import { TOWER_TASK_CONST } from './../../../consts/consts'; import { TowerTaskRecModel } from './../../../db/TowerTaskRec'; import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec'; import { HangUpRecordModel } from './../../../db/HangUpRecord'; import { RoleModel } from './../../../db/Role'; import { TowerRecordModel } from './../../../db/TowerRecord'; import { Application, BackendSession } from 'pinus'; import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../pubUtils/gamedata'; import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../pubUtils/util'; import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService'; import { handleFixedReward } from '../../../services/rewardService'; export default function(app: Application) { return new TowerBattleHandler(app); } export class TowerBattleHandler { constructor(private app: Application) { } /** * 获取天梯当前挑战状态 * @param session */ async getStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let { towerLv } = await RoleModel.findByRoleId(roleId); if (!towerLv) { towerLv = 1; await RoleModel.towerLvUp(roleId); } let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv); if (!towerRec) { const towerInfo = getTowerDataByLv(towerLv); const { warIds } = towerInfo; const sts = decodeArrayStr(warIds).map(id => { return {warId: parseInt(id), status: false}; }); await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts}); return { code: 201, data: '天梯记录异常' }; } const data = { curLv: towerLv, usedHeroes: towerRec.heroes, progress: towerRec.warStatus }; return { code: 200, data } } /** * 重置天梯当前层的挑战记录 * @param towerLv 要重置的天梯层数 * @param session */ async resetLv(msg: {towerLv: number}, session: BackendSession) { let roleId = session.get('roleId'); let { towerLv } = await RoleModel.findByRoleId(roleId); if (msg.towerLv !== towerLv) { return {code: 201, data: '只能重置当前层'}; } const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv); if (!record) { return { code: 201, data: '重置错误'}; } return { code: 200, data: { record } }; } async checkHangUpRewards(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); const { multi, timeReward } = await calcuHangUpReward(roleId); if (multi == 0) { return { code: 201, data: { msg: '尚未到可收取时间', } } } const rewards = decodeIdCntArrayStr(timeReward, multi); return { code: 200, data: { msg: '成功', rewards: Array.from(rewards, item => ({[item[0]]: item[1]})) } }; } async recHangUpRewards(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId); if (multi == 0) { return { code: 201, data: { msg: '尚未到可收取时间', } } } const goods = await handleFixedReward(roleId, roleName, timeReward, multi); const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime); return { code : 200, data: { msg: '成功', goods, hangUpRec: newRec } } } async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); if (msg.speedUpCnt <= 0) { return { code: 201, data: { msg: '加速参数错误', } }; } const curTime = new Date(); const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime); if (multi <= 0) { return { code: 201, data: { msg: '今日加速次数不足' } }; } const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime); if (!role) { return { code: 201, data: { msg: '不满足加速条件' } }; } const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv); const goods = await handleFixedReward(roleId, roleName, timeReward, multi); return { code : 200, data: { msg: '成功', goods, rewardLv: endLv, spdUpRec } }; } async getTasks(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let curTasks = await TowerTaskRecModel.getCurTasks(roleId); if (!curTasks || curTasks.length == 0) { let taskIds = []; TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => { const ids = getTaskIdByQuality(idx + 1); const tmp = getRandEelm(ids, cnt); taskIds = taskIds.concat(getRandEelm(ids, cnt)); }) curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds); } return { code: 200, data: { msg: '成功', curTasks } } } async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array}>}, session: BackendSession) { let roleId = session.get('roleId'); const curTasks = await TowerTaskRecModel.getCurTasks(roleId); if (!curTasks || curTasks.length == 0) { return { code: 201, data: {msg: '没有可用派遣任务'}}; } let usedHeroes = []; const tasksCode = []; curTasks.forEach(task => { usedHeroes = usedHeroes.concat(task.heroes); tasksCode.push(task.taskCode); }); for (let task of msg.tasks) { if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) { return { code: 201, data: {msg: '一个任务最多派遣三个武将'}}; } if (usedHeroes.length > 0) { let used = false; task.heroes.forEach(hid => { if (usedHeroes.indexOf(hid) !== -1) { used = true; } }) if (used) { return { code: 201, data: {msg: '武将已经派遣到其他任务'}}; } } if (tasksCode.indexOf(task.taskCode) === -1) { return { code: 201, data: {msg: '未找到此任务编号'}}; } } const curTime = new Date(); const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime); if (!recs || recs.length === 0) { return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}}; } return { code: 200, data: { msg: '派遣成功', tasks: recs } } } async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let allFlag = !msg.taskCode; const curTime = new Date(); const curTasks = await TowerTaskRecModel.getCurTasks(roleId); if (!curTasks || curTasks.length == 0) { return { code: 201, data: {msg: '没有可用派遣任务'}}; } const compTasks = []; let goods = []; for (let task of curTasks) { if (task.batchCode !== msg.batchCode) { return { code: 201, data: {msg: '派遣编码错误'}}; } if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) { let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId); if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) { compTasks.push(task.taskCode); const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1); goods = goods.concat(rewardGoods); if(bonusCondition) { const res = checkTaskConditions(roleId, task.heroes, bonusCondition); const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1); goods = goods.concat(bonusGoods); } } } } await TowerTaskRecModel.finishTask(msg.batchCode, compTasks); return { code: 200, data: { msg: '成功', compTasks, goods } } } }