export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn'; export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF'; export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s'; export const ENCRYPT_IV = 'f7182j5f04e377ux'; export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj'; export const AUTH_SMS_CNT_PER_DAY = 8; export const COUNTER = { UID: {name:'uid',def:1}, GMUID: {name:'gmuid',def:1}, API: {name:'api',def:1}, GM_GROUP: {name:'gmgroup',def:1}, HID: {name:'hid',def:10000}, EID: {name:'eid',def:1}, ROLE: {name:'role',def:1} }; export const ACTION_POIN = { MAX: 100000, PER: 6 * 60 * 1000 }; //武将养成系统分类 export const HERO_SYSTEM_TYPE = { STAR: 1, TRAIN: 5, STAGEUP:6, SKIN:7, FAVOUR:8, CONNECT:9 }; export const BATTLE_REWARD_TYPE = { FIX_REWARD: 1, CONDITION_REWARD: 2, RANDOM_REWARD: 3 }; export const IT_TYPE = { BLUEPRT: 28 } export const GOOD_QUALITY = [1, 2, 3, 4, 5]; // 大类型,区分存到哪张表里 export const GOOD_TYPE = { EQUIP: 1, CONSUMES: 2, SCRIPT: 3 }; // 存到消耗品表内显示的类型 export const CONSUME_TYPE = { CONSUME: 1, // 消耗品 SOUL: 2, // 将魂 BLUEPRT: 3, // 藏宝图 POINT: 4, // 远征币等 EXP: 5, // 经验书 FAVOUR: 6, // 好感度道具 SKIN: 7, // 好感度道具 PIECE: 8, // 装备碎片 JEWEL: 9,//宝石 }; const itid_array = [ { id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP }, { id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP }, { id: 3, name: '刀', goodType: GOOD_TYPE.EQUIP }, { id: 4, name: '弓', goodType: GOOD_TYPE.EQUIP }, { id: 5, name: '拳', goodType: GOOD_TYPE.EQUIP }, { id: 6, name: '扇', goodType: GOOD_TYPE.EQUIP }, { id: 7, name: '宝剑', goodType: GOOD_TYPE.EQUIP }, { id: 8, name: '权杖', goodType: GOOD_TYPE.EQUIP }, { id: 9, name: '头盔', goodType: GOOD_TYPE.EQUIP }, { id: 10, name: '帽子', goodType: GOOD_TYPE.EQUIP }, { id: 11, name: '头巾', goodType: GOOD_TYPE.EQUIP }, { id: 12, name: '铠甲(衣)', goodType: GOOD_TYPE.EQUIP }, { id: 13, name: '战袍(衣)', goodType: GOOD_TYPE.EQUIP }, { id: 14, name: '法衣(衣)', goodType: GOOD_TYPE.EQUIP }, { id: 15, name: '铠甲(裤)', goodType: GOOD_TYPE.EQUIP }, { id: 16, name: '战袍(裤)', goodType: GOOD_TYPE.EQUIP }, { id: 17, name: '法衣(裤)', goodType: GOOD_TYPE.EQUIP }, { id: 18, name: '重靴', goodType: GOOD_TYPE.EQUIP }, { id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP }, { id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP }, { id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP }, { id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, { id: 35, name: '消耗类物品(经验书)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.EXP }, { id: 36, name: '消耗类物品(好感道具)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.FAVOUR }, { id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, { id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, { id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL }, { id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, isCurrency: true }, { id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.BLUEPRT }, { id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP }, { id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP }, { id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP }, { id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP }, { id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP }, { id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT }, { id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN }, { id: 41, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE } ]; export const ITID = new Map(); for(let obj of itid_array) { ITID.set(obj.id, obj); } export const CURRENCY_TYPE = { GOLD: "gold", COIN: "coin", ACTION_POINT: "ap", TREASURE_POINT: "treasurePoint", EXPEDITION_POINT: "expeditionPoint", DUNGEON_POINT: "dungeonPoint", FRIEND_POINT: "friendPoint" } const currencyArr = [ { "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN }, { "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD }, { "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT }, { "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT }, { "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT }, { "gid": 40003, "name": "情谊点", "type": CURRENCY_TYPE.FRIEND_POINT }, { "gid": 40004, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT }, ]; export const CURRENCY = new Map(); export const CURRENCY_BY_TYPE = new Map(); for(let obj of currencyArr) { CURRENCY.set(obj.gid, obj); CURRENCY_BY_TYPE.set(obj.type, obj.gid); } export function getCurNameById(gid) { let currency = CURRENCY.get(gid); if (!currency) { return; } if (currency.type == CURRENCY_TYPE.COIN) { return 'coin'; } else if (currency.type == CURRENCY_TYPE.GOLD) { return 'gold'; } else if (currency.type == CURRENCY_TYPE.ACTION_POINT) { return 'ap'; } else if (currency.type == CURRENCY_TYPE.FRIEND_POINT) { return 'frdCnt'; } else if (currency.type == CURRENCY_TYPE.EXPEDITION_POINT) { return 'expeditionPoint'; } } export const WAR_TYPE = { NORMAL: 1, // 主线本 VESTIGE: 2, // 遗迹本 EVENT: 3, // 事件本 DAILY: 4, // 每日 EXPEDITION: 5, // 远征 MYSTERY: 6, // 秘境 WARLOARDS: 7, // 群雄 TOWER: 8, // 天梯 PVP: 9, // PVP GUILD_TIMER: 10, // 军团定时副本 GUILD_WEEKLY: 11, // 军团周副本 MAIN_ELITE: 12, // 主线精英 MYSTERY_ELITE: 13 // 秘境精英 }; // 藏宝图掉落参数 export const BLUEPRT_CONST = { REFRESH_TIME: 5, // 每天几点刷新 DAILY_CNT: 5, // 每天最多掉落多少张 PER_AP: 15 // 每多少体力掉落1张藏宝图 }; // 事件,是否开启保存随机记录方式 export const EVENT_RANDOM_TYPE_ONE_OPEN = false; // 奇遇事件每次刷新几个 export const EVENT_REFRESH_NUM = 3; // 奇遇事件开启等级 export const EVENT_START_LV = 1; // 存于用户Role表,事件开启状态 export const EVENT_STATUS = { WAITING: 0, // 未开启 STARTING: 1, // 初步触发,等到挑战完成 OPEN: 2 // 开启 }; // 奇遇事件状态 export const EVENT_RECORD_STATUS = { WAITING: 0, // 初始状态 BATTLE_SUCCESS: 1, // 挑战成功,待领取成功奖励 BATTLE_FAIL: 2, // 挑战失败,可领取失败奖励 SUCCESS_RECEIVED: 3, // 领取成功奖励 FAIL_RECEIVED: 4 // 领取了失败奖励 }; // 奇遇事件类型 export const EVENT_TYPE = { BOX: 1, // 宝箱 QUIZ: 2, // 答题 BATTLE: 3 // 战斗 }; export const EVENT_ANSWER_STATUS = { WAITING: 0, CORRECT: 1, WRONG: 2 }; export const EXPEDITION_WAR_RECORD_STATUS = { HIDE: -1, WAITING: 0, SUCCESS: 1, FAIL: 2 }; export const EVENT_START_BATTLE = 101; export const HANG_UP_CONSTS = { ENABLE_LV: 2, // 第几层开始可以挂机 UNIT_TIME: 10 * 60 * 1000, // 每几分钟能有一次收益 MAX_TIME: 24 * 60 * 60 * 1000, // 最多可储存24小时收益 MAX_SPD_UP_CNT: 2, // 每天可以收取多少次 REFRESH_TIME: 5, // 每天的几点刷新 SPD_UP_REC_TIME: 6 * 60 * 60 * 1000 // 加速直接获得6小时收益 } export const TOWER_TASK_CONST = { REFRESH_TIME: 5, // 每天几点刷新 RAND_CNT: 8, // 每次刷新多少个任务 MAX_TASK_REF_CNT: 8, // 完成的派遣任务数最多多少个 MAX_HEROES_NUM: 3, // 每个任务最大派遣武将数 COST_GOLD: 50 // 每次刷新花费的元宝 } export const DAILY_CONST = { REFRESH_TIME: 5 // 每天加点刷新 } export const DUNGEON_CONST = { REFRESH_TIME: 5, // 每天加点刷新 MAX_CNT: 10, // 最大挑战次数 MAX_BUY_CNT: 10 // 最大购买次数 } export const EXPEDITION_CONST = { REFRESH_TIME: 5, // 重置次数刷新时间 INCREASE_POINT: 1, // 远征每成功一次累计的点数 RESET_CNT: 1 // 可以免费重置的次数 } export const EVENT_QUIZ_NUM = 3; export const DEFAULT_HEROES = [12, 14, 11, 9, 15]; export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010', '15167549151', '18342915387']; export const GONGSHI = { "TOWER_HANG_UP_SPEED_COST": "50", "TOWER_TASK_REF_COST": "200", "DAILY_REFRESH_NUM_COST": "50*num" }; /** * 计算元宝和次数相关的系数 * 公式: A * num + B */ export const GOLD_COST_RATIO = { "TOWER_HANG_SPDUP": { "A": 0, "B": 50 }, // 天梯挂机加速花费 "TOWER_TASK_REF": { "A": 0, "B": 50 }, // 天梯派遣刷新花费 "DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费 "DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费 } export const EXPRESSION = { "CE": "1*hp+2*atk+2*matk+2*def+2*mdef+2*agi+2*luk+0*hit+0*cri+0*flee+0*antCri+0*damageIncrease+0*damageDecrease+0*defIngnore+0*bloodSuck" } // 寻宝(共斗)相关 export const COM_TEAM_STATUS = { DEFAULT: 0, FIGHTING: 1, WIN: 2, LOOSE: 3 } // 寻宝配置常量 export const COM_BTL_CONST = { ENABLE_LV: 1, // 功能开启等级 ASSIST_DROP_RATE: 0.5, // 助战掉落占队长掉落的比例 BLUEPRT_DROP_PER_AP: 10, // 藏宝图伪随机所需体力 BTL_TIME_LMT: 10 * 60 * 1000, // 每局时长限制 ROBOT_HURT_RAND_RATE: 0.05, // 每个机器人消耗 boss 血量百分比浮动范围 FRDCNT_DROP: 10, // 每场情谊点掉落 ROBOT_CE_RATIO: 0.2, // 机器人战力上下浮动百分比 ASSIST_TIME: 60 * 1000, // 助战匹配机器人的等待时长 CAP_TIME: 60 * 1000, // 队长匹配机器人的等待时长 CAP_START_TIME: 60 * 1000, // 人齐后队长开始时长倒计时 ROBOT_RND_LMT: 10, // 机器人输出伤害的回合数 ROBOT_HURT_RATIO: 0.2, // 单个机器人输出总伤害占 boss 血量比重 ROBOT_HURT_CH_RATIO: 0.1, // 机器人伤害上下浮动的比例 ASSIST_REWARD_RATIO: 0.5, // 队员奖励比例 } // 机器人名字随机 export const COM_BATTLE_ROBOT_ID_NAME = [ {robotRoleId: 'cd9h0iy8', robotRoleName: '徐埋农'}, {robotRoleId: 'rtdgr4oz', robotRoleName: '简普瞳'}, {robotRoleId: 'rv96unin', robotRoleName: '邛瑛'}, {robotRoleId: 'b33u625l', robotRoleName: '嵇晁伊'}, {robotRoleId: 'l6wopj9p', robotRoleName: '颜校'}, {robotRoleId: '6wdqcumj', robotRoleName: '吉辉娇'} ]; export const REDIS_KEY = { USER_INFO: "userInfo", // 玩家缓存信息 TOWER_RANK: "towerRank", // 天梯排行榜 COM_TEAM_SEARCH_PRE: 'comTeamSerQ', // 匹配中的玩家,按品质分 } export const FUNC_OPT_TYPE = { LEVEL_UP: 1, BATTLE_END: 2 } export const FUNCS_ID = { EVENT: 1 } export const FRIEND_DROP_TYPE = { COM_BATTLE: 1 } // 每日情谊点上限 export const FRIEND_DROP_MAX = { COM_BTL: 150 } // 武将上限 export const HERO_GROW_MAX = { STAR: 6, COLORSTAR: 6, QUALITY: 3 } export const JOB_TYPE = { PHYSIC: 1, MAGIC: 2 } export const TERAPH_RANDOM = { MIN: 2, MAX: 4 } export const SPECIAL_ATTR = { WAR_ID: 1, TREASURE_ID: 2, TREASURE_TYPE: 3 } export const FILENAME = { DIC_BLUEPRT_COMPOSE: 'dic_blueprt_compose', DIC_BLUEPRT_POSSIBILITY: 'dic_blueprt_possibility', DIC_EXPEDITION: 'dic_expedition', DIC_EXPEDITION_POINT: 'dic_expedition_point', DIC_FUNC_SWITCH: 'dic_func_switch', DIC_GOODS: 'dic_goods', DIC_CHAREXP: 'dic_zyz_charexp', DIC_DAILY: 'dic_zyz_daily', DIC_EVENT: 'dic_zyz_event', DIC_FASHIONS: 'dic_zyz_fashions', DIC_FRIEND_SHIP: 'dic_zyz_friend_ship', DIC_FRIEND_SHIP_LEVEL: 'dic_zyz_friend_ship_level', DIC_GACHA: 'dic_gacha', DIC_GK_BRANCH: 'dic_zyz_gk_branch', DIC_GK_DAILY: 'dic_zyz_gk_daily', DIC_GK_DUNGEON: 'dic_zyz_gk_dungeon', DIC_GK_DUNGEON_ELITE: 'dic_zyz_gk_dungeonElite', DIC_GK_EVENT: 'dic_zyz_gk_event', DIC_GK_EXPEDITION: 'dic_zyz_gk_expedition', DIC_GK_MAIN: 'dic_zyz_gk_main', DIC_GK_MAIN_ELITE: 'dic_zyz_gk_mainElite', DIC_GK_TOWER: 'dic_zyz_gk_tower', DIC_GK_TREASURE: 'dic_zyz_gk_Treasure', DIC_HERO: 'dic_zyz_hero', DIC_HERO_QUALITY_UP: 'dic_zyz_hero_quality_up', DIC_HERO_STAR: 'dic_zyz_hero_star', DIC_HERO_WAKE: 'dic_zyz_hero_wake', DIC_HERO_SKILL: 'dic_zyz_heroskill', DIC_JOB: 'dic_zyz_job', DIC_KING_EXP: 'dic_zyz_kingexp', DIC_CHAR_EXP: 'dic_zyz_charexp', DIC_SE: 'dic_zyz_se', DIC_TOWER_TASK: 'dic_zyz_search', DIC_TOWER: 'dic_zyz_tower', DIC_XUNBAO: 'dic_zyz_xunbao', DIC_QUESTION: 'Questions', } export const WAR_RELATE_TABLES = [ FILENAME.DIC_GK_BRANCH, FILENAME.DIC_GK_DAILY, FILENAME.DIC_GK_DUNGEON, FILENAME.DIC_GK_DUNGEON_ELITE, FILENAME.DIC_GK_EVENT, FILENAME.DIC_GK_EXPEDITION, FILENAME.DIC_GK_MAIN, FILENAME.DIC_GK_MAIN_ELITE, FILENAME.DIC_GK_TOWER, FILENAME.DIC_GK_TREASURE ]