import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { STATUS, GACHA_ID } from '../../../consts'; import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService'; import { RoleModel } from '../../../db/Role'; import { HeroModel } from '../../../db/Hero'; import { GachaPull } from '../../../services/activity/gachaService'; import { addItems, createHeroes, handleCost } from '../../../services/rewardService'; import { ActivityNewHeroGachaModel } from '../../../db/ActivityNewHeroGacha'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; export default function (app: Application) { new HandlerService(app, {}); return new NewHeroGachaHandler(app); } export class NewHeroGachaHandler { constructor(private app: Application) { } /************************新将擢迁, 新武将抽卡****************************/ /** * @description 获取新武将抽卡活动数据 * @param {{ activityId: number}} msg * @param {BackendSession} session * @memberof NewHeroGachaHandler */ async getNewHeroGachaActivity(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } /** * @description 选中武将 * @param {{ activityId: number, hid:number}} msg * @param {BackendSession} session * @memberof NewHeroGachaHandler */ async selectedHero(msg: { activityId: number, hid: number }, session: BackendSession) { const { activityId, hid } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, hid); return resResult(STATUS.SUCCESS); } /** * @description 抽卡 * @param {{ activityId: number, hid: number, count: number}} msg * @param {BackendSession} session * @memberof NewHeroGachaHandler */ async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) { const { activityId, hid, count } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); const sid = session.get('sid'); const roleName = session.get('roleName'); let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId) if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let item = playerData.findItem(hid); if (!item) { return resResult(STATUS.ACTIVITY_DATA_ERROR); } let { lv } = await RoleModel.findByRoleId(roleId); let userHeroes = await HeroModel.findByRole(roleId); let gachaPull = new GachaPull(GACHA_ID.TIMELIMIT, lv, userHeroes); gachaPull.setByActivity(item); let { items, heroInfo, resultList, activityData } = gachaPull.pull(count); let { hasGetFloor, floorCount } = gachaPull.getActivityParam(); // 消耗东西 let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } }); let costResult = await handleCost(roleId, sid, cost); if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH); //记录数据 await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor); // 给东西 let { heroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo); await addItems(roleId, roleName, sid, items); //固定奖励 let rewardParamArr: Array = stringToRewardParam(item.commonReward); let newRewardParamArr: Array = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } }); let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr) return resResult(STATUS.SUCCESS, { hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult }); } }