import { Application, BackendSession, HandlerService, } from 'pinus'; import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices'; import { genCode, resResult } from '../../../pubUtils/util'; import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec'; import { RewardInter } from '../../../pubUtils/interface'; import { addItems, handleCost } from '../../../services/role/rewardService'; import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { getZeroPoint } from '../../../pubUtils/timeUtil'; export default function (app: Application) { new HandlerService(app, {}); return new NovemberHandler(app); } export class NovemberHandler { constructor(private app: Application) { } async getData(msg: { activityId: number }, session: BackendSession) { const { activityId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerNovemberDataShow(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); return resResult(STATUS.SUCCESS, playerData); } async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) { const { activityId, menuId } = msg; const roleId = session.get('roleId'); const serverId = session.get('serverId'); let playerData = await getPlayerNovemberData(activityId, serverId, roleId); if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING); let menu = playerData.menuMap.get(menuId); if (!menu) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK); // 检测挑战次数 if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); const gameCode = genCode(10); await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{ todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false }]); return resResult(STATUS.SUCCESS, { activityId, gameCode }); } async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) { const { activityId, gameCode, isSuccess } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let playerData = await getPlayerNovemberData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); let record = playerData.records.find(cur => cur.gameCode == gameCode); if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE); let menuId = record.menuId; let menu = playerData.menuMap.get(menuId); if (!menu) return resResult(STATUS.ACTIVITY_MISSING); if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); let rewards: string = menu.successRewards; if (!isSuccess) rewards = menu.failRewards; let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true); if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); playerData = await getPlayerNovemberData(activityId, serverId, roleId); menu = playerData.menuMap.get(menuId); let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD); return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods }); } async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) { const { activityId, count, menuId } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let playerData = await getPlayerNovemberData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let menu = playerData.menuMap.get(menuId); if (!menu) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK); if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER); // 扣材料 let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST); if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec); if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); playerData = await getPlayerNovemberData(activityId, serverId, roleId); menu = playerData.menuMap.get(menuId); return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt }); } async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) { const { activityId, count, menuId } = msg; const roleId: string = session.get('roleId'); const roleName: string = session.get('roleName'); const serverId: number = session.get('serverId'); const sid: string = session.get('sid'); let playerData = await getPlayerNovemberData(activityId, serverId, roleId); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); let menu = playerData.menuMap.get(menuId); if (!menu) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK); if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime())); if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK); let rewards: RewardInter[] = []; let records: NovemberRecord[] = []; for (let i = 0; i < count; i++) { records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true }) rewards.push(...stringToRewardParam(menu.successRewards)); } await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records); let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD) playerData = await getPlayerNovemberData(activityId, serverId, roleId); menu = playerData.menuMap.get(menuId); return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods }); } }