// 动态 import { GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE } from "../../consts"; import { GVGRecModel } from "../../db/GVGRec"; import { nowSeconds } from "../../pubUtils/timeUtil"; import { getGVGConfig } from "./gvgService"; // 加入军团 export async function guildJoinLeagueRecord(leagueCode: string, guildName: string) { await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_JOIN_GUILD); } // 退出军团 export async function guildQuitLeagueRecord(leagueCode: string, guildName: string) { await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_QUIT_GUILD); } async function leagueJoinOrQuitGuild(leagueCode: string, guildName: string, recId: GVG_REC_ID.LEAGUE_JOIN_GUILD|GVG_REC_ID.LEAGUE_QUIT_GUILD) { let { configId } = getGVGConfig(); let params = [guildName]; await GVGRecModel.addRec({ leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId, createTime: nowSeconds(), params }) } // 获得资源 export async function addResourceRecord(roleId: string, roleName: string, leagueCode: string, resourceType: GVG_RESOURCE_TYPE, output: number) { let { configId } = getGVGConfig(); let params = [roleName, getResourceNameByType(resourceType), `${output}`]; await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.ADD_RESOURCE, createTime: nowSeconds(), params }) } function getResourceNameByType(resourceType: GVG_RESOURCE_TYPE) { switch(resourceType) { case GVG_RESOURCE_TYPE.FOOD: return '粮食'; case GVG_RESOURCE_TYPE.MINERAL: return '矿物'; case GVG_RESOURCE_TYPE.WOOD: return '木堆'; } }