import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose'; import { nowSeconds } from '../pubUtils/timeUtil'; class ActiveRec { @prop({ required: true, default: 1 }) id: number; // 1-内政令消耗 2-征战令消耗 3-科技树捐献 @prop({ required: true, default: 0 }) count: number; @prop({ required: true, default: 0 }) time: number; constructor(id: number, count: number) { this.id = id; this.count = count; this.time = nowSeconds(); } } export class Contribute { @prop({ required: true, default: 0 }) food: number = 0; // 粮食 @prop({ required: true, default: 0 }) mineral: number = 0; // 矿物 @prop({ required: true, default: 0 }) wood: number = 0; // 木材 @prop({ required: true, default: 0 }) score: number = 0; // 据点积分 } @index({ leagueCode: 1, roleId: 1, configId: 1, status: 1 }) export default class GVGUserData extends BaseModel { @prop({ required: true }) roleId: string; // 玩家 @prop({ required: true }) configId: number; // 赛季信息 @prop({ required: true }) leagueCode: string; // 所属联军 @prop({ required: true, default: 0 }) job: number; // 职能 1-贤臣 2-猛将 // 备战期 @prop({ required: true, default: 0 }) active: number; // 活跃度 @prop({ required: true, default: 0, type: ActiveRec, _id: false }) activeRec: ActiveRec[]; // 活跃度记录 @prop({ required: true, default: 0 }) receivedLv: number; // 领取到的等级奖励 @prop({ required: true, default: 0 }) receiveCurrencyTime: number; // 领取内政令&征战令时间 @prop({ required: true, default: [], type: Number }) box: number[]; @prop({ required: true, default: {}, _id: false }) contribute: Contribute; @prop({ required: true, default: 0 }) sendFightRewardTime: number; // 发送征战奖励的时间 // 激战期 @prop({ required: true, default: 0 }) battleStatus: number; // 1-被挑战中 0-可被挑战 @prop({ required: true, default: 0 }) area: number; // 所处区域 1-进攻北站 2-混战 3-据点 4-防守备战 @prop({ required: true, default: 0 }) protectTime: number; // 保护期 @prop({ required: false }) cityId: number; // 城池id @prop({ required: false }) reviveCnt: number; // 城池id public static async findByRole(configId: number, leagueCode: string, roleId: string) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean(); return result; } public static async findByRoles(configId: number, leagueCode: string, roleIds: string[]) { const result: GVGUserDataType[] = await GVGUserDataModel.find({ configId, leagueCode, roleId: { $in: roleIds } }).lean(); return result; } public static async chooseJob(configId: number, leagueCode: string, roleId: string, job: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { job } }, { new: true, upsert: true}).lean(); return result; } public static async addActive(configId: number, leagueCode: string, roleId: string, activeType: number, active: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { active }, $push: { activeRec: new ActiveRec(activeType, active) } }, { new: true, upsert: true}).select('active').lean(); return result; } public static async addResource(configId: number, leagueCode: string, roleId: string, food: number, mineral: number, wood: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { 'contribute.food': food, 'contribute.mineral': mineral, 'contribute.wood': wood } }, { new: true, upsert: true }).lean(); return result; } public static async addVestigeScores(configId: number, memberScores: { leagueCode: string, roleId: string, score: number }[]) { await GVGUserDataModel.bulkWrite(memberScores.map(({ leagueCode, roleId, score }) => { return { updateOne: { filter: { configId, leagueCode, roleId }, update: { $inc: { 'contribute.score': score } } } } })); } public static async receiveBox(configId: number, leagueCode: string, roleId: string, boxId: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $push: { box: boxId }}, { new: true }).lean(); return result; } public static async receiveLv(configId: number, leagueCode: string, roleId: string, lv: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { receivedLv: lv }}, { new: true }).lean(); return result; } // 更换城池 public static async changeCity(configId: number, leagueCode: string, roleId: string, cityId: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { cityId }}, { new: true }).lean(); return result; } public static async addReviveCnt(configId: number, leagueCode: string, roleId: string, cnt: number) { const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $inc: { reviveCnt: cnt } }, { new: true, upsert: true}).lean(); return result; } } export const GVGUserDataModel = getModelForClass(GVGUserData); export interface GVGUserDataType extends Pick, keyof GVGUserData> { id: number; }; export type GVGUserDataUpdate = Partial; // 将所有字段变成可选项