, count: 10000 }, { id: 11004, count: 100000 }, { id: 11011, count: 100000 }, { id: 11012, count: 100000 }, { id: 11013, count: 100000 }, { id: 11014, count: 100000 }, { id: 11015, count: 100000 }, { id: 11016, count: 100000 }, { id: 11017, count: 100000 }, { id: 17001, count: 100000 }, { id: 17002, count: 100000 }, { id: 17003, count: 100000 }, { id: 17004, count: 100000 }, { id: 17005, count: 100000 }, { id: 17006, count: 100000 }, { id: 17007, count: 100000 }, { id: 17008, count: 100000 }, { id: 17009, count: 100000 }, { id: 17010, count: 100000 }, { id: 17011, count: 100000 }, { id: 17012, count: 100000 }, { id: 17013, count: 100000 }, { id: 17014, count: 100000 }, { id: 17015, count: 100000 }, { id: 17016, count: 100000 }, { id: 17016, count: 100000 }, { id: 17017, count: 100000 }, { id: 17018, count: 100000 }, { id: 17019, count: 100000 }, { id: 17020, count: 100000 }, { id: 17021, count: 100000 }, { id: 17022, count: 100000 }, { id: 17023, count: 100000 }, { id: 17024, count: 100000 }, { id: 17025, count: 100000 }, { id: 17026, count: 100000 }, { id: 17027, count: 100000 }, { id: 17028, count: 100000 }, { id: 17029, count: 100000 }, { id: 17030, count: 100000 }, { id: 17031, count: 100000 }, { id: 17032, count: 100000 }, { id: 17033, count: 100000 }, { id: 17034, count: 100000 }, { id: 17035, count: 100000 }, { id: 17036, count: 100000 }, { id: 17037, count: 100000 }, { id: 17038, count: 100000 }, { id: 17039, count: 100000 }, { id: 17040, count: 100000 }, { id: 17041, count: 100000 }, { id: 17042, count: 100000 }, { id: 17043, count: 100000 }, { id: 17044, count: 100000 }, { id: 17045, count: 100000 }, { id: 17046, count: 100000 }, { id: 17047, count: 100000 }, { id: 21001, count: 100000 }, { id: 21002, count: 100000 }, { id: 31001, count: 100000 }, { id: 31002, count: 100000 }, { id: 31003, count: 100000 }, { id: 33001, count: 100000 }, { id: 33002, count: 100000 }, { id: 33003, count: 100000 }, { id: 40001, count: 100000 }, { id: 40002, count: 100000 }, { id: 42001, count: 100000 }, { id: 42002, count: 100000 }, { id: 50009, count: 100000 }, { id: 50010, count: 100000 }, { id: 60001, count: 100000 }, { id: 60002, count: 100000 }, { id: 4, count: 2 }, { id: 2004, count: 2 }, { id: 220, count: 2 }, { id: 2008, count: 2 }, { id: 2012, count: 2 }, { id: 2208, count: 2 }, { id: 2016, count: 2 }, { id: 2120, count: 2 }, { id: 2220, count: 2 }, { id: 50031, count: 1000 } ] return items; } // 头像/相框 获取条件 export enum FIGURE_UNLOCK_CONDITION { GET_HERO = 1, // 获取武将 HERO_FAVOR = 2, // 武将好感度达到 PVP_WIN_SERIES = 3, // pvp连胜 GET_SKIN = 7, // 获得时装 } // 神像随机属性数量 export const TERAPH_RANDOM = { MIN: 2, MAX: 4 } // 道具特殊属性,如藏宝图等 export const SPECIAL_ATTR = { WAR_ID: 1, TREASURE_ID: 2, TREASURE_TYPE: 3 } // 淬火类型 export enum QUENCH_TYPE { ONCE = 1, // 升一级 ONE_GRADE = 2, // 升一品 } // 精炼类型 export enum REFINE_TYPE { ONCE = 1, // 精炼一次 ONE_LEVEL = 2, // 精炼一级 }