import { HeroModel } from './../db/Hero'; import { HangUpRecordModel } from './../db/HangUpRecord'; import { ChannelService, pinus } from 'pinus'; import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY } from './../consts'; import { BattleRecordModel } from './../db/BattleRecord'; import { TowerRecordModel } from './../db/TowerRecord'; import { RoleModel } from './../db/Role'; import { getHeroInfoById, getJobInfoById, getTowerDataByLv, getTaskById, getGamedata, getRandExpedition, getWarById, getWarJsons } from "../pubUtils/gamedata" import { decodeArrayStr, shouldRefresh, resResult, decodeStr, cal, getRandomWithWeight, getRefTime, decodeStrSingle, genCode } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec'; import { TowerTaskRecModel } from '../db/TowerTaskRec'; import { setRank } from './redisService'; export async function checkTowerWar(roleId: string, battleId: number, heroes: Array) { const battleIdStr = `${battleId}`; let { towerLv } = await RoleModel.findByRoleId(roleId); const towerInfo = getTowerDataByLv(towerLv); if (!towerInfo) { console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`); return { status: -1, resResult: resResult(STATUS.TOWER_INFO_NOT_FOUND) }; } const warIds = decodeArrayStr(towerInfo.warArray, '&') || []; if (warIds.indexOf(battleIdStr) === -1) { return { status: -1, resResult: resResult(STATUS.TOWER_WRONG_BATTLE_ID) }; } const tower = await TowerRecordModel.getRecordByLv(roleId, towerLv); if(!tower) { return { status: -1, resResult: resResult(STATUS.TOWER_NOT_FOUND) }; } let { heroes: recHeroes = [], warStatus = [] } = tower; for (let hid of heroes) { if (recHeroes.indexOf(hid) !== -1) { return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_HERO) }; } } const curWarStatus = warStatus.find(elem => elem.warId == battleId); if (curWarStatus && curWarStatus.status) { return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) }; } return { status: 0, data: { heroes: recHeroes, warStatus: curWarStatus }}; } export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array) { if (succeed) { let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode); if (battleRec.battleId != battleId) { return { status: -1, resResult: resResult(STATUS.BATTLE_ID_NOT_MATCH) }; } let { towerLv, roleName } = await RoleModel.findByRoleId(roleId); let { warStatus, heroes: recHeroes } = await TowerRecordModel.getRecordByLv(roleId, towerLv); for (let hid of heroes) { if (recHeroes.indexOf(hid) !== -1) { return { status: -1, resResult: resResult(STATUS.TOWER_DUPLICATE_CHALLENGE) }; } } let inc = 1; warStatus.forEach(st => { if (st.warId !== battleId && st.status === false) { inc = 0; } }) let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc); let towerReward = null; if (inc === 1) { let role = await RoleModel.towerLvUp(roleId); // 更新redis let { roleName, towerLv, towerUpTime, lv, vLv } = role; await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"}); const nextTowerInfo = getTowerDataByLv(towerLv + 1); if (nextTowerInfo) { const { warArray } = nextTowerInfo; const sts = decodeArrayStr(warArray, '&').map(id => { return {warId: parseInt(id), status: false}; }); await TowerRecordModel.createRecord({roleId, lv: towerLv + 1, warStatus: sts}); } const { reward } = getTowerDataByLv(towerLv); if (reward) towerReward = reward; if (towerLv == HANG_UP_CONSTS.ENABLE_LV) { await startHangUp(roleId, roleName); pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, {enable: true}), [{uid: roleId, sid}]); } } return { status: 0, data: { newRec, towerReward, towerStatus: !!inc } }; } } async function startHangUp(roleId: string, roleName: string) { await HangUpRecordModel.initRecord(roleId, roleName); } export async function checkHangUpSpdUpCnt(roleId: string, cnt: number, curTime: Date) { const role = await RoleModel.findByRoleId(roleId); let {hangUpSpdUpCnt, gold, lastSpdUpTime} = role; if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && hangUpSpdUpCnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) { hangUpSpdUpCnt = HANG_UP_CONSTS.MAX_SPD_UP_CNT; } if (cnt > hangUpSpdUpCnt) { return {status: -1, resResult:resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME)} } return {status: 0, data: {hangUpSpdUpCnt, gold, lastSpdUpTime}} } export async function calcuHangUpReward(roleId: string, speedUp = false, speedUpCnt = 1, curTime = new Date()) { let { towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime } = await RoleModel.findByRoleId(roleId); if(towerLv < HANG_UP_CONSTS.ENABLE_LV) { return {status: -1, resResult: resResult(STATUS.TOWER_HANG_UP_NOT_START)} } let towerInfo = getTowerDataByLv(towerLv - 1); // towerLv 是当前层,奖励计算按照已经通过的层,即上一层 let timeReward = []; // 奖励 let needReceiveGoods = []; // 由于小数,未能领取的奖励 let baseReward = decodeStr('decimalReward', towerInfo.rewardOfcollect); let { startTime } = await HangUpRecordModel.getCurRec(roleId); let endTime = curTime; // 挂机结束时间,现在到开始时间,经历了10的倍数的时间 let deltaTime = curTime.getTime() - startTime.getTime(); // 累计的挂机时间,受最大时间限制 if (deltaTime > HANG_UP_CONSTS.MAX_TIME) { deltaTime = HANG_UP_CONSTS.MAX_TIME; endTime = curTime; // 累积到超过24小时,那么结束时间和下一次开启时间就取整了 } else { let multiReal = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME);// 距开始挂机实际过去的时间单位 endTime = new Date(startTime.getTime() + multiReal * HANG_UP_CONSTS.UNIT_TIME) } if (speedUp) { // 加速,直接收取6小时收益,小数的累积和普通收取独立 if (hangUpSpdUpCnt >= speedUpCnt || !lastSpdUpTime || shouldRefresh(lastSpdUpTime, new Date, HANG_UP_CONSTS.REFRESH_TIME, 1)) { // 可加速 let multi = Math.floor(HANG_UP_CONSTS.SPD_UP_REC_TIME / HANG_UP_CONSTS.UNIT_TIME); let spdUpRec = await HangUpSpdUpRecModel.getSpdUpRec(roleId, towerLv - 1); let goods = []; if(spdUpRec) { let { notReceivedGoodsList = [], cnt } = spdUpRec; let notReceivedGoods = notReceivedGoodsList.find(cur => cur.cnt == cnt ); goods = notReceivedGoods?notReceivedGoods.goods:[]; } for(let {id, count} of baseReward) { let newCount = cal.mul(count, multi); let oldGoods = goods.find(cur => cur.gid == id); if(oldGoods) newCount = cal.add(newCount, oldGoods.count); let roundCount = Math.floor(newCount); if(newCount > roundCount) { needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)}); } if(roundCount > 0) { timeReward.push({id, count: roundCount}) } } } } else { let lastRec = await HangUpRecordModel.getLastRec(roleId); let notReceivedGoods = lastRec?lastRec.notReceivedGoods: []; let multi = Math.floor(deltaTime / HANG_UP_CONSTS.UNIT_TIME); // 结算奖励的倍数,受最大时间限制 // console.log(deltaTime, multi, baseReward); for(let {id, count} of baseReward) { let newCount = cal.mul(count, multi); let oldGoods = notReceivedGoods.find(cur => cur.gid == id); if(oldGoods) newCount = cal.add(newCount, oldGoods.count); let roundCount = Math.floor(newCount); if(newCount > roundCount) { needReceiveGoods.push({gid: id, count: cal.sub(newCount, roundCount)}); } if(roundCount > 0) { timeReward.push({id, count: roundCount}) } } } return { status: 0, data: { endLv: towerLv - 1, startTime, deltaTime, endTime, timeReward, needReceiveGoods } }; } async function checkCond(roleId: string, heroes, type: number, param: number, cnt: number) { let heroCnt = 0; switch (type) { case 1: for(let seqId of heroes) { const {star, colorStar} = await HeroModel.findBySeqIdAndRole(seqId, roleId); if (star + colorStar >= param) { heroCnt++; } } break; case 2: for(let seqId of heroes) { let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId); const hInfo = getHeroInfoById(hid); if (hInfo.camp === param) { heroCnt++; } } break; case 3: for(let seqId of heroes) { let {hid} = await HeroModel.findBySeqIdAndRole(seqId, roleId); const hInfo = getHeroInfoById(hid); if (getJobInfoById(hInfo.jobid).job_class === param) { heroCnt++; } } break; default: break; } if (heroCnt >= cnt) { return true; } return false; } export async function checkTaskConditions(roleId: string, heroes: Array, conditionsStr: string) { let condition = decodeStr('towerTaskCondition', conditionsStr); let res = true; for (let {type, param, cnt} of condition) { const checkRes = await checkCond(roleId, heroes, type, param, cnt); if (!checkRes) { res = false; break; } } return res; } /** * 创建新的派遣任务 * @param towerLv 玩家层数 * @param roleId 玩家id * @param roleName 玩家名 * @param hideNum 隐藏的任务数量 */ export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array) { let randomList = []; let dicTask = getGamedata('dic_zyz_search'); for(let task of dicTask) { let {suitFloor} = task; let {min, max} = decodeStrSingle('suitLevelSingle', suitFloor); let flag = max?(towerLv >= min && towerLv <= max): (towerLv >= min); if(flag) { randomList.push(task); } } let returnTasks = new Array(); const arr = [{refreshStatus: 0, num: hideNum}, {refreshStatus: 1, num: showNum}]; for(let {refreshStatus, num} of arr) { let taskIds = []; for(let i = 0; i < num; i++) { let list = randomList.filter(cur => !rids.includes(cur.taskId)); let {dic: tmp} = getRandomWithWeight(list); if(tmp) { taskIds.push(tmp.taskId); rids.push(tmp.taskId) } } const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus); if(refreshStatus == 1) { returnTasks = curTasks; } } return returnTasks; } export function getRemainTime(curTime: Date) { let nextTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME, 1); return Math.floor((nextTime.getTime() - curTime.getTime())/1000); } export function treatTask(recs: Array, curTime: Date) { return recs.map(cur => { let { heroes, batchCode, taskId, taskCode, status, completeTime} = cur; let getStatusResult = getTaskStatus(status, completeTime, curTime); return { heroes, batchCode, taskId, taskCode, completeTime, ...getStatusResult } }); } // 刷新任务,正在进行中的部分保留,没有进行中的刷掉 export function getDoingOrWaitingTasks (taskList: Array, curTime: Date) { let doingTaskCode = new Array(), waitingTaskCode = new Array(), doingIds = new Array(); for(let task of taskList) { let {status} = getTaskStatus(task.status, task.completeTime, curTime); if(status == 1||status == 2) { doingTaskCode.push(task.taskCode); doingIds.push(task.taskId); } else if(status == 0|| status == 3) { waitingTaskCode.push(task.taskCode); } } return {doingTaskCode, waitingTaskCode, doingIds} } export function getTaskStatus(status: number, completeTime: Date, curTime: Date) { let remainTime = 0; if(status == 1) { // console.log(curTime.getTime(), completeTime.getTime()) remainTime = Math.floor((completeTime.getTime() - curTime.getTime())/1000); if(remainTime < 0) { status = 2; remainTime = 0; } } return {status, remainTime} } export async function getTasksReward(roleId: string, curTime: Date) { let oldTasks = await TowerTaskRecModel.getCurTasks(roleId); let goods = []; for(let task of oldTasks) { let {completeTime, reward, termsForAdd, additionalReward} = getTaskById(task.taskId); if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) { goods = goods.concat(decodeStr('fixReward', reward)); if(termsForAdd) { const result = checkTaskConditions(roleId, task.heroes, termsForAdd); goods = goods.concat(decodeStr('fixReward', result?additionalReward:'')); } } } return goods } /** * 获取随机机器人数据 * @param cnt 机器人数量 * @param withAttr 是否返回属性,false: 仅返回阵容 */ export function getRandRobot(cnt = 1, withAttr = false) { let setInfo = getRandExpedition(cnt); if (!setInfo || setInfo.length !== cnt) return null; let robots = []; for (let info of setInfo) { if (!info || !info.warId) continue; const warInfo = getWarJsons(info.warId).json; if (!warInfo || !warInfo.length) continue; let heroes = []; for(let hero of warInfo) { if (hero && hero.relation === 2 && hero.actorId) { heroes.push(hero.actorId); } } robots.push(heroes); } return robots; } /** * 拷贝敌军数组并添加当前血量字段 * @param source 原敌军数组,不包含当前血量字段 */ export function transBossHpArr(source: Array<{dataId: number, hp: number, actorId: number}>): Array<{dataId: number, hp: number, curHp: number, actorId: number}> { let desArr = []; source.forEach(elem => { let { hp } = elem; desArr.push(Object.assign(elem, {curHp: hp})); }); return desArr; }