import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose'; import Role, { RoleType } from './Role'; import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts'; import { getZeroPoint, getZeroPointD, nowSeconds } from '../pubUtils/timeUtil'; import { reduceCe } from '../pubUtils/util'; import { gameData } from '../pubUtils/data'; import { SearchGuildParam } from '../domain/backEndField/search'; export class Structure { @prop({ required: true }) id: number; @prop({ required: true }) lv: number; } @index({ code: 1 }) export default class Guild extends BaseModel { @prop({ required: true }) code: string; @prop({ required: true }) name: string; @prop({ required: true }) icon: number; @prop({ required: true, default: 1 }) lv: number; @prop({ required: true, default: 1 }) lvUpdateTime: number; @prop({ required: true, default: 1 }) memberCnt: number; @prop({ required: true, default: false, select: false }) isMemberMax: boolean; @prop({ required: true, default: 0 }) managerCnt: number; @prop({ required: true }) leader: Ref; @prop({ required: true, default: true }) isAuto: boolean; @prop({ required: true, default: 0 }) ceLimit: number; @prop({ required: true, default: '' }) notice: string; @prop({ required: true, default: '' }) introduce: string; @prop({ required: true, default: 0 }) fund: number; @prop({ required: true, default: 0 }) activeDaily: number; @prop({ required: true, default: 0 }) activeWeekly: number; @prop({ required: true, default: nowSeconds() }) activeUpdateTime: number; @prop({ required: true, default: new Date(), select: false }) refTimeDaily: Date; @prop({ required: true, default: 0, get: (val:number) => reduceCe(val), set: (val: number) => val }) guildCe: number; // 总战力 @prop({ required: false, set: (val: boolean) => val, get: () => true }) isReducedCe: boolean; // 如果战力没有缩过就会返回false,缩过了就会返回true @prop({ required: true, type: String, default: [], select: false }) members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力 @prop({ required: true, type: String, default: [], select: false }) invitedMembers: string[]; // 今天已邀请的玩家 @prop({ required: true, default: new Date(), select: false }) inviteTime: Date; // 今天已邀请的玩家 @prop({ required: true, type: Structure, default: getInitStructure(), _id: false }) structure: Structure[] @prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS }) status: number; // 军团状态 @prop({ required: true, default: 1, select: false }) serverId: number; // 分服 @prop({ required: true, default: 1 }) trainId: number; // 试炼id @prop({ required: true, default: 1 }) trainLv: number; // 试炼等级 @prop({ required: true, default: () => { return getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY) } }) resetTrainTime: number;//上次刷新挑战训练场次数的时间 @prop({ required: true, default: () => { return new Date()} }) resetTrainTimeDaily: Date; @prop({ required: true, default: getZeroPointD }) refOpenBossTime: Date; // 开启boss本刷新时间 @prop({ required: true, default: 0 }) openBossCnt: number; // 开启boss本次数 @prop({ required: true }) sdkMark: boolean; // 37sdk标记有问题 public static async createGuild(params: { guildCode: string, name: string, icon: number, notice: string }, role: RoleType, serverId: number) { const doc = new GuildModel(); const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId, lvUpdateTime: nowSeconds() }); delete update._id; const code = params.guildCode; const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true }) .select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 }) .populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role') .lean({ getters: true, virtuals: true }); return result; } public static async checkName(name: string, serverId: number) { const result = await GuildModel.exists({ name, status: GUILD_STATUS.RUNNING, serverId }); return result; } public static async getGuildList(page: number, showPeopleMax: boolean, name: string, serverId: number) { const condition = { status: GUILD_STATUS.RUNNING, serverId }; if(!showPeopleMax) { condition['isMemberMax'] = false; } if(!!name) { condition['name'] = { $regex: new RegExp(name, 'i') } } const guildList: GuildType[] = await GuildModel.find(condition) .sort({ lv: -1, guildCe: -1 }) .limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE) .select('code icon name lv memberCnt leader ceLimit isAuto') .populate('leader', { roleName: 1, _id: 0 }, 'Role') .lean({ getters: true, virtuals: true }); return guildList; } public static async getRank(type: string, serverId: number, page: number = 1) { let sort = {}, condition = {}; switch(type) { case REDIS_KEY.GUILD_LV_RANK: sort = { lv: -1, activeWeekly: -1, lvUpdateTime: 1 }; break; case REDIS_KEY.GUILD_ACTIVE_RANK: sort = { activeWeekly: -1, activeUpdateTime: 1 }; condition = { activeWeekly: { $gt: 0 } }; break; } const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING, serverId, ...condition }, {_id: 0}) .sort(sort) .limit(100).skip((page - 1) * 100) .select(GUILD_SELECT.RANK) .populate('leader', {roleId: 1, roleName: 1, title: 1, frame: 1, head: 1, spine: 1, lv: 1, _id: 0}, 'Role') .lean({ virtuals: true }); return guildList; } public static async findAllGuild(select?: string) { const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING }).select(select).lean(); return guildList; } public static async findByCode(code: string, serverId?: number, select?: string) { let condition: any = { code, status: GUILD_STATUS.RUNNING }; if(serverId) condition.serverId = serverId; const result: GuildType = await GuildModel.findOne(condition) .select(select) .populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role') .lean({ getters: true, virtuals: true }); return result; } public static async addMember(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) { let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true}); if(result && result.memberCnt >= maxMemberCnt) { result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true}); } return result; } public static async dismiss(code: string, serverId: number) { const result: GuildType = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId }, { status: GUILD_STATUS.DISMISSED }, { new: true }) .populate('leader', {roleId: 1, _id: 0}, 'Role') .select('+members').lean(); return result; } public static async quit(code: string, roleId: string, serverId: number, ce: number, isManage: boolean) { const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1, guildCe: -ce, managerCnt: isManage?-1:0}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean({ getters: true }); return result; } public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) { let param = { $set: update }; if(incParam) param['$inc'] = incParam; const result: GuildType = await GuildModel.findOneAndUpdate({ code }, param, { new: true }).select(select).lean(); return result; } public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) { const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true }) .populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, lv: 1, spine: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role') .select(select).lean({ virtuals: true }); return result; } public static async upStructure(code: string, id: number, cost: number, select?: string) { if (id == GUILD_STRUCTURE.ARMY_CENTER) { const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, lv: 1, fund: -1 * cost }, $set: { isMemberMax: false, lvUpdateTime: nowSeconds() } }, { new: true }).select(select).lean(); return result; } else { const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, fund: -1 * cost } }, { new: true }).select(select).lean(); return result; } } public static async costFund(code: string, cost: number) { const result: GuildType = await GuildModel.findOneAndUpdate({ code, fund: {$gte: cost}}, { $inc: { fund: -1 * cost } }, {new: true}).lean(); return result; } public static async findGuild(code: string, serverId: number, select?: string, lean = true) { const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean); return result; } public static async updateCe(roleId: string, inc: number, populate: boolean = false ) { let result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean({getters: true}); if(populate) { result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}) .populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role').lean({getters: true}); } return result; } /** * 每周一,5点刷新,若满足刷新条件,则重置试炼等级并返回 * @param code * @param serverId * @param trainLv * @param lean */ public static async resetGuildTrain(code: string, serverId: number, trainLv: number, lean = true) { const time = getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY);//每周一,5点刷新 const newTrainId = gameData.firstGuildTrainIdOfLv.get(trainLv); const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: newTrainId, resetTrainTime: time, trainLv}}, {new: true}).lean(lean); return result; } // 记录已邀请过的人 public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) { let result: GuildType; if(shouldRefresh) { result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true}) .select(GUILD_SELECT.INVITED_MEMBER) .lean(); } else { result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true}) .select(GUILD_SELECT.INVITED_MEMBER) .lean(); } return result; } public static async findByCodeAndSetMark(code: string, serverId: number, select?: string, getters = false) { const role: RoleType = await GuildModel.findOneAndUpdate({ code, serverId }, { $set: { sdkMark: true } }, { new: true }).select(select).lean({ getters, virtuals: true }); return role; } private static getSearchObj(form: SearchGuildParam) { let searchObj = {}; if (form.serverId) searchObj['serverId'] = form.serverId; if (form.name) searchObj['name'] = { $regex: new RegExp(form.name.toString(), 'i') }; return searchObj } public static async findByCondition(page: number, pageSize: number, sortField: string = 'updatedAt', sortOrder: string = 'descend', form: SearchGuildParam = {}) { let searchObj = this.getSearchObj(form); let sort = {}; if (sortField && sortOrder) { if (sortOrder == 'ascend') { sort[sortField] = 1; } else if (sortOrder == 'descend') { sort[sortField] = -1; } } const result: GuildType[] = await GuildModel .find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort) .select('-_id -__v -updatedAt +serverId') .populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role') .lean({ getters: true, virtuals: true }); return result; } public static async countByCondition(form: SearchGuildParam = {}) { let searchObj = this.getSearchObj(form); const result = await GuildModel.count(searchObj); return result; } } export const GuildModel = getModelForClass(Guild); export interface GuildType extends Pick, keyof Guild> { }; export type GuildUpdateParam = Partial; // 将所有字段变成可选项 function getInitStructure() { let structure = new Array(); for (let id = GUILD_STRUCTURE.START; id < GUILD_STRUCTURE.END; id++) { structure.push({ id, lv: 1 }); } return structure; }