import { Application, BackendSession } from 'pinus'; import { DailyRecordModel } from '../../../db/DailyRecord'; import { getGamedata } from '../../../pubUtils/gamedata'; import { GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts'; import { STATUS } from '../../../consts/statusCode'; import { resResult, calculateNum } from '../../../pubUtils/util'; import { RoleModel } from '../../../db/Role'; import { getDailyNum } from '../../../services/dailyBattleService'; import { handleCost } from '../../../services/rewardService'; export default function(app: Application) { return new DailyBattleHandler(app); } export class DailyBattleHandler { constructor(private app: Application) { } // 获取关卡列表 async getData(msg: { }, session: BackendSession) { let roleId = session.get('roleId'); let {warStar} = await RoleModel.findByRoleId(roleId); let dicDaily = getGamedata('dic_zyz_daily'); let dicDailyWar = getGamedata('dic_zyz_gk_daily'); let result = new Array(); for(let {dailyType: type, name, timesPerDay, timesCanBuy } of dicDaily) { let refreshResult = await DailyRecordModel.refreshRecord(roleId, type); let wars = new Array(); for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) { if(dailyType == type) { let status = 0, star = 0; let curBattle = warStar.find(cur => cur.id == war_id); if(curBattle) { status = 2; star = curBattle.star; } else { if (previousGk) { let preBattleRecord = warStar.find(cur => cur.id == previousGk); if(preBattleRecord) { status = 1; } else { status = 0; } } else { status = 1; } } wars.push({ battleId: war_id, cost, star, status, name: gk_name }); } } let checkDailyResult = await getDailyNum(refreshResult, timesPerDay, timesCanBuy); result.push({ type, name, ...checkDailyResult, wars }); } return resResult(STATUS.SUCCESS, { list: result }); } // 购买每日次数 async buyNum(msg: { type: number, count: number }, session: BackendSession) { let {type, count} = msg; if(count < 0) return resResult(STATUS.WRONG_PARMS); const roleId = session.get('roleId'); const sid = session.get('sid'); const dicDaily = getGamedata('dic_zyz_daily'); const curDaily = dicDaily.find(cur => cur.dailyType == type); if(!curDaily) return resResult(STATUS.DAILY_TYPE_NOT_FOUND); let { timesPerDay, timesCanBuy } = curDaily; let { buyCount = 0 } = await DailyRecordModel.refreshRecord(roleId, type); let { vLv } = await RoleModel.findByRoleId(roleId); if(vLv > 0) { timesCanBuy += 0; // 暂留,用于处理vip等级增加最大购买次数 } if(buyCount + count > timesCanBuy ) { return resResult(STATUS.DAILY_REFRESH_TIMES_LACK) } let buyCost = 0; for(let i = 1; i <= count; i++) { let num = buyCount + i; buyCost += calculateNum(GOLD_COST_RATIO.DAILY_REF_NUM, {num}, 50); } let {gold} = await RoleModel.findByRoleId(roleId); if(buyCost > gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: buyCost}]); let newDailyRecord = await DailyRecordModel.increseBuyCount(roleId, type, count); let checkDailyResult = await getDailyNum(newDailyRecord, timesPerDay, timesCanBuy); return resResult(STATUS.SUCCESS, { type, ...checkDailyResult, buyCost}); } }