import { Application, BackendSession, HandlerService } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { BIND_PHONE_STATUS, ITEM_CHANGE_REASON, PUSH_ROUTE, SNS_LINK_TYPE, STATUS } from '../../../consts'; import { getPlayerDailyChallengesData } from '../../../services/activity/dailyChallengesService'; import { DailyItem } from '../../../domain/activityField/dailyChallengesField'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ActivityDailyChallengesModel } from '../../../db/ActivityDailyChallenges'; import { getBindPhoneData, getAllSnsLinkDataShow, getPublicAccountData } from '../../../services/activity/bindPhoneService'; import { ActivityBindPhoneRewardModel } from '../../../db/ActivityBindPhoneReward'; import { ActivityPublicAccountCodeModel } from '../../../db/ActivityPublicAccountCode'; import { UserModel } from '../../../db/User'; import { sendMessageToUserWithSuc } from '../../../services/pushService'; export default function (app: Application) { new HandlerService(app, {}); return new BindPhoneHandler(app); } export class BindPhoneHandler { constructor(private app: Application) { } async getData(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const uid = session.get('userid'); let playerData = await getAllSnsLinkDataShow(activityId, roleId, serverId, uid); return resResult(STATUS.SUCCESS, { playerData }) } /************************绑定手机****************************/ /** * @description 绑定手机数据 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof BindPhoneHandler */ async bind(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const uid = session.get('userid'); let playerData = await getBindPhoneData(activityId, roleId, serverId, uid); let bindPhoneData = playerData?.bindPhone; if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR); if(bindPhoneData.status != BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_HAS_BIND); await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.HAS_BIND, { roleId, roleName, serverId }); return resResult(STATUS.SUCCESS, { activityId, status: BIND_PHONE_STATUS.HAS_BIND }); } /** * @description 领取奖励 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof BindPhoneHandler */ async receiveReward(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const uid = session.get('userid'); let playerData = await getBindPhoneData(activityId, roleId, serverId, uid); let bindPhoneData = playerData?.bindPhone; if(!bindPhoneData) return resResult(STATUS.ACTIVITY_ID_ERROR); if(bindPhoneData.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_BIND_ERR); if(bindPhoneData.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_BIND_RECEIVED); await ActivityBindPhoneRewardModel.addRecord(activityId, uid, BIND_PHONE_STATUS.RECEIVED, { roleId, roleName, serverId }); let rewardArray = stringToRewardParam(bindPhoneData.rewards) let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE); return resResult(STATUS.SUCCESS, { activityId, status: BIND_PHONE_STATUS.RECEIVED, goods, addHeros }); } /** * 领取公众号口令奖励 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof BindPhoneHandler */ async receiveGiftCode(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); const uid = session.get('userid'); let user = await UserModel.findUserByUid(uid); let playerData = await getPublicAccountData(activityId, roleId, serverId, user); let data = playerData?.wxPublicAccount; if(!data) return resResult(STATUS.ACTIVITY_ID_ERROR); if(data.status == BIND_PHONE_STATUS.WAIT_BIND) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_WAIT); if(data.status == BIND_PHONE_STATUS.RECEIVED) return resResult(STATUS.ACTIVITY_PUBLIC_ACCOUNT_RECEIVED); await ActivityPublicAccountCodeModel.receive(activityId, user.channelId); let rewardArray = stringToRewardParam(data.rewards) let { goods, addHeros } = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_BIND_PHONE); return resResult(STATUS.SUCCESS, { activityId, status: BIND_PHONE_STATUS.RECEIVED, goods, addHeros }); } /** * 前往论坛,用于前往论坛任务 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof BindPhoneHandler */ async skipOutSide(msg: { activityId: number }, session: BackendSession) { return resResult(STATUS.SUCCESS); } /** * 公众号设置成可以领取的状态 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof BindPhoneHandler */ async debugSetGiftCodeStatus(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const uid = session.get('userid'); let user = await UserModel.findUserByUid(uid); await ActivityPublicAccountCodeModel.findOneAndUpdate({ activityId, channelId: user.channelId }, { $set: { serverId, roleId, orderId: 'test', hasReceived: false } }, { new: true, upsert: true }).lean(); await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PUBLIC_ACCOUNT_GIFT, { activityId, type: SNS_LINK_TYPE.WX_PUBLIC_ACCOUNT, status: BIND_PHONE_STATUS.HAS_BIND }); return resResult(STATUS.SUCCESS); } }