import { ACTIVITY_TYPE, REFRESH_TIME, STATUS } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../db/ActivitySelfServiceGoods'; import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../db/ActivitySelfServiceShop'; import { ActivitySelfServiceModel } from '../../db/ActivitySelfService'; import { ServerlistModel } from '../../db/Serverlist'; import { RewardParam } from '../../domain/activityField/rewardField'; import { SelfServiceShopData, SelfServiceShopItem } from '../../domain/activityField/selfServiceShopField'; import { addReward, stringToRewardParam } from './giftPackageService'; import moment = require('moment'); import { RoleModel } from '../../db/Role'; import { getActivityById } from './activityService'; /** * 获取活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getSelfServiceShopActivityData(serverId: number, roleId: string) { let { activityGroupId } = await ServerlistModel.findByServerId(serverId); let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date()) activityArray = activityArray.sort((a, b) => { return b.activityId - a.activityId }); if (activityArray.length > 0) { let activityData = activityArray[0]; let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId); return playerData; } return null; } /** * 玩家活动数据 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * */ export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); let { createTime } = await RoleModel.findByRoleId(roleId); let playerData = new SelfServiceShopData(activityData, createTime); let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex); playerData.setPlayerRecords(playerRecords); let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex); let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0; playerData.unitBuyCount = buyCount; let challengeBeginTime = null; let challengeEndTime = null; let curDate = moment(new Date()); if (curDate.hour() < REFRESH_TIME) { challengeBeginTime = moment(new Date()).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate(); challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate() } else { challengeBeginTime = moment(new Date()).startOf('d').add(REFRESH_TIME, 'h').toDate(); challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate() } let records = (playerSelfServerData && playerSelfServerData.challengeRecords) ? playerSelfServerData.challengeRecords : []; for (let record of records) { console.log(challengeBeginTime, challengeEndTime, record.time) if (record.time >= challengeBeginTime && record.time <= challengeEndTime) { playerData.challengeCount++; } } return playerData; } /** * 结算礼包 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {number} roundIndex 周期数 * @param {number} index 货架 * @param {number} price 价格 * @param {number} priceType 价格类型 * */ export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) { let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index); let rewardArray: Array = []; for (let obj of playerGoods) { let selectedIndex = obj.rewardIndex; let cellIndex = obj.cellIndex; let giftData = item.findCellIndex(cellIndex); let rewards: Array = stringToRewardParam(giftData.gift); rewardArray = rewardArray.concat(rewards[selectedIndex]) } let goodsStr = ''; for (let obj of rewardArray) { goodsStr += `${obj.type}&${obj.id}&${obj.count}|`; } let result = await addReward(roleId, roleName, sid, serverId, rewardArray); //购买记录 console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr, JSON.stringify(item)) await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr); return result } /** * 购买自选礼包 * * @param {number} serverId 区Id * @param {number} activityId 活动Id * @param {string} roleId 角色Id * @param {string} productID 商品ID * */ export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) { let activityData: ActivityModelType = await getActivityById(activityId); if (!activityData) { return { code: STATUS.ACTIVITY_MISSING, } } let { createTime } = await RoleModel.findByRoleId(roleId); let playerData = new SelfServiceShopData(activityData, createTime); let item: SelfServiceShopItem = playerData.getItemByProductID(productID); if (!item) { return { code: STATUS.ACTIVITY_DATA_ERROR, } } if (item.countMax > 0) {//限制购买次数 let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, item.index); if (playerRecords.length >= item.countMax) { return { code: STATUS.ACTIVITY_MAX_COUNT, } } } let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, playerData.roundIndex, item.index, item); item.buyCount += 1; return { code: 0, data: Object.assign(result, { item }) } }