import { UserModel } from '@db/User'; import { RoleModel } from '@db/Role'; import { HeroModel } from '@db/Hero'; import { EquipModel } from '@db/Equip'; import { ItemModel } from '@db/Item'; import { CounterModel } from '@db/Counter'; import { Service } from 'egg'; import Counter from '@db/Counter'; /** * Test Service */ export default class GMUsers extends Service { /** * 根据类型等搜索玩家 */ public async getuserlist(field, value) { // const {ctx} = this; let arr = new Array(), flag = 0; value = value.split(','); for(let i of value) { if(field == 'uid') { let d = parseInt(i); if(isNaN(d)) { flag = 1; break; } else { arr.push(d); } } else if(field == 'username'||field == 'tel') { arr.push(i); } else if (field == 'all') { break; } else { flag = 1; break; } } if(flag) { return { "status": "error", "data": "参数错误" } } let users = await UserModel.findUserByField(field, value); if(users) { let list = new Array(); for(let user of users) { let role = await RoleModel.findByUid(user.uid, 1); list.push({...user, hasRole: role?true: false, role}); } return { "status": "ok", "data": list } } else { return { "status": "error", "data": "未找到玩家" } } } public async createRole(uid:number, serverId: number, roleName: string) { console.log('enter Auth createRole'); const ctx = this.ctx; const roleId = ctx.service.utils.genCode(10); const code = ctx.service.utils.genCode(6); const seqId = await Counter.getNewCounter('role') || -1; const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId }); if (role) { return { status: "ok", data: { roleId: role.roleId } }; } return { "status": "error", "data": "创建失败" }; } /** * 根据类型等搜索玩家 */ public async getrolelist(field, value) { // const {ctx} = this; let arr = new Array(), flag = 0; value = value.split(','); for(let i of value) { if(field == 'uid') { let d = parseInt(i); if(isNaN(d)) { flag = 1; break; } else { arr.push(d); } field = 'userInfo.uid'; } else if(field == 'roleName') { arr.push(i); } else if (field == 'tel') { arr.push(i); field = 'userInfo.tel'; } else if (field == 'all') { break; } else { flag = 1; break; } } if(flag) { return { "status": "error", "data": "参数错误" } } let roles = await RoleModel.findRoleByField(field, value); if(roles) { let result = new Array(); for(let role of roles) { let heroCount = await HeroModel.count({roleId: role.roleId}).lean(); let equipCount = await EquipModel.count({roleId: role.roleId}).lean(); let itemCount = await ItemModel.count({roleId: role.roleId}).lean(); let {roleId, roleName, serverId, lv, vLv} = role; let {uid, tel} = role.userInfo; result.push({ key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount }); } return { "status": "ok", "data": result } } else { return { "status": "error", "data": "未找到玩家" } } } public async createHero(uids: Array, hid: number, hlv: number) { const {ctx} = this; console.log('gm createHero', uids, hid, hlv); let flag = 0, msg = '创建失败'; for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { let hero = await HeroModel.findByHidAndRole(hid, roleId); if(hero) { flag = 1, msg = "角色" + roleId + "已拥有武将" + hid; break; } const seqId = await CounterModel.getNewCounter('hid')||-1; let dicHero = ctx.service.utils.getHeroById(hid); if(!dicHero) { flag = 1, msg = "未找到武将" + hid; break; } const heroInfo = { roleId, roleName: role.roleName, hid: hid, hName: dicHero.name, seqId, lv: hlv } await HeroModel.createHero(heroInfo); } else { flag = 1, msg = '未找到角色' + roleId; } } if (flag) { return { "status": "error", "data": msg } } else { return { "status": "ok", "data": uids }; } } public async createEquip(uids: Array, eid: number, elv: number, ecount: number, ehid: number) { const {ctx} = this; console.log('gm createEquip'); let flag = 0, msg = '创建失败'; for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { for(let i = 0; i 0 && equip) { await HeroModel.addEquip(roleId, ehid, equip._id); } } } else { flag = 1, msg = '未找到角色' + roleId; } } if (flag) { return { "status": "error", "data": msg } } else { return { "status": "ok", "data": uids }; } } public async createItem(uids: Array, itemid: number, itemcount: number) { console.log('gm createEquip'); let flag = 0; for(let roleId of uids) { let role = await RoleModel.findByRoleId(roleId); if(role) { let item = await ItemModel.findbyItemid(itemid, roleId); if(item) { await ItemModel.changeItemCount(item.seqId, itemcount); } else { const seqId = await CounterModel.getNewCounter('itemid')||-1; const itemInfo = { roleId, roleName: role.roleName, itemid, itemName: '包子', seqId, type: 1, count: itemcount } await ItemModel.createItem(itemInfo); } } else { flag = 1; } } if (flag) { return { "status": "error", "data": "创建失败" } } else { return { "status": "ok", "data": uids }; } } }