import { GOOD_QUALITY } from './../consts'; import { RoleModel } from "../db/Role"; import * as Redis from 'redis'; import {REDIS_KEY} from '../consts' import { GameModel } from "../db/Game"; import { promisifyAll } from 'bluebird'; import { pinus } from 'pinus'; /** * 在服务重新启动时,将信息存入redis */ export async function initAllRank() { const client: Redis.RedisClient = pinus.app.get('redis'); const serverList = await GameModel.getAllServerList(); await client.delAsync(REDIS_KEY.USER_INFO); for(let {id} of serverList) { await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id)); await initRank(id); } } export async function initRank(serverId: number) { // console.log('*****', 'initRank') const client: Redis.RedisClient = pinus.app.get('redis'); await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60); await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60); let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']); for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) { // console.log(roleId); await client.zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId); await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"}); } } // 排行榜是否存在 export async function existsRank(key: string, serverId: number) { const client: Redis.RedisClient = pinus.app.get('redis'); const result = await client.existsAsync(getKeyName(key, serverId)); return result; } export function getKeyName(key: string, serverId: number) { return `${key}:${serverId}`; } // 更新玩家信息 export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) { const client: Redis.RedisClient = pinus.app.get('redis'); let params = await client.hgetAsync(REDIS_KEY.USER_INFO, roleId); if(params) { let obj = JSON.parse(params); for(let {field, value} of arr) { obj[field] = value; } return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, JSON.stringify(obj)); } } // 添加玩家信息缓存 export async function redisUserInfoAdd(roleId: string, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) { const client: Redis.RedisClient = pinus.app.get('redis'); let value = JSON.stringify(params); return await client.hsetAsync(REDIS_KEY.USER_INFO, roleId, value); } // 更新排行榜 export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) { const client: Redis.RedisClient = pinus.app.get('redis'); // 更新分数 const _score = encodeScoreWithTime(score, timestamp); await client.zaddAsync(getKeyName(key, serverId), _score, roleId); // 移除100名以外 await client.zremrangebyrankAsync(getKeyName(key, serverId), 100, 10000); // 如果没有信息,更新玩家信息 const hasCurUser = await client.hexistsAsync(REDIS_KEY.USER_INFO, roleId); if(!hasCurUser) { await redisUserInfoAdd(roleId, params); } return true; } // 获取排行榜 export async function getRank(key: string, serverId: number, roleId: string) { const client: Redis.RedisClient = pinus.app.get('redis'); let ranks = [], myRank = null; const rankFromDb = await client.zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, 100); for(let ii = 0; ii < rankFromDb.length; ii+=2) { const _roleId = rankFromDb[ii]; const _score = decodeScoreWithTime(rankFromDb[ii + 1]); const userInfo = await client.hgetAsync(REDIS_KEY.USER_INFO, _roleId); const _userInfo = JSON.parse(userInfo); const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1} ranks.push(tmp); if(roleId == _roleId) myRank = tmp; } return {ranks, myRank} } // 有序排行综合时间和得分排序 function encodeScoreWithTime(score: number, timestamp: number): number { // value = score * Math.power(10, 14) + max_time - timestamp let timelen = 13; let pow = Math.pow(10, timelen + 1); return score * pow + pow - 1 - timestamp } function decodeScoreWithTime(num: string): number { let timelen = 13; let pow = Math.pow(10, timelen + 1); let _num = parseInt(num); return Math.floor(_num/pow); } /**************** 寻宝相关 start */ // 把寻宝的玩家信息存入 redis export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array) { const client: Redis.RedisClient = pinus.app.get('redis'); let cmds = []; qualityArr.forEach(quality => { if (quality) { cmds.push(['sadd', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`]); } }); const multiClient = client.multi(cmds) as Redis.Multi; const newMulti = promisifyAll(multiClient) as Redis.Multi; const res = await newMulti.execAsync(); console.log('setTeamSearchReq: ', res); return res; } // 取出 0 - 2 个某品质的匹配中玩家,并在其它品质中删除此玩家信息 export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array) { const client: Redis.RedisClient = pinus.app.get('redis'); let cmds = []; for (let q of qualityArr) { cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, `${roleId}:${sid}`]); }; const multiClient = client.multi(cmds) as Redis.Multi; const newMulti = promisifyAll(multiClient) as Redis.Multi; await newMulti.execAsync(); } export async function getTeamSearchByQuality(quality: number) { const client: Redis.RedisClient = pinus.app.get('redis'); // TODO: 操作不具有原子性 const userInfos = await client.srandmemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, 2); console.log('getTeamSearchByQuality: ' + userInfos); if (!userInfos || !userInfos.length) return null; let cmds = []; let res = []; for (let userInfo of userInfos) { const decodeData = `${userInfo}`.split(':'); if (decodeData.length !== 2) return null; res.push({roleId: decodeData[0], sid: decodeData[1]}); GOOD_QUALITY.forEach((q) => { cmds.push(['srem', `${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`, userInfo]); }) const multiClient = client.multi(cmds) as Redis.Multi; const newMulti = promisifyAll(multiClient) as Redis.Multi; await newMulti.execAsync(); } console.log('getTeamSearchByQuality res: ', res); return res; } export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array) { const client: Redis.RedisClient = pinus.app.get('redis'); for (let quality of qualityArr) { let res = await client.sismemberAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${quality}`, `${roleId}:${sid}`); if (res) { return true; } }; return false; } export async function clearComBtlQueue() { const client: Redis.RedisClient = pinus.app.get('redis'); for (let q of GOOD_QUALITY) { client.delAsync(`${REDIS_KEY.COM_TEAM_SEARCH_PRE}${q}`); } } /**************** 寻宝相关 end */