import { pinus } from 'pinus'; import { isEqual } from 'underscore'; import { ITEM_CHANGE_REASON, PUSH_ROUTE } from '../consts'; import { HiddenDataModelType } from '../db/HiddenData'; import { sendMessageToAllServersWithSuc } from './pushService'; import { itemLogger } from '../util/logger'; import { getHiddenData, setHiddenData } from './memoryCache/hiddenData'; export async function setHiddenDataToMemory(data: HiddenDataModelType, nextData: HiddenDataModelType) { let heroes = data?.heroes??[]; let goods = data?.goods??[]; let refTime = nextData?.refTime||0; sendUpdateMessage(getHiddenData(), heroes, goods, refTime); pinus.app.rpc.activity.activityRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.battle.battleRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.comBattle.comBattleRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.chat.chatRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.connector.connectorRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.guild.guildRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.order.orderRemote.setHiddenData.broadcast(heroes, goods, refTime); pinus.app.rpc.role.roleRemote.setHiddenData.broadcast(heroes, goods, refTime); if(pinus.app.getServerType() != 'gm') { pinus.app.rpc.gm.gmRemote.setHiddenData.broadcast(heroes, goods, refTime); } if(pinus.app.getServerType() != 'systimer') { pinus.app.rpc.systimer.systimerRemote.setHiddenData.broadcast(heroes, goods, refTime); } setHiddenData(heroes, goods, refTime); } async function sendUpdateMessage(origin: {heroes: number[], items: number[], refTime: number}, heroes: number[], goods: number[], refTime: number) { console.log('##### sendUpdateMessage', origin.refTime, refTime, origin.heroes, heroes, origin.items, goods) if(origin.refTime != refTime || !isEqual(origin.heroes, heroes) || !isEqual(origin.items, goods)) { console.log('******'); await sendMessageToAllServersWithSuc(PUSH_ROUTE.HIDDEN_DATA, { heroes, items: goods, refTime }); } } export function filterHeroes(arr: T[], cb?: (obj: T) => number, roleId?: string) { return arr.filter(obj => { let hid = cb? cb(obj): (typeof obj == 'number'? obj: 0); let { heroes } = getHiddenData(); if(heroes.indexOf(hid) != -1) { if(roleId) itemLogger.error(`玩家 ${roleId} 的武将 ${hid} 未获得`); return false; } return true; }); } export function filterGoods(arr: T[], cb?: (obj: T) => number, roleId?: string, reason?: ITEM_CHANGE_REASON) { return arr.filter(obj => { let gid = cb? cb(obj): (typeof obj == 'number'? obj: 0); let { items } = getHiddenData(); if(items.indexOf(gid) != -1) { if(roleId) itemLogger.error(`玩家 ${roleId} 的道具 ${gid} 未获得 (${reason})`); return false; } return true; }); } export function isHeroHidden(...hids: number[]) { for(let hid of hids) { let { heroes } = getHiddenData(); if(heroes.indexOf(hid) != -1) { itemLogger.error(`武将 ${hid} 被拦截`); return true; } } return false; } export function isGoodsHidden(...gids: number[]) { for(let gid of gids) { let { items } = getHiddenData(); if(items.indexOf(gid) != -1) { itemLogger.error(`道具 ${gid} 被拦截`); return true; } } return false; }