import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus"; import { getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj, getGAIndexInPinus } from "../../../services/guildActivity/guildActivityService"; import { resResult } from "../../../pubUtils/util"; import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE, GUILD_ACTIVITY_STATUS } from "../../../consts"; import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; import { GUILDACTIVITY } from "../../../pubUtils/dicParam"; import { GuildActivityRecordModel } from "../../../db/GuildActivityRec"; import { delGuildActivityRank } from "../../../services/redisService"; import { REDIS_KEY } from "../../../consts"; import { gameData } from "../../../pubUtils/data"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildActivityCityModel } from "../../../db/GuildActivityCity"; import { Rank } from "../../../services/rankService"; import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil"; import { checkTask } from "../../../services/task/taskService"; import { guildInter } from "../../../pubUtils/interface"; import { ServerRecordModel } from "../../../db/ServerRecords"; export default function (app: Application) { new HandlerService(app, {}); return new GateActivityHandler(app); } export class GateActivityHandler { channelService: ChannelService; constructor(private app: Application) { this.channelService = app.get('channelService'); } private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id // 进入蛮夷入侵界面 async getGateActivity(msg: {}, session: BackendSession) { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); let index = getGAIndexInPinus(this.aid); if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index); if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); let { code: sourceCode } = guildActivityRec; let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); let { challengeCnt } = myGuildActivityRec; let ranks = await getGateActivityRank(guildCode, serverId, roleId, roleName); return resResult(STATUS.SUCCESS, { ...statusResult, challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt, ...ranks }); } // 开启挑战 async checkBattle(msg: guildInter & { heroes: number[] }, session: BackendSession) { let { heroes, myUserGuild: userGuild } = msg; const roleId = session.get('roleId'); const roleName = session.get('roleName'); const serverId = session.get('serverId'); const guildCode = session.get('guildCode'); const sid = session.get('sid'); if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); let obj = getGateActivityObj(); let index = getGAIndexInPinus(this.aid); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index); if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR); let { code: sourceCode } = guildActivityRec; let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid); if (myGuildActivityRec.challengeCnt > 0) { return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH); } myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes); let { code, challengeCnt } = myGuildActivityRec; // 更新公会参与的玩家 obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code); // 返回当前军团总军功 let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true); let guildScore = await r.getMyScore({ guildCode }); // 全服活跃统计 await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode); // 任务 await checkTask(serverId, roleId, sid, TASK_TYPE.GUILD_ACTIVITY, { aid: this.aid }); return resResult(STATUS.SUCCESS, { code, ...statusResult, guildScore: guildScore || 0, myScore: 0, challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt, }); } // 上报玩家获得军功 async action(msg: { code: string, round: number, record: { round: number, dataId: number }[] }, session: BackendSession) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); let { code, round, record } = msg; let obj = getGateActivityObj(); let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); if(statusResult.status != GUILD_ACTIVITY_STATUS.START) { return resResult(STATUS.SUCCESS, { code, ...statusResult }) } // 计算record内得分 let memberRecord = obj.getMemberRecord(code, roleId); let scoreResult = getRecordScore(this.aid, round, record, memberRecord); if (!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let { score, newRecords, memberRecord: newMemberRecord } = scoreResult; obj.setMemberRecord(code, newMemberRecord); let nextWeek = getTimeFun().getAfterDayWithHour(7); console.log('####### nextWeek', nextWeek) let index = getGAIndexInPinus(this.aid); // 更新redis数据 let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true); let myScore = await myR.setRankWithRoleInfo(roleId, score, obj.getTimeGap(), null, true); await myR.setExpire(nextWeek); let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true); let guildScore = await r.setRankWithGuildInfo(guildCode, score, obj.getTimeGap(), null, true); await r.setExpire(nextWeek); // 更新数据库 let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords, round); return resResult(STATUS.SUCCESS, { code: rec.code, ...statusResult, guildScore: guildScore || 0, myScore: myScore || 0 }); } // 结束挑战 async battleEnd(msg: { code: string, isSuccess: boolean, gateHp: number }, session: BackendSession) { let roleId = session.get('roleId'); let sid = session.get('sid'); let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); let { code, isSuccess, gateHp } = msg; let statusResult = getGuildActivityStatus(this.aid); if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 更新userGuildActivityRecord let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, gateHp }); if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR); // 功劳簿计算 let { record, round } = myGuildActivityRec; let enemyCnt = 0, littleBossCnt = 0, bossCnt = 0; for (let { enemyType, round: r } of record) { if (enemyType == ENEMIES_TYPE.ENEMY || enemyType == ENEMIES_TYPE.ELITE_ENEMY) { enemyCnt++; } else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) { littleBossCnt++; } else if (enemyType == ENEMIES_TYPE.BOSS) { bossCnt++; } } let index = getGAIndexInPinus(this.aid); let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true); let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true); if (isSuccess && statusResult.status == GUILD_ACTIVITY_STATUS.START) { let obj = getGateActivityObj(); let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS); if(score > 0) { await myR.setRankWithRoleInfo(roleId, score, obj.getTimeGap(), null, true); await r.setRankWithGuildInfo(guildCode, score, obj.getTimeGap(), null, true); } } // 返回当前军团总军功 let guildScore = await r.getMyScore({ guildCode }); let myScore = await myR.getMyScore({ roleId }); let info = { round, enemyCnt, littleBossCnt, bossCnt, isSuccess } return resResult(STATUS.SUCCESS, { code, ...statusResult, guildScore, myScore, info }) } // ! 测试接口 async debugGetPrivate(msg: {}, session: BackendSession) { let guildCode = session.get('guildCode'); // console.log(guildCode); let serverId = session.get('serverId'); let res = getGateActivityObj().getObj(guildCode, serverId); return resResult(STATUS.SUCCESS, res) } // ! 测试接口 async test(msg: { sourceType: number, sourceCode: string }, session: BackendSession) { let guildCode = session.get('guildCode'); let serverId = session.get('serverId'); // await GuildActivityCityModel.declare(serverId, 1, guildCode); let { sourceType, sourceCode } = msg; let result = await participants(guildCode, sourceType, sourceCode); return result; // let result = await setMedianCe(); // return resResult(STATUS.SUCCESS, {result}); } // ! 测试接口 async debugIncChallengeCnt(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let today = getZeroPointD(); await UserGuildActivityRecModel.updateMany( { roleId, createdAt: { $gte: today } }, { $set: { challengeCnt: -100 } }, { new: true }).lean(); return resResult(STATUS.SUCCESS); } // ! 测试接口 async debugStartActivity(msg: { aid: number }, session: BackendSession) { let { aid } = msg; let dic = gameData.guildActivity.get(aid); if (!dic) return resResult(STATUS.WRONG_PARMS); let result = await pinus.app.rpc.systimer.systimerRemote.guildActivityStart.toServer('systimer-server-1', dic); if (!result) { return resResult(STATUS.GUILD_ACTIVITY_IS_OPEN) } // !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用 let now = new Date(); let guildServers = pinus.app.getServersByType('guild'); for (let server of guildServers) { pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true); } return resResult(STATUS.SUCCESS); } // ! 测试接口 async debugSetDay(msg: { week: number }, session: BackendSession) { await pinus.app.rpc.guild.guildActivityRemote.setDay.broadcast(msg.week); await pinus.app.rpc.systimer.systimerRemote.setDay.broadcast(msg.week); await pinus.app.rpc.connector.connectorRemote.setDay.broadcast(msg.week); if (msg.week <= 2) { await GuildActivityCityModel.deleteMany({}); } await delGuildActivityRank(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY); await delGuildActivityRank(GUILD_ACTIVITY_TYPE.CITY_ACTIVITY); await delGuildActivityRank(GUILD_ACTIVITY_TYPE.RACE_ACTIVITY); return resResult(STATUS.SUCCESS); } // ! 测试接口 async debugEndActivity(msg: { aid: number }, session: BackendSession) { let { aid } = msg; if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { await pinus.app.rpc.systimer.systimerRemote.gateActivityEnd.toServer('systimer-server-1'); } else if (aid == GUILD_ACTIVITY_TYPE.CITY_ACTIVITY) { await pinus.app.rpc.systimer.systimerRemote.cityActivityEnd.toServer('systimer-server-1'); } else if (aid == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) { await pinus.app.rpc.systimer.systimerRemote.raceActivityEnd.toServer('systimer-server-1'); } else { return resResult(STATUS.WRONG_PARMS) } // !! 注意,这条函数会改变内存中的字典表,仅用于测试中使用 let now = new Date(); let guildServers = pinus.app.getServersByType('guild'); for (let server of guildServers) { pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, false); } return resResult(STATUS.SUCCESS); } async debugDelRedis(msg: { aid: number }, session: BackendSession) { let { aid } = msg; await delGuildActivityRank(aid); } // ! 测试接口 将自己添加进活动roleId里 async debugAddParticipants(msg: { aid: number }, session: BackendSession) { let roleId = session.get('roleId'); let guildCode = session.get('guildCode'); if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND); let serverId = session.get('serverId'); let { aid } = msg; let index = getGAIndexInPinus(aid); await GuildActivityRecordModel.getRecord(guildCode, serverId, aid, index); let userGuild = await UserGuildModel.getMyGuild(roleId); let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, index, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 }); return resResult(STATUS.SUCCESS, { sourceType: result.auctionType, sourceCode: result.code }); } }