import { Application, BackendSession, pinus, HandlerService, } from 'pinus'; import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util'; import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, MAIL_TYPE, STATUS, TASK_TYPE } from '../../../consts'; import { BossInstanceModel } from '../../../db/BossInstance'; import { BattleRecordModel } from '../../../db/BattleRecord'; import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil'; import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks, getBossInstanceInfoByData } from '../../../services/guildBossService'; import { findWhere } from 'underscore' import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst'; import { DATA_NAME } from '../../../consts/dataName'; import { UserGuildModel } from '../../../db/UserGuild'; import { addActive } from '../../../services/guildService'; import { GuildModel } from '../../../db/Guild'; import { gameData, getAuctionRewardByPoolId, getBossByLv } from '../../../pubUtils/data'; import { lockData } from '../../../services/redLockService'; import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService'; import { checkTask } from '../../../services/taskService'; import { guildInter } from '../../../pubUtils/interface'; import { addItems, handleCost } from '../../../services/rewardService'; import * as dicParam from '../../../pubUtils/dicParam'; import { getGoldObject } from '../../../pubUtils/itemUtils'; import { RoleModel } from '../../../db/Role'; import { sendMailToGuildByContent } from '../../../services/mailService'; import { genAuction } from '../../../services/auctionService'; export default function (app: Application) { new HandlerService(app, {}); return new GuildHandler(app); } export class GuildHandler { constructor(private app: Application) { } // 获得boss关卡 async getBossInstance(msg: guildInter & {}, session: BackendSession) { let { myUserGuild: userGuild } = msg; let result = await getBossInstanceInfo(userGuild); return resResult(STATUS.SUCCESS, result); } //开启演武场 async openBossInstance(msg: guildInter & {}, session: BackendSession) { const serverId: number = parseInt(session.get('serverId')); const { myUserGuild: userGuild } = msg; const { guildCode: code } = userGuild; let res: any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, code);//加锁 if (!!res.err) return resResult(STATUS.REDLOCK_ERR); const guild = await GuildModel.findByCode(code, serverId, 'code lv structure refOpenBossTime openBossCnt'); if (!guild) { res.releaseCallback(); return resResult(STATUS.GUILD_NOT_FOUND); } const { structure } = guild; const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS); if (!curStructure) { res.releaseCallback(); return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); } let bossBase = getBossByLv(curStructure.lv); let { bossHp, warId } = getRandSingleEelm(bossBase.wars); let resGuild = await GuildModel.costFund(code, bossBase.opencost); if (!resGuild) { res.releaseCallback(); return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); } let bossInstance = await BossInstanceModel.findBossInstance(code); if (!!bossInstance && bossInstance.status == GUILD_BOSS_STATUS.OPEN) { res.releaseCallback(); return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY); } // 每天开启一次 let { leaderOpenCnt } = await refreshGuildOfBoss(guild); if(leaderOpenCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_OPEN_COUNT) { res.releaseCallback(); return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY); } await refreshGuildOfBoss(guild, 1); bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel); res.releaseCallback(); let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild); let chatSid = await getGuildChannelSid(code); pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, code, result ); return resResult(STATUS.SUCCESS, result); } async battleBoss(msg: guildInter & {}, session: BackendSession) { const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const { myUserGuild: userGuild } = msg; const { guildCode } = userGuild; let bossInstance = await BossInstanceModel.findBossInstance(guildCode); if (!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED); if (bossInstance.bossHp <= 0) return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE); let { myChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 0); if(myChallengeCnt >= dicParam.GUILD_BOSS.GUILD_BOSS_CHALLENGE_COUNT) { return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED); } let { code: bossCode, warId, ranks, bossHp } = bossInstance; const battleCode = genCode(8); // 关卡唯一值 await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { roleId, roleName, battleId: warId, status: 0, record: { heroes: [], bossInstanceCode: bossCode, bossHp: bossHp }, } }, true); const serverId: number = parseInt(session.get('serverId')); await addBossInstance(guildCode, serverId, roleId); if (!findWhere(ranks, { roleId })) { await BossInstanceModel.pushRanks(bossCode, { roleId, score: 0, time: nowSeconds(), job: userGuild.job }); } else { await BossInstanceModel.updateRank(bossCode, roleId); } let { myChallengeCnt: newMyChallengeCnt } = await refreshUserGuildOfBoss(userGuild, 0, 1); return resResult(STATUS.SUCCESS, { battleCode, bossCode: bossInstance.code, myChallengeCnt: newMyChallengeCnt }); } async action(msg: guildInter & { bossCode: string, damage: number, battleCode: string }, session: BackendSession) { const { battleCode, damage, myUserGuild: userGuild, bossCode } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = parseInt(session.get('serverId')); const { guildCode } = userGuild; let flag = await checkBossBattleMemberExists(guildCode, serverId, roleId, battleCode); if (!flag) { return resResult(STATUS.REDLOCK_ERR); } //记录伤害 let bossInstance = await BossInstanceModel.updateBossHp(bossCode, damage, roleId); if(!bossInstance) { // 如果已经被扣成负的了 return resResult(STATUS.SUCCESS, { bossHp: 0 }); } await BattleRecordModel.incBossDamage(battleCode, damage, bossInstance.bossHp); if (bossInstance.bossHp <= 0) {//进入结算 let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, guildCode);//加锁 if (!!res.err) return resResult(STATUS.SUCCESS, { bossHp: 0 }); bossInstance = await BossInstanceModel.clearBoss(bossCode, bossInstance.bossHp, roleId); if (!bossInstance) return resResult(STATUS.SUCCESS, { bossHp: 0 }); let { warId, bossLv } = bossInstance;//锁定关卡信息 await pushBossHpMessage(guildCode, serverId, 0, true); // 击杀奖励&伤害奖励 let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); let dicWar = gameData.war.get(warId); await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, guildCode, { params: [`${dicWar.gk_name}`], goods: dicBossBase.killReward }); // 加入拍卖行 if(dicBossBase) { let rewards = getAuctionRewardByPoolId(dicBossBase.rewards); await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards); } let result = await getBossInstanceInfoByData(bossInstance, userGuild); let chatSid = await getGuildChannelSid(guildCode); pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, guildCode, result ); pushGuildBossSucMsg(roleId, roleName, guildCode, bossInstance); res.releaseCallback();//解锁 return resResult(STATUS.SUCCESS, { bossHp: 0 }); } else { pushBossHpMessage(guildCode, serverId, bossInstance.bossHp); return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp }); } } async battleBossEnd(msg: guildInter & { bossCode: string, battleCode: string }, session: BackendSession) { const { battleCode, myUserGuild: userGuild, bossCode } = msg; const roleId = session.get('roleId'); const roleName = session.get('roleName'); const sid = session.get('sid'); const serverId: number = parseInt(session.get('serverId')); let bossInstance = await BossInstanceModel.findByCode(bossCode); if(!bossInstance) return resResult(STATUS.WRONG_PARMS); let battleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: 1 }//战斗结束统一设置成1 }, true); let { bossDamage = 0 } = battleRecord.record; // 伤害奖励 let dicBossBase = gameData.bossBaseByBossLv.get(bossInstance.bossLv); let reward = dicBossBase.damageReward.map(({id, count}) => { return { id, count: Math.floor(count * bossDamage * dicBossBase.ratio / 1000 ) } }); let battleGoods = await addItems(roleId, roleName, sid, reward); await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);//获得活跃值 // 任务 await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {}); let result = await getBossInstanceInfoByData(bossInstance, userGuild); return resResult(STATUS.SUCCESS, { ...result, battleGoods }); } async encourage(msg: guildInter & { count: number }, session: BackendSession) { const { count, myUserGuild: userGuild } = msg; const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); if(!count || count < 0) return resResult(STATUS.WRONG_PARMS); let bossInstance = await BossInstanceModel.findBossInstance(userGuild.guildCode); if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED); let { myEncourageCnt } = await refreshUserGuildOfBoss(userGuild); let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0; let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST; if(costGold < 0) costGold = 0; let { gold } = await RoleModel.findByRoleId(roleId, 'gold'); if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH); let { code, bossLv } = bossInstance; let dicBossBase = gameData.bossBaseByBossLv.get(bossLv); bossInstance = await BossInstanceModel.encourage(code, count, dicBossBase.encourageSum); // 军团次数 if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_ENCOURGE_NOT_ENOUGH); let consume = getGoldObject(costGold); let costResult = await handleCost(roleId, sid, [consume]); if(!costResult) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH); let { myEncourageCnt: myEncourageCntResult } = await refreshUserGuildOfBoss(userGuild, count); let result = { encourageCnt: bossInstance.encourageCnt, encourageMax: dicBossBase.encourageSum, myEncourageCnt: myEncourageCntResult } let chatSid = await getGuildChannelSid(userGuild.guildCode); pinus.app.rpc.chat.guildRemote.pushEncourage.toServer(chatSid, userGuild.guildCode, result); return resResult(STATUS.SUCCESS, result); } async debugAddBattleTimes(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const roleId: string = session.get('roleId'); await UserGuildModel.updateInfo(roleId, { bossChallengeCnt: 0 }, {}); return resResult(STATUS.SUCCESS); } async debugAddOpenTimes(msg: { magicWord: string }, session: BackendSession) { const { magicWord } = msg; if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } const guildCode: string = session.get('guildCode'); await GuildModel.updateInfo(guildCode, { openBossCnt: 0 }, {}); return resResult(STATUS.SUCCESS); } }