import { Application, FrontendOrBackendSession } from 'pinus'; import { getGamedata } from '../pubUtils/gamedata'; import { EventRecordModel } from '../db/EventRecord'; import { RoleModel } from '../db/Role'; import { genCode, decodeStrSingle, decodeStr } from '../pubUtils/util'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../consts/consts'; export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) { let now = new Date(); let eventStatus = session.get('eventStatus'); let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0; console.log('***setBattleStatus', eventStatus, refTime) let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS; let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode); await checkEvent(app, session, true); return result; } export function getEventTime(now: Date) { let curTime = Number(now); let todayA = now.setHours(12, 0, 0, 0); // 每天12点 let todayB = now.setHours(18, 0, 0, 0); // 每天18点 let yesterdayA = todayA - 86400000; // 前一天12点 let t = 0; if(curTime < todayA) { t = yesterdayA; } else if (curTime >= todayA && curTime < todayB) { t = todayA; } else if (curTime >= todayB) { t = todayB; } return t } export async function startEvent(app: Application, session: FrontendOrBackendSession) { // console.log('*******setEventStatus') let roleId = session.get('roleId'); let roleName = session.get('roleName'); let channelName = roleId; let event = await refreshEvent(1, roleId, roleName, 0); // 刷新初始的一件 await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING); session.set('eventStatus', EVENT_STATUS.STARTING); session.push('eventStatus', () => {}); pushEventMsg(app, roleId, channelName, { event }); // 推送 } export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) { try { let roleId = session.get('roleId'); if(roleId) { let roleName = session.get('roleName'); let channelName = roleId; let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING; let eventTime = session.get('getEventTime')||0; let now = new Date(); let t = getEventTime(now); let channel = app.get('channelService').getChannel(channelName, false); console.log('****channel', channelName, !!channel, eventTime, t, eventStatus) if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了 if (eventStatus == EVENT_STATUS.STARTING) { let event = await EventRecordModel.getEventRecordByTime(roleId, 0); pushEventMsg(app, roleId, channelName, { event }); // 推送 session.set('getEventTime', t); session.push('getEventTime', () => {}); } else if( eventStatus == EVENT_STATUS.OPEN ) { let event = await EventRecordModel.getEventRecordByTime(roleId, t); if(event.length == 0) { // 刷新 const num = 3; // 每次刷3个 event = await refreshEvent(num, roleId, roleName, t); } console.log(event) // 推送 pushEventMsg(app, roleId, channelName, { event }); session.set('getEventTime', t); session.push('getEventTime', () => {}); } } } return; }catch(err) { console.log(err.stack); throw err } } export async function refreshEvent(num: number, roleId: string, roleName: string, t) { let event = new Array(); let dicEvent = getGamedata('dic_zyz_event'); let role = await RoleModel.findByRoleId(roleId); dicEvent = dicEvent.filter(cur => { // 筛选适合等级 let { suitLevel } = cur; suitLevel = decodeStrSingle('eventSuitLevel', suitLevel); return suitLevel.min <= role.lv && suitLevel.max >= role.lv }); let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId); let {history, turn} = historyRecord; let randomList = dicEvent.filter(cur => { return history.find(ccur => { return ccur.eventId != cur.eventID; }); }); console.log(JSON.stringify(randomList)); for(let i = 0; i < num; i++) { if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍 turn ++; randomList = [...dicEvent]; } if(randomList.length == 0) break; // 如果还是为0,pass let index = Math.floor(Math.random() * randomList.length); let dic = randomList[index]; let position = randomPosition(dic.position); let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(): undefined; let eventCode = genCode(8); let data = await EventRecordModel.saveEventRecord(eventCode, { roleId, refTime: t, eventId: dic.eventID, roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality, status: EVENT_RECORD_STATUS.WAITING, position, question }); event.push(data); randomList.splice(index, 1); } return event; } function randomPosition(positionStr: string) { let positionArr = decodeStr('position', positionStr); let index = Math.floor(Math.random() * positionArr.length); return positionArr[index] } function pushEventMsg(app, roleId, channelName, msg ) { console.log('***pushEventMsg', channelName) let channelService = app.get('channelService'); let param = { msg }; let channel = channelService.getChannel(channelName, false); if(!!channel) { let tsid = channel.getMember(roleId)['sid']; channelService.pushMessageByUids('onSpecialEvent', param, [{ uid: roleId, sid: tsid }]); } } export function checkEventStatus(type: number, status: number) { let flag: boolean; // 检查状态是否正确 if(type == EVENT_TYPE.BATTLE) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { flag = true; } else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) { flag = true; } else { flag = false; } } else { if(status == EVENT_RECORD_STATUS.WAITING) { flag = true; } else { flag = false; } } return flag } export function getEventSuccessStatus(type: number, status: number, question: {id: number, answer: number}) { let isSuccess: boolean; // 检查状态是否正确 if(type == EVENT_TYPE.BATTLE) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { isSuccess = true; } else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) { isSuccess = false; } } else if(type == EVENT_TYPE.BOX) { isSuccess = true; } else if (type == EVENT_TYPE.QUIZ) { isSuccess = checkQuiz(question) } return isSuccess } function randomQuestion() { let questions = getGamedata('Questions'); let index = Math.floor(Math.random() * questions.length); let result = questions[index]; let {id, question, a1, a2, a3, a4, correct} = result; return {id, question, answer: [a1, a2, a3, a4], correct}; } function checkQuiz(obj: {id: number, answer: number }) { let {id, answer} = obj; let questions = getGamedata('Questions'); let result = questions[id - 1]; return !!result && result.correct == answer; }