import { CHAT_SYSTEM } from './../pubUtils/dicParam'; import { PrivateChatRec } from './../db/ChatInfo'; import { RoleModel } from './../db/Role'; import { GroupMessageModel } from './../db/GroupMessage'; import { CounterModel } from './../db/Counter'; import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './../db/PrivateMessage'; import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage'; import { genCode, resResult } from '../pubUtils/util'; import { pinus } from 'pinus'; import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_STATUS, MSG_TYPE, MSG_SOURCE, PUSH_ROUTE, FRIEND_RELATION_TYPE } from '../consts'; import { getRoleOnlineInfo } from './redisService'; import { ChatInfoModel } from '../db/ChatInfo'; import { AccuseRecModel, AccueseParam } from '../db/AccuseRec'; import { getSimpleRoleInfo, getSimpleRoleInfos } from './roleService'; import { sendMessageToAllWithSuc, sendMessageToCityWithSuc, sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToTeam, sendMessageToUserWithSuc } from './pushService'; import { RegionModel } from '../db/Region'; import { getAllGroupOfServer, getGVGGroupIdOfServer, getGVGServersByGroupId, getPvpServersByGroupId } from './serverService'; import { GVGLeagueModel } from '../db/GVGLeague'; import { uniq } from 'underscore'; export * from './chatChannelService'; export * from './sysChatService'; /** * @description 生成私聊房间号 * @export * @param {string[]} roleIds * @returns */ export function privateRoomId(roleId: string, targetRoleId: string) { return [roleId, targetRoleId].sort().join('_'); } /** * @description 生成群聊房间号 * @export * @param {string} channel * @param {string} channelId * @returns */ export function groupRoomId(channel: string, channelId?: string | number) { return channelId?`${channel}_${channelId}`: `${channel}`; } function msgCounterName(roomId: string) { return `chat_${roomId}`; } /** * @description 设置群消息和私聊消息的公共字段 * @param {(PrivateMessageParam | GroupMessageParam)} msg */ async function setupBaseMsgParm(msg: PrivateMessageParam | GroupMessageParam ) { msg.msgCode = genCode(MSG_CODE_LEN); if(!msg.status) msg.status = MSG_STATUS.NORMAL; if (!msg.roomId) { console.error('roomId needed while setup msg parameter'); return; } msg.seqId = await CounterModel.getNewCounter({name: msgCounterName(msg.roomId), def: 1}); } /** * @description 生成私聊消息数据 */ async function createPrivateMsgData(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string, relation: number) { const result: PrivateMessageParam = {roleId, roleName, type, source, content, targetRoleId, targetMsgCode}; result.roomId = privateRoomId(roleId, targetRoleId); result.status = relation == FRIEND_RELATION_TYPE.HAS_BLOCKED? MSG_STATUS.BLOCKED: MSG_STATUS.NORMAL; await setupBaseMsgParm(result); return result; } /** * @description 生成群聊消息数据 */ async function createGroupMsgData(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string, otherInfo = '') { const result: GroupMessageParam = {roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode, otherInfo }; result.roomId = groupRoomId(channel, channelId); await setupBaseMsgParm(result); return result; } /** * @description 数据库中创建私聊数据,需要更新聊天双方的聊天时间和未读消息数 * @export * @param {string} roleId * @param {string} roleName * @param {number} type * @param {number} source * @param {string} content * @param {string} targetRoleId 消息接收者 * @param {string} targetMsgCode 回复某条消息的唯一标识 * @returns */ export async function createPrivateMsg(roleId: string, roleName: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string, relation: number) { const msgData: PrivateMessageParam = await createPrivateMsgData(roleId, roleName, type, source, content, targetRoleId, targetMsgCode, relation); const result: PrivateMessageType = await PrivateMessageModel.createMsg(msgData); const curTime = new Date(); await updateRecentChats(true, roleId, targetRoleId, curTime); if(result.status == MSG_STATUS.NORMAL) { await updateRecentChats(false, targetRoleId, roleId, curTime); } return result; } /** * @description 数据库中创建群聊数据 * @export * @param {string} roleId * @param {string} roleName * @param {string} channel * @param {string} channelId * @param {number} type 消息类型 * @param {number} source 消息来源,根据配表 * @param {string} content 富文本的 content 为 JSON.stringfy 的对象 * @param {string} targetRoleId * @param {string} targetMsgCode * @returns */ export async function createGroupMsg(roleId: string, roleName: string, channel: string, channelId: string, type: number, source: number, content: string, targetRoleId: string, targetMsgCode: string, otherInfo = '') { const msgData: GroupMessageParam = await createGroupMsgData(roleId, roleName, channel, channelId, type, source, content, targetRoleId, targetMsgCode, otherInfo); const result: GroupMessageType = await GroupMessageModel.createMsg(msgData); return result; } /** * @description 给某个玩家发送消息 * @export * @param {string} targetRoleId * @param {(PrivateMessageType | GroupMessageType)} msg */ export async function pushMsgToRole(msg: PrivateMessageType | GroupMessageType) { const targetRoleId = msg.targetRoleId!; if(msg.status == MSG_STATUS.BLOCKED) return; const { sid } = await getRoleOnlineInfo(targetRoleId); if (sid) { const roleInfo = await getSimpleRoleInfo(msg.roleId); sendMessageToUserWithSuc(targetRoleId, PUSH_ROUTE.PRIVATE_MSG, { ...msg, roleInfo }, sid); } } /** * @description 给某个群组发送消息 * @export * @param {GroupMessageType} msg 群消息体 * @returns */ export async function pushGroupMsgToRoom(msg: GroupMessageType) { if (!msg) return; const roleInfo = await getSimpleRoleInfo(msg.roleId); if(msg.channel == CHANNEL_PREFIX.WORLD || msg.channel == CHANNEL_PREFIX.SYS || msg.channel == CHANNEL_PREFIX.WORLD_AUCTION) { let serverId = parseInt(msg.channelId); await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }); } else if(msg.channel == CHANNEL_PREFIX.GUILD || msg.channel == CHANNEL_PREFIX.GUILD_AUCTION) { let guildCode = msg.channelId; await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }) } else if (msg.channel == CHANNEL_PREFIX.TEAM) { let teamCode = msg.channelId; await sendMessageToTeam(teamCode, PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }); } else if (msg.channel == CHANNEL_PREFIX.CITY) { let arr = msg.channelId.split('_'); await sendMessageToCityWithSuc(parseInt(arr[0]), parseInt(arr[1]), PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }); } else if (msg.channel == CHANNEL_PREFIX.GVG) { let groupId = parseInt(msg.channelId); let gvgServerIds = await getGVGServersByGroupId(groupId); let pvpServerIds = await getPvpServersByGroupId(groupId); let serverIds = uniq([...gvgServerIds, ...pvpServerIds]); for(let serverId of serverIds) { await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }); } } else if (msg.channel == CHANNEL_PREFIX.LEAGUE) { let guildCodes = msg.otherInfo? msg.otherInfo.split('|'): []; for(let guildCode of guildCodes) { await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }); } } } export async function pushGroupMsgToAll(msg: GroupMessageType, filterCb?: ({ lv, topLineupCe }) => boolean) { if (!msg) return; const roleInfo = await getSimpleRoleInfo(msg.roleId); await sendMessageToAllWithSuc(PUSH_ROUTE.GROUP_MSG, { ...msg, roleInfo }, filterCb); } /** * @description 获取私聊历史消息 * @export * @param {string} roleId * @param {string} targetRoleId * @param {number} fromSeqId 翻页时已经获取的最新消息标识 * @param {number} count 期望获取的消息数量 * @returns */ export async function getPrivateMessages(roleId: string, targetRoleId: string, fromSeqId: number, count: number) { const result = await PrivateMessageModel.getMsgs(privateRoomId(roleId, targetRoleId), fromSeqId, count); return result; } function sendFromRole(msg: GroupMessageParam) { return msg.source === MSG_SOURCE.ROLE_SEND_TEXT; } /** * @description 最近群聊消息 * @param {string} roomId 群聊房间标识 * @param {number} [count] 期望获取的消息数 * @returns */ async function recentGroupMsgs(roomIds: string[], count?: number) { const msgs = await GroupMessageModel.getMsgs(roomIds, Infinity, count || CHAT_SYSTEM.RECENT_GROUP_MSGS_CNT); const roleIds = msgs .map(msg => { return sendFromRole(msg) ? msg.roleId : null }) .filter(roleId => !!roleId); const roleInfos = await getSimpleRoleInfos(roleIds); const infos: string[] = []; const filterMsgs = msgs.filter(msg => { if(!msg.otherInfo) return true; if(infos.indexOf(msg.otherInfo) == -1) { infos.push(msg.otherInfo); return true } return false; }) const result = roleInfos ? filterMsgs.map(msg => { if (!sendFromRole(msg)) return msg; for (let roleInfo of roleInfos) { if (roleInfo.roleId === msg.roleId) { return { ...msg, roleInfo }; } } }) : filterMsgs; return result.filter(cur => cur) || []; } /** * @description 获取最近的战区聊天消息 * @export * @param {number} serverId 用区服编号做房间标识 * @param {number} [count] * @returns */ export async function recentServerGroupMsgs(serverId: number, count?: number) { let groupIds = await getAllGroupOfServer(serverId); let roomIds = groupIds.map(groupId => groupRoomId(CHANNEL_PREFIX.GVG, groupId)); const result = await recentGroupMsgs(roomIds, count); return result; } /** * @description 获取最近的世界聊天消息 * @export * @param {number} serverId 用区服编号做房间标识 * @param {number} [count] * @returns */ export async function recentWorldMsgs(serverId: number, count?: number) { const result = await recentGroupMsgs([groupRoomId(CHANNEL_PREFIX.WORLD, serverId)], count); return result; } /** * @description 获取最近的系统聊天消息 * @export * @param {number} serverId 用区服编号做房间标识 * @param {number} [count] * @returns */ export async function recentSysMsgs(serverId: number, count?: number) { const result = await recentGroupMsgs([groupRoomId(CHANNEL_PREFIX.SYS, serverId)], count); return result; } /** * @description 获取最近的军团聊天消息 * @export * @param {string} guildCode 用军团编号作为房间标识 * @param {number} [count] * @returns */ export async function recentGuildMsgs(guildCode: string, count?: number) { if(!guildCode) return []; const result = await recentGroupMsgs([groupRoomId(CHANNEL_PREFIX.GUILD, guildCode)], count); return result; } /** * @description 获取最近的联军聊天消息 * @export * @param {string} guildCode 用区服编号做房间标识 * @param {number} [count] * @returns */ export async function recentLeagueMsgs(guildCode: string, count?: number) { if(!guildCode) return []; let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode); if(!myLeague) return []; const result = await recentGroupMsgs([groupRoomId(CHANNEL_PREFIX.LEAGUE, myLeague.leagueCode)], count); return result; } /** * @description 创建新的私聊记录 * @param {boolean} sender 给发送者还是接收者创建,发送者发消息的时候也阅读了消息 * @param {Date} curTime 当前时间 * @param {*} targetRoleId 聊天对象 * @returns */ function createChatRec(sender: boolean, curTime: Date, targetRoleId) { const result: PrivateChatRec = { // 接收者没有阅读时间,发送者未读数为 0 targetRoleId, lastChatTime: curTime, lastReadTime: sender ? curTime : null, unreadCnt: sender ? 0 : 1, isTop: false, setTopTime: curTime }; return result; } /** * @description 更新最近聊天记录 * @param {boolean} sender 同 createChatRec 接口参数 * @param {string} roleId 更新此玩家的聊天记录 * @param {string} targetRoleId roleId 的聊天对象 * @param {Date} curTime */ async function updateRecentChats(sender: boolean, roleId: string, targetRoleId: string, curTime: Date) { const chatInfo = await roleChatInfos(roleId); let recentPrivateChats: PrivateChatRec[] = chatInfo?.recentPrivateChats||[] const recIdx = recentPrivateChats.findIndex(chat => { return chat.targetRoleId === targetRoleId }); if (recIdx === -1) { recentPrivateChats.push(createChatRec(sender, curTime, targetRoleId)); } else { recentPrivateChats[recIdx].lastChatTime = curTime; const { lastReadTime, unreadCnt } = recentPrivateChats[recIdx]; // 发送者的最后阅读时间也更新,接收者的未读消息数增加 recentPrivateChats[recIdx].lastReadTime = sender ? curTime : lastReadTime; recentPrivateChats[recIdx].unreadCnt = sender ? 0 : unreadCnt + 1; } await ChatInfoModel.updateInfo({ roleId, recentPrivateChats}); } /** * @description 获取聊天信息 */ export async function roleChatInfos(roleId: string, roleName?: string) { if(!roleName) { let role = await RoleModel.findByRoleId(roleId, 'roleName'); roleName = role.roleName; } let result = await ChatInfoModel.findInfo(roleId); if (!result) { result = await ChatInfoModel.createInfo({ roleId, roleName }); } return result; } /** * @description 获取最近聊天记录,需要组织最近聊天玩家的信息 */ export async function recentPrivateChatInfos(roleId: string, roleName: string) { const { recentPrivateChats } = await roleChatInfos(roleId, roleName); recentPrivateChats .sort((a, b) => { if(a.isTop || b.isTop) { if(a.isTop && b.isTop) { return b.setTopTime.getTime() - a.setTopTime.getTime() } else { return (b.isTop?1:0) - (a.isTop?1:0); } } else { return b.lastChatTime.getTime() - a.lastChatTime.getTime() } }) .splice(CHAT_SYSTEM.RECENT_PRIVATE_CHATS_CNT); if (!recentPrivateChats || !recentPrivateChats.length) return []; const roleInfos = await RoleModel.findByRoleIds(recentPrivateChats.map(chat => { return chat.targetRoleId })); const chatInfos = recentPrivateChats.map( chat => { for (let { roleId: targetRoleId, quitTime, loginTime, roleName: targetRoleName, title, guildName, head, frame, spine, lv } of roleInfos) { if (targetRoleId === chat.targetRoleId) { return { ...chat, quitTime, targetRoleName, title, guildName, head, frame, spine, lv, isOnline: quitTime === loginTime }; } } }); return chatInfos; } /** * @description 查看消息时更新查看时间和未读消息数 */ export async function updatePrivateMsgReadInfo(roleId: string, targetRoleId: string) { const time = new Date(); const chatInfo = await ChatInfoModel.updateReadInfo(roleId, targetRoleId, time); if (!chatInfo || !chatInfo.recentPrivateChats) { return null; } const chatRec = chatInfo.recentPrivateChats.find(rec => { return rec.targetRoleId === targetRoleId }); return chatRec; } /** * @description 查看消息时更新查看时间和未读消息数 */ export async function updatePrivateMsgIsTop(roleId: string, targetRoleId: string, isTop: boolean) { const time = new Date(); const chatInfo = await ChatInfoModel.setTop(roleId, targetRoleId, isTop, time); if (!chatInfo || !chatInfo.recentPrivateChats) { return null; } const chatRec = chatInfo.recentPrivateChats.find(rec => { return rec.targetRoleId === targetRoleId }); return chatRec; } /** * @description 查看消息时更新查看时间和未读消息数 */ export async function delPrivateMsg(roleId: string, targetRoleId: string) { const chatInfo = await ChatInfoModel.delMsg(roleId, targetRoleId); if (!chatInfo || !chatInfo.recentPrivateChats) { return null; } return { targetRoleId }; } /** * @description 发送组队一键邀请消息 * @param {string} teamCode 队伍唯一标识 */ export async function pushTeamInviteMsg(roleId: string, roleName: string, guildCode: string, teamCode: string, blueprtId: number, blueprtLv: number, ceLimit: number) { let msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GUILD, guildCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.TEAM_INVITE, JSON.stringify({ roleName, teamCode, blueprtId }), null, null); await pushGroupMsgToRoom(msgData); return { msgData }; } /** * @description 发送组队私人邀请消息 * @param {string} teamCode 队伍唯一标识 */ export async function pushFriendTeamInviteMsg(roleId: string, roleName: string, teamCode: string, blueprtId: number, targetRoleId: string, relation: number) { const msgData = await createPrivateMsg(roleId, roleName, MSG_TYPE.RICH_TEXT, MSG_SOURCE.TEAM_INVITE, JSON.stringify({ roleName, teamCode, blueprtId}), targetRoleId, null, relation); await pushMsgToRole(msgData); return msgData; } export async function createAccuseData(roleId: string, roleName: string, targetRoleId: string, targetRoleName: string, targetMsgCode: string, reason: number) { const data: AccueseParam = { roleId, roleName, targetRoleId, targetRoleName, targetMsgCode, reason }; const result = await AccuseRecModel.createRec(data); return result; } /* const client = new FCClient('1475752363809339', { accessKeyID: 'LTAI5tFTwE7vwH5HGL7eV8xr', accessKeySecret: 'HZznAZfOrmXttBMevhA55jQX3OGw9j', region: 'cn-zhangjiakou', }); export async function checkFilterWords(word: string) { const resp = await client.post('/proxy/bantuUtils/filterWords/check',{ word, salt: "bantu1filter2word3test" }, {}); let hasBlock = true; try { let data = JSON.parse(resp.data); hasBlock = data.status != 0; } catch (e) { console.log(e); } return hasBlock; } */ export function isApiClose() { return pinus.app.get('apiIsClose'); } export async function checkAndSetApiIsClose() { let region = await RegionModel.findRegionByEnv(pinus.app.get('env')); setApiIsClose(region?.isCloseApi??false); } export function setApiIsClose(isClose: boolean) { pinus.app.set('apiIsClose', isClose); } export async function setApiIsCloseToRemote(isClose: boolean) { await pinus.app.rpc.activity.activityRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.battle.battleRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.chat.chatRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.connector.connectorRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.guild.guildRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.order.orderRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.role.roleRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.systimer.systimerRemote.setApiIsClose.broadcast(isClose); await pinus.app.rpc.comBattle.comBattleRemote.setApiIsClose.broadcast(isClose); }