import { EXTERIOR } from "../pubUtils/dicParam"; import { WoodenHorse } from "./battleField/guildActivity"; // 排行榜返回玩家值 export class RankParam { roleName: string; lv: number; vLv: number; guildName: string = ""; head: number = EXTERIOR.EXTERIOR_FACE; frame: number = EXTERIOR.EXTERIOR_FACECASE; spine: number = EXTERIOR.EXTERIOR_APPEARANCE; title: number; constructor(roleName: string, lv: number, vLv: number, head: number, frame: number, spine: number, title: number) { this.roleName = roleName; this.lv = lv; this.vLv = vLv; this.head = head; this.frame = frame; this.spine = spine; this.title = title; } } // 公会排行榜返回值 export class GuildRankParam { icon: number; name: string; lv: number; memberCnt: number; leader: { roleName: string; title: number; lv: number; head: number; frame: number; spine: number; } constructor(icon: number, name: string, lv: number, leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}, memberCnt: number) { this.icon = icon; this.name = name; this.lv = lv; let _leader = new GuildLeader(leader); this.leader = _leader; this.memberCnt = memberCnt; } } export class GuildLeader { roleName: string; title: number; lv: number; head: number; frame: number; spine: number; constructor(leader: {roleName: string, title: number, lv: number, head: number, frame: number, spine: number}) { this.roleName = leader.roleName; this.title = leader.title; this.lv = leader.lv; this.head = leader.head; this.frame = leader.frame; this.spine = leader.spine; } } export class SimpleGuildRankParam { rank: number = 0; code: string = ""; name: string = ""; num: number = 0; constructor(rank: number, code: string, name: string, num: number) { this.rank = rank; this.code = code; this.name = name; this.num = num; } } export class SimpleGuildRankWithTimeParam extends SimpleGuildRankParam { time: number = 0; durability: number = 0; constructor(rank: number, code: string, name: string, obj: WoodenHorse|{distance: number, time: number, startTime: number, durability: number}|false) { super(rank, code, name, obj?obj.distance:0); console.log(JSON.stringify(obj)); if(obj) { this.num = obj.distance; this.time = Math.floor((obj.time - obj.startTime)/1000); this.durability = obj.durability; } } } export class SimpleRoleRankParam { rank: number; roleId: string; roleName: string; num: number; constructor(rank: number, roleId: string, roleName: string, num: number) { this.rank = rank; this.roleId = roleId; this.roleName = roleName; this.num = num; } } export class KeyName { key: string; serverId?: number; guildCode?: string; constructor(key: string) { this.key = key; } getName() { let res = this.key; if(this.serverId) res += `:${this.serverId}`; if(this.guildCode) res += `:${this.guildCode}`; return res; } getNameWithPlus(...plus: string[]) { let res = this.getName(); for(let p of plus) { res += `:${p}`; } return res; } }