import { Application, BackendSession } from "pinus"; import { resResult } from "../../../pubUtils/util"; import { STATUS, REDIS_KEY, RANK_TYPE_TO_KEY, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT } from "../../../consts"; import { RoleModel } from "../../../db/Role"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildModel } from "../../../db/Guild"; import { UserModel } from "../../../db/User"; import { Rank } from "../../../services/rankService"; import { nowSeconds } from "../../../pubUtils/timeUtil"; import { GeneralRankParamRole, GeneralRankParamBattle, RoleRankInfo } from "../../../domain/rank"; import { gameData } from "../../../pubUtils/data"; import { addItems } from "../../../services/rewardService"; import { HeroModel, HeroUpdate } from "../../../db/Hero"; export default function (app: Application) { return new RoleHandler(app); } export class RoleHandler { constructor(private app: Application) { } async getGeneralRank(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let serverId = session.get('serverId'); let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); if(!role) return resResult(STATUS.WRONG_PARMS); let { rankReceived = []} = role; let res = { role: new Array(), battle: new Array() }; for(let { id, general } of gameData.rank) { let redisKey = RANK_TYPE_TO_KEY.get(id); if(redisKey) { let received = rankReceived.filter(rewardId => { let dic = gameData.generalRankReward.get(rewardId); return dic && dic.rankId == id; }); if(general == 1) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); if(ranks.length > 0) { let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false), received); res.role.push(param); } } else if (general = 2) { let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); let hero: HeroUpdate; if(ranks.length > 0) { hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins'); let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero, received); res.battle.push(param); } } } } return resResult(STATUS.SUCCESS, res); } async getRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let { type } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId }); let { ranks, myRank } = await r.getRankListWithMyRank({roleId}); if(!myRank) { let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(type == RANK_TYPE.TOP_LINTUP) { myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role); } else if (type == RANK_TYPE.TOP_HERO) { let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP); myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role); } else if (type == RANK_TYPE.HERO_NUM) { myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role); } else if (type == RANK_TYPE.USER_LV) { myRank = await r.generMyRankWithRole(roleId, role.lv, role.updatedAt.getTime(), role); } else if (type == RANK_TYPE.SUM_CE) { myRank = await r.generMyRankWithRole(roleId, role.ce, role.updatedAt.getTime(), role); } else if (type == RANK_TYPE.TOWER) { myRank = await r.generMyRankWithRole(roleId, role.towerLv, role.towerUpTime?.getTime()||0, role); } else if (type == RANK_TYPE.DUNGEON) { myRank = await r.generMyRankWithRole(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role); } else if (type == RANK_TYPE.MAIN) { myRank = await r.generMyRankWithRole(roleId, role.mainWarId, role.mainUpdatedAt, role); } else if (type == RANK_TYPE.MAIN_ELITE) { myRank = await r.generMyRankWithRole(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); } } return resResult(STATUS.SUCCESS, { type, ranks, myRank }); } // 查看活跃排行榜 async getGuildRank(msg: { type: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId') let { type } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId }); const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); let { ranks, myRank } = await r.getRankListWithMyRank({guildCode: myUserGuild?.guildCode||''}); if (!myRank) { let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK); if(type == RANK_TYPE.GUILD_LV) { myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild); } else if(type == RANK_TYPE.GUILD_ACTIVE) { myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild); } } return resResult(STATUS.SUCCESS, { type, ranks, myRank }); } // 查看单个武将排行榜 async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) { let serverId = session.get('serverId') let { type, hid } = msg; let redisKey = RANK_TYPE_TO_KEY.get(type); if(!redisKey) return resResult(STATUS.WRONG_PARMS); let r = new Rank(redisKey, { serverId, hid }); let ranks = await r.getRankByRange(); return resResult(STATUS.SUCCESS, { type, hid, ranks }); } async receiveReward(msg: { type: number, id: number }, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let roleName = session.get('roleName'); let sid = session.get('sid'); let { type, id } = msg; let dicReward = gameData.generalRankReward.get(id); if(!dicReward || dicReward.rankId != type) return resResult(STATUS.WRONG_PARMS); let redisKey = RANK_TYPE_TO_KEY.get(type); let r = new Rank(redisKey, { serverId }, false, 1); let ranks = await r.getRankByRange(); let num = ranks.length > 0? ranks[0].num: 0; if(num < dicReward.condition) return resResult(STATUS.REWARD_CONDITION_NOT_REACH); let role = await RoleModel.receiveRankReward(roleId, id); if(!role) return resResult(STATUS.REWARD_HAS_RECEIVED); let reward = dicReward.reward; let goods = await addItems(roleId, roleName, sid, reward); let received = role.rankReceived.filter(rewardId => { let dic = gameData.generalRankReward.get(rewardId); return dic && dic.rankId == type; }); return resResult(STATUS.SUCCESS, { type: type, received, goods }) } async test(msg: { }, session: BackendSession) { let roles = await RoleModel.find({}).lean(); for(let role of roles) { let heroes = await HeroModel.find({ roleId: role.roleId }).lean(); await RoleModel.updateRoleInfo(role.roleId, { heroNum: heroes.length, heroNumUpdatedAt: nowSeconds() }); } } }