import { Service } from 'egg'; import { resResult as pubResult } from '../pubUtils/util'; import { gameData } from 'app/pubUtils/data'; import { RedisClient } from 'redis'; import { REDIS_KEY } from '@consts'; import { getRedisSubChannel } from 'app/pubUtils/sdkUtil'; const csprng = require('csprng'); /** * Utils Service */ export default class Utils extends Service { /** * 生成 len 长度的随机字符串 * @param len 长度 * @param radix 基数 */ public generateStr(len: number, radix = 36) { return `${csprng(len, radix)}`; } public genCode(len) { const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz'; const charArr = chars.split(''); let code = ''; for (let i = 0; i < len; i++) { code += charArr[Math.floor(Math.random() * charArr.length)]; } return code; } /** * 生成指定长度的随机数 * @param len 随机数长度 */ public generateNum(len: number) { let code = ''; for (let i = 0; i < len; i++) { code += parseInt(`${Math.random() * 10}`); } return code; } public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) { return pubResult(status, data, customMsg); } public log(level: 'DEBUG'|'INFO'|'WARN'| 'ERROR', message: string) { const log = this.app.loggers.get('linkLogger'); if(level == 'DEBUG') { log.error(`${message}`); } else if (level == 'INFO') { log.info(`${message}`); } else if (level == 'WARN') { log.warn(`${message}`); } else if (level == "ERROR") { log.error(`${message}`); } } public async checkOnlineUser(userCode: string) { let redisClient: RedisClient = this.ctx.app.context.redisClient; let onlineRoleId = await redisClient.hgetAsync(REDIS_KEY.USER_CODE, userCode); if (!!onlineRoleId) { // 多地登陆踢下线 let str = await redisClient.hgetAsync(REDIS_KEY.ONLINE_USERS, onlineRoleId); if(str) { try { let [,sid] = str?.split('|')??[]; let name = getRedisSubChannel(REDIS_KEY.USER_CHANNEL, this.ctx.app.config.env); await redisClient.publishAsync(name, `${sid}|${onlineRoleId}`); } catch(e) { console.error('checkOnlineUser', e); } } } } // 检测是否可以登录 public async validateCanLogin() { if(gameData.serverConst.CLOSE_LOGIN == 1) return false; if(gameData.serverConst.CLOSE_LOGIN_WHEN_ONLINE_MAX) { let redisClient: RedisClient = this.ctx.app.context.redisClient; let count = await redisClient.hlenAsync(REDIS_KEY.ONLINE_USERS); if(count >= gameData.serverConst.MAX_ONLINE_USER_COUNT) { return false } } return true; } // 比较以 . 分隔的版本号。返回 0 则版本号相等,返回正数则 versionA 大,返回负数则 versionB 大 public compareVersion (versionA: string, versionB: string) { var vA = versionA.split('.'); var vB = versionB.split('.'); for (var i = 0; i < vA.length; ++i) { var a = parseInt(vA[i]); var b = parseInt(vB[i] || '0'); if (a === b) { } else { return a - b; } } if (vB.length > vA.length) { return -1; } else { return 0; } }; }